6a2b673fca 
								
							
								 
							
						 
						
							
							
								
								Remove the return value from llGiveMoney and add llTransferLindenDollars. Also  
							
							... 
							
							
							
							make llGiveMoney async so the script thread is not held up waiting for comms
to an external server. 
							
						 
						
							2013-01-23 19:45:36 +00:00  
				
					
						
							
							
								 
						
							
							
								fc1c77b42d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2013-01-23 19:31:27 +00:00  
				
					
						
							
							
								 
						
							
							
								87022b1fb4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-01-23 19:31:22 +00:00  
				
					
						
							
							
								 
						
							
							
								c75508ec8d 
								
							
								 
							
						 
						
							
							
								
								Fix a type (Suports => Supports). Also put the normal terrain collision check  
							
							... 
							
							
							
							into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) 
							
						 
						
							2013-01-23 20:29:05 +01:00  
				
					
						
							
							
								 
						
							
							
								47f18caa22 
								
							
								 
							
						 
						
							
							
								
								Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and  
							
							... 
							
							
							
							make the function async so the script thread is not held up waiting for comms
to an external server. 
							
						 
						
							2013-01-23 18:58:29 +01:00  
				
					
						
							
							
								 
						
							
							
								997d53e532 
								
							
								 
							
						 
						
							
							
								
								EXPERIMENTAL - Comment out the check for the agent already being in transit  
							
							... 
							
							
							
							to prevent avatars being locked into their sim on a failed teleport.
May have side effects and must be revisited to fix right. 
							
						 
						
							2013-01-23 18:17:49 +01:00  
				
					
						
							
							
								 
						
							
							
								f667428283 
								
							
								 
							
						 
						
							
							
								
								Guard against XMLRPC module ref being null, which will happen if it's disabled  
							
							
							
						 
						
							2013-01-23 16:11:37 +01:00  
				
					
						
							
							
								 
						
							
							
								2841ed05cf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2013-01-23 08:16:18 -05:00  
				
					
						
							
							
								 
						
							
							
								1776986dc3 
								
							
								 
							
						 
						
							
							
								
								Add additional return status  
							
							... 
							
							
							
							Adding additional return status for JsonRpcMethod. Now returns true/false 
							
						 
						
							2013-01-23 08:14:21 -05:00  
				
					
						
							
							
								 
						
							
							
								74e04c0f03 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2013-01-23 02:39:30 +00:00  
				
					
						
							
							
								 
						
							
							
								cc4cfd9fa8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs 
							
						 
						
							2013-01-23 02:38:59 +00:00  
				
					
						
							
							
								 
						
							
							
								cf168194e5 
								
							
								 
							
						 
						
							
							
								
								If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation  
							
							... 
							
							
							
							This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts. 
							
						 
						
							2013-01-23 02:36:43 +00:00  
				
					
						
							
							
								 
						
							
							
								9d1989e64f 
								
							
								 
							
						 
						
							
							
								
								* Handle a NRE with Baked Textures that may result in a failed appearance.    This may be an issue, or it may be a symptom.  
							
							
							
						 
						
							2013-01-22 18:49:50 -05:00  
				
					
						
							
							
								 
						
							
							
								80b1e32bfa 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Tweeks to vehicle motion.  
							
							... 
							
							
							
							Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression). 
							
						 
						
							2013-01-21 23:43:24 -08:00  
				
					
						
							
							
								 
						
							
							
								be60c0b010 
								
							
								 
							
						 
						
							
							
								
								* A better way to handle the last fix (This is in case the viewer provides a list of preferred formats, though, technically, the sim would pick the first provided format the old way).  This just makes it more obvious what's happening.  
							
							
							
						 
						
							2013-01-21 22:08:51 -05:00  
				
					
						
							
							
								 
						
							
							
								6007eae00f 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/avination' into teravuswork  
							
							
							
						 
						
							2013-01-21 21:34:49 -05:00  
				
					
						
							
							
								 
						
							
							
								89676b8a48 
								
							
								 
							
						 
						
							
							
								
								* The fallthrough of FetchTexture was no longer resulting in a 404 response on missing textures.  It was just waiting and no event was being provided.   This re-enables the 404 response.  
							
							
							
						 
						
							2013-01-21 21:32:48 -05:00  
				
					
						
							
							
								 
						
							
							
								9a4914e58c 
								
							
								 
							
						 
						
							
							
								
								Add co-op termination regression test for infinite recursive manual call on event function.  
							
							... 
							
							
							
							Such code would normally terminate quickly with a stack overflow exception anyway. 
							
						 
						
							2013-01-22 02:32:40 +00:00  
				
					
						
							
							
								 
						
							
							
								0727784186 
								
							
								 
							
						 
						
							
							
								
								Set script delay factor to 0 in co-op termination tests  
							
							... 
							
							
							
							This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests. 
							
						 
						
							2013-01-22 02:26:04 +00:00  
				
					
						
							
							
								 
						
							
							
								679dc811dd 
								
							
								 
							
						 
						
							
							
								
								Add regression test for co-op termination on infinite user function call regression.  
							
							... 
							
							
							
							Such a script would probably run out of stack pretty quickly anyway. 
							
						 
						
							2013-01-22 02:22:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b93e8020e2 
								
							
								 
							
						 
						
							
							
								
								Add regression test for co-op stop of an infinite jump loop  
							
							... 
							
							
							
							Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time. 
							
						 
						
							2013-01-22 02:16:10 +00:00  
				
					
						
							
							
								 
						
							
							
								cf0b5e4f27 
								
							
								 
							
						 
						
							
							
								
								Add do-while co-op termination test  
							
							... 
							
							
							
							Minor changes to scripts in other tests. 
							
						 
						
							2013-01-22 01:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								fbdfe43d75 
								
							
								 
							
						 
						
							
							
								
								Add single and comound while loop co-op termination test  
							
							
							
						 
						
							2013-01-22 01:40:18 +00:00  
				
					
						
							
							
								 
						
							
							
								c6ba27d096 
								
							
								 
							
						 
						
							
							
								
								Fix bug in generating termination checks in compound statement for loop.  
							
							... 
							
							
							
							Add regression test for this case. 
							
						 
						
							2013-01-22 01:23:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a558f9797d 
								
							
								 
							
						 
						
							
							
								
								factor out common code in existing co-op termination regression tests  
							
							
							
						 
						
							2013-01-22 01:13:45 +00:00  
				
					
						
							
							
								 
						
							
							
								419f8e0f76 
								
							
								 
							
						 
						
							
							
								
								Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests.  
							
							
							
						 
						
							2013-01-22 01:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								1730de14a4 
								
							
								 
							
						 
						
							
							
								
								minor: comment out Console.WriteLine debugging message in XEngine  
							
							
							
						 
						
							2013-01-22 01:00:53 +00:00  
				
					
						
							
							
								 
						
							
							
								cd446c32d6 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestStopOnLongForLoop()  
							
							
							
						 
						
							2013-01-22 00:59:46 +00:00  
				
					
						
							
							
								 
						
							
							
								49d674c74d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename XEngineTest to more descriptive XEngineBasicTests  
							
							
							
						 
						
							2013-01-22 00:35:56 +00:00  
				
					
						
							
							
								 
						
							
							
								471c477863 
								
							
								 
							
						 
						
							
							
								
								BulletSim: allow changing position and rotation of a child of a linkset  
							
							... 
							
							
							
							without rebuilding the whole compound shape. Should make vehicles move
smoother. 
							
						 
						
							2013-01-21 15:58:22 -08:00  
				
					
						
							
							
								 
						
							
							
								95c53ecae7 
								
							
								 
							
						 
						
							
							
								
								Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter  
							
							... 
							
							
							
							routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero. 
							
						 
						
							2013-01-21 15:55:54 -08:00  
				
					
						
							
							
								 
						
							
							
								09a3e134e4 
								
							
								 
							
						 
						
							
							
								
								* Fix notecard loading - If the notecard name is formatted like a UUID but isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name.   If the passed UUID is a string, try to load it like a task inventory item name.  
							
							
							
						 
						
							2013-01-21 17:30:38 -05:00  
				
					
						
							
							
								 
						
							
							
								3f6698a595 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unused MaxTaintsToProcessPerStep parameter  
							
							
							
						 
						
							2013-01-21 09:19:09 -08:00  
				
					
						
							
							
								 
						
							
							
								da6f589885 
								
							
								 
							
						 
						
							
							
								
								Add accessors to allow serializing rot and position targets  
							
							
							
						 
						
							2013-01-21 08:36:21 +01:00  
				
					
						
							
							
								 
						
							
							
								52b341e2e2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: More aggressive as setting character velocity to zero  
							
							... 
							
							
							
							when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters:  MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic. 
							
						 
						
							2013-01-20 23:09:54 -08:00  
				
					
						
							
							
								 
						
							
							
								3c4868f613 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action  
							
							
							
						 
						
							2013-01-20 23:09:54 -08:00  
				
					
						
							
							
								 
						
							
							
								2cb1d5240e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small fix making sure terrain height is calculated  
							
							... 
							
							
							
							properly if the vehicle moves during vehicle actions. 
							
						 
						
							2013-01-20 23:09:54 -08:00  
				
					
						
							
							
								 
						
							
							
								3b0df52d10 
								
							
								 
							
						 
						
							
							
								
								BulletSim: modify motors to return correction rather than current value  
							
							... 
							
							
							
							to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement. 
							
						 
						
							2013-01-20 23:09:53 -08:00  
				
					
						
							
							
								 
						
							
							
								a291e6be93 
								
							
								 
							
						 
						
							
							
								
								Limit active at targets to 8  
							
							
							
						 
						
							2013-01-21 01:47:54 +01:00  
				
					
						
							
							
								 
						
							
							
								80529a6bac 
								
							
								 
							
						 
						
							
							
								
								Prevent scene from holding references to SOGs with attargets beyond SOG deletion  
							
							
							
						 
						
							2013-01-21 01:47:09 +01:00  
				
					
						
							
							
								 
						
							
							
								0e17887e03 
								
							
								 
							
						 
						
							
							
								
								Allow TeleportCancel packets to reset the transfer state machine  
							
							
							
						 
						
							2013-01-21 01:46:40 +01:00  
				
					
						
							
							
								 
						
							
							
								b7b3063849 
								
							
								 
							
						 
						
							
							
								
								Implement HTTP Request froma thread pool to avoid packet congestion  
							
							
							
						 
						
							2013-01-20 18:38:00 +01:00  
				
					
						
							
							
								 
						
							
							
								cf4bf7432a 
								
							
								 
							
						 
						
							
							
								
								Revert "Refactor scripted http request to use async calls rather than hard threads"  
							
							... 
							
							
							
							This reverts commit 461ecd7cf9 
							
						 
						
							2013-01-20 15:58:20 +01:00  
				
					
						
							
							
								 
						
							
							
								2c517d792f 
								
							
								 
							
						 
						
							
							
								
								This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine.  It also updates the BulletXNA library to be compatible with the changes.   OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.  
							
							
							
						 
						
							2013-01-20 08:18:16 -05:00  
				
					
						
							
							
								 
						
							
							
								6a75949323 
								
							
								 
							
						 
						
							
							
								
								* Dumping BulletSimNPlugin in favor of combining the API  
							
							
							
						 
						
							2013-01-20 08:07:49 -05:00  
				
					
						
							
							
								 
						
							
							
								82b954b212 
								
							
								 
							
						 
						
							
							
								
								* Tweak the BulletSimN API a bit.  
							
							
							
						 
						
							2013-01-20 08:06:15 -05:00  
				
					
						
							
							
								 
						
							
							
								10de5d8169 
								
							
								 
							
						 
						
							
							
								
								* Allow unsafe code with BulletSim  
							
							
							
						 
						
							2013-01-20 08:03:17 -05:00  
				
					
						
							
							
								 
						
							
							
								461ecd7cf9 
								
							
								 
							
						 
						
							
							
								
								Refactor scripted http request to use async calls rather than hard threads  
							
							
							
						 
						
							2013-01-20 02:08:38 +01:00  
				
					
						
							
							
								 
						
							
							
								903cc71f0d 
								
							
								 
							
						 
						
							
							
								
								Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast  
							
							
							
						 
						
							2013-01-19 22:53:51 +01:00  
				
					
						
							
							
								 
						
							
							
								2d3a57a002 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination'  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/ThrottleOutPacketType.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs 
							
						 
						
							2013-01-19 21:49:33 +01:00