Commit Graph

30305 Commits (185ed42123e6dc0c89baa9786b7db2e6cac21cce)

Author SHA1 Message Date
UbitUmarov 185ed42123 cosmetics 2019-07-30 18:34:32 +01:00
UbitUmarov a92b0e7716 Merge branch 'master' of opensimulator.org:/var/git/opensim 2019-07-30 18:22:45 +01:00
Melanie d29ffbf551 Restore the OpenSimDefaults I had to move out of the way to test this 2019-07-30 18:07:02 +01:00
Melanie 08c9ad6a5b Remove the outdated and no longer useful hardcoded config defaults 2019-07-30 18:03:01 +01:00
UbitUmarov 87eb2fa9da cosmetics 2019-07-30 17:51:20 +01:00
Melanie 08b62c8daa Don't try to print XML if a corrupted asset is actually binary data 2019-07-30 16:01:15 +01:00
Melanie 1c8508cfbd Put back the code to create the ready marker file. 2019-07-29 18:05:30 +01:00
Melanie 34209d2a39 Fix godnames module to not add the empty string if only one option is used 2019-07-27 12:12:35 +01:00
Melanie d6723dab37 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-07-27 12:10:28 +01:00
UbitUmarov 78359c108d mantis 8563: do not modify collection inside a loop on it a foreach on it 2019-07-15 22:10:47 +01:00
Melanie 2f52a3b124 When using FSAssets, the HGAssetService would still use AssetService.
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:33:34 +01:00
Melanie aedaa32ddc When using FSAssets, the HGAssetService would still use AssetService.
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:30:15 +01:00
UbitUmarov d372309e3c mantis 8558: send sane values for Agents and objects capability (max hard limit) 2019-07-06 20:49:00 +01:00
UbitUmarov 03abb970f4 reduce httptimout on first try to save a asset to grid 2019-06-14 20:13:57 +01:00
UbitUmarov 05f508229c make materials save to grid less async on manual backup or shutdown 2019-06-14 20:12:33 +01:00
UbitUmarov 79442c8c56 handle confirmXfer sync 2019-06-13 01:33:25 +01:00
UbitUmarov b09ea5bdc7 delay timeout a bit 2019-06-13 01:12:47 +01:00
UbitUmarov 086248c13b minor cleanup 2019-06-13 00:08:51 +01:00
UbitUmarov 4b8c5ee6e8 test... 2019-06-12 03:12:51 +01:00
UbitUmarov 878d0defc7 add a lock 2019-06-12 02:41:20 +01:00
UbitUmarov da90da220e still a few more changes to lludp Xfer download for lost udp case 2019-06-12 01:43:32 +01:00
UbitUmarov 238efad690 a few more changes to lludp Xfer download 2019-06-11 01:19:57 +01:00
UbitUmarov 017253fae9 a few more changes to lludp Xfer download 2019-06-10 19:17:32 +01:00
UbitUmarov 2cba0d676e test... 2019-06-09 23:40:50 +01:00
UbitUmarov 9ff7601214 reduce some useless array copies 2019-06-09 20:15:36 +01:00
UbitUmarov 41e2379f97 mantis 8460: reduce odds of watchdog timeout warning 2019-06-04 19:02:50 +01:00
UbitUmarov 38e937f91b add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible 2019-05-28 21:37:59 +01:00
UbitUmarov 8410a01fb4 missing old flag VEHICLE_FLAG_NO_FLY_UP 2019-05-22 23:16:36 +01:00
UbitUmarov 9c44dc3384 change yengine comments on ini file 2019-05-19 14:20:01 +01:00
UbitUmarov 0e2adbe0fb mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts. 2019-05-14 02:48:03 +01:00
UbitUmarov 3ae4115e43 osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport 2019-05-03 00:39:55 +01:00
UbitUmarov 3a055c578d soem cleanup 2019-05-02 03:11:16 +01:00
UbitUmarov ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 2019-05-01 03:49:24 +01:00
UbitUmarov 11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 2019-05-01 01:36:10 +01:00
UbitUmarov 9225b78309 missing files... 2019-04-30 23:04:04 +01:00
UbitUmarov 3491af440f missing files... 2019-04-30 23:01:37 +01:00
UbitUmarov e9587c8835 sop: rename a few fields 2019-04-30 22:56:31 +01:00
UbitUmarov 15dd033490 primbasicshape: convert eventual MeshEP to SculpEP 2019-04-30 22:52:58 +01:00
UbitUmarov 8994045d5f old typo 2019-04-23 14:52:15 +01:00
UbitUmarov 5314f375c5 change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call 2019-04-18 15:26:27 +01:00
UbitUmarov bd442208d8 mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE 2019-04-18 14:01:54 +01:00
UbitUmarov 2b4e5fcded mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future 2019-04-18 13:17:40 +01:00
UbitUmarov 11cad57c9c lludp: change burst, make it per category (overall reduction) 2019-04-16 19:07:26 +01:00
UbitUmarov 37fb937e0d Yengine: rename a field, do some updates using interlocked 2019-04-16 17:28:09 +01:00
UbitUmarov 09d92565dc typo on a debug message format 2019-04-16 15:31:31 +01:00
UbitUmarov 6bbd5eb6a2 Yengine: change binary code version, so scripts are automaticly recompiled with new changes 2019-04-16 11:39:28 +01:00
UbitUmarov 2fa5d10c00 Ynegine: add some missing memory usage on script reset 2019-04-16 00:07:13 +01:00
UbitUmarov a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 2019-04-15 23:32:22 +01:00
UbitUmarov cfd3923868 update warp3d.dll 2019-04-12 00:19:42 +01:00
UbitUmarov a824258c88 warp3d: reduce work prims textures to at most 256x256 2019-04-11 23:47:01 +01:00