a3bd708e77 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
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							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-11 20:59:20 +01:00  
				
					
						
							
							
								 
						
							
							
								df8eae1957 
								
							
								 
							
						 
						
							
							
								
								handle AO sit ground case  
							
							
							
						 
						
							2014-09-10 20:55:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f66b58cf00 
								
							
								 
							
						 
						
							
							
								
								*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,  
							
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							SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits 
							
						 
						
							2014-09-10 19:30:57 +01:00  
				
					
						
							
							
								 
						
							
							
								0caa59b286 
								
							
								 
							
						 
						
							
							
								
								Fix a nullref that can hit Vivox voice  
							
							
							
						 
						
							2014-09-10 02:43:51 +02:00  
				
					
						
							
							
								 
						
							
							
								724d174a77 
								
							
								 
							
						 
						
							
							
								
								it its a default ( internal ) animation  return its name in lower case  
							
							
							
						 
						
							2014-09-09 23:36:10 +01:00  
				
					
						
							
							
								 
						
							
							
								13cb6ef6ef 
								
							
								 
							
						 
						
							
							
								
								remove the check animState == anim for same reasons  
							
							
							
						 
						
							2014-09-09 23:30:31 +01:00  
				
					
						
							
							
								 
						
							
							
								4842806ea8 
								
							
								 
							
						 
						
							
							
								
								look for animation on part inventory before default animations, so  
							
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							user can use same name. Search directly on default animations using
 uppercase. 
							
						 
						
							2014-09-09 23:22:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e37fd5e716 
								
							
								 
							
						 
						
							
							
								
								force update of movement animation  
							
							
							
						 
						
							2014-09-09 22:27:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9d815e2d2a 
								
							
								 
							
						 
						
							
							
								
								on SetAnimationOverride do a UpdateMovementAnimations();  
							
							
							
						 
						
							2014-09-09 22:07:03 +01:00  
				
					
						
							
							
								 
						
							
							
								016e58e354 
								
							
								 
							
						 
						
							
							
								
								*test*  
							
							
							
						 
						
							2014-09-09 21:53:27 +01:00  
				
					
						
							
							
								 
						
							
							
								87a4abac50 
								
							
								 
							
						 
						
							
							
								
								Plumb the rest of the serverside AO  
							
							
							
						 
						
							2014-09-09 20:50:41 +02:00  
				
					
						
							
							
								 
						
							
							
								339904bc52 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-09-09 20:16:43 +02:00  
				
					
						
							
							
								 
						
							
							
								2d2823f1de 
								
							
								 
							
						 
						
							
							
								
								Add some case magic and send an anim pack when an override is set  
							
							
							
						 
						
							2014-09-09 20:16:02 +02:00  
				
					
						
							
							
								 
						
							
							
								002a2deaf9 
								
							
								 
							
						 
						
							
							
								
								add full delete  if uuid iz zero and state is ALL  
							
							
							
						 
						
							2014-09-09 19:09:06 +01:00  
				
					
						
							
							
								 
						
							
							
								b4ce71df1e 
								
							
								 
							
						 
						
							
							
								
								Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c'  
							
							
							
						 
						
							2014-09-09 18:57:02 +01:00  
				
					
						
							
							
								 
						
							
							
								e271607bef 
								
							
								 
							
						 
						
							
							
								
								For stat names containing periods, replace with '#' rather than throw exception  
							
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							In relation to http://opensimulator.org/mantis/view.php?id=7317  
							
						 
						
							2014-09-09 18:56:58 +01:00  
				
					
						
							
							
								 
						
							
							
								46abe0c86d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-09 13:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								683f2cc892 
								
							
								 
							
						 
						
							
							
								
								only cancel attchment needed update type on sending sheduled updates.  
							
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							This is wrong but its as original worked 
							
						 
						
							2014-09-09 13:32:22 +01:00  
				
					
						
							
							
								 
						
							
							
								4ed3461573 
								
							
								 
							
						 
						
							
							
								
								huds bug fix  
							
							
							
						 
						
							2014-09-09 05:20:43 +01:00  
				
					
						
							
							
								 
						
							
							
								347c5b3070 
								
							
								 
							
						 
						
							
							
								
								Add perms check  
							
							
							
						 
						
							2014-09-09 05:20:53 +02:00  
				
					
						
							
							
								 
						
							
							
								f4efa25820 
								
							
								 
							
						 
						
							
							
								
								remove  messing with KeyframeMotion on attach  
							
							
							
						 
						
							2014-09-09 03:54:27 +01:00  
				
					
						
							
							
								 
						
							
							
								b732ee8d27 
								
							
								 
							
						 
						
							
							
								
								dont force Phantom on attachments, breaking no mod objects if wear by  
							
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							mistake 
							
						 
						
							2014-09-09 03:47:51 +01:00  
				
					
						
							
							
								 
						
							
							
								136749c651 
								
							
								 
							
						 
						
							
							
								
								drop attachments with original physical proprieties  
							
							
							
						 
						
							2014-09-09 03:45:26 +01:00  
				
					
						
							
							
								 
						
							
							
								aa84ad369c 
								
							
								 
							
						 
						
							
							
								
								Add some forgotten calls  
							
							
							
						 
						
							2014-09-09 04:35:08 +02:00  
				
					
						
							
							
								 
						
							
							
								d2324b64c7 
								
							
								 
							
						 
						
							
							
								
								Add missing file  
							
							
							
						 
						
							2014-09-09 04:12:58 +02:00  
				
					
						
							
							
								 
						
							
							
								18023169e7 
								
							
								 
							
						 
						
							
							
								
								Actually do the overriding  
							
							
							
						 
						
							2014-09-09 04:12:10 +02:00  
				
					
						
							
							
								 
						
							
							
								5376d0a97b 
								
							
								 
							
						 
						
							
							
								
								Also check standard anim names  
							
							
							
						 
						
							2014-09-09 03:31:04 +02:00  
				
					
						
							
							
								 
						
							
							
								17154fbffa 
								
							
								 
							
						 
						
							
							
								
								set default LinksetPhysPrims to 0 so max number of prims for physical  
							
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							object is disabled 
							
						 
						
							2014-09-09 02:22:07 +01:00  
				
					
						
							
							
								 
						
							
							
								d00aa403e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ubitworkmaster  
							
							
							
						 
						
							2014-09-09 02:05:44 +01:00  
				
					
						
							
							
								 
						
							
							
								e775e1a317 
								
							
								 
							
						 
						
							
							
								
								make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments  
							
							
							
						 
						
							2014-09-09 03:03:27 +02:00  
				
					
						
							
							
								 
						
							
							
								f2390f7c72 
								
							
								 
							
						 
						
							
							
								
								Plumb llSetAnimationOverride  
							
							
							
						 
						
							2014-09-09 03:01:05 +02:00  
				
					
						
							
							
								 
						
							
							
								51697944b6 
								
							
								 
							
						 
						
							
							
								
								dont send fullObjectUpdate on deselect  
							
							
							
						 
						
							2014-09-09 00:09:39 +01:00  
				
					
						
							
							
								 
						
							
							
								8e15d4ad57 
								
							
								 
							
						 
						
							
							
								
								limit number of prims on physical objects. Not all cases covered still  
							
							
							
						 
						
							2014-09-08 23:58:49 +01:00  
				
					
						
							
							
								 
						
							
							
								93143ba012 
								
							
								 
							
						 
						
							
							
								
								on drop send full update on root prim, terse on others ( as sl ). Fix  
							
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							count down of number of physicial prims on attach, if removing them 
							
						 
						
							2014-09-08 23:44:29 +01:00  
				
					
						
							
							
								 
						
							
							
								25b4e268a3 
								
							
								 
							
						 
						
							
							
								
								change attachment drop, to make object Phanton. THis is not as SL, but  
							
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							rez position is automatic and object interpenetrations will
 happen including with the avatar, with the usual ugly effects. 
							
						 
						
							2014-09-08 11:16:59 +01:00  
				
					
						
							
							
								 
						
							
							
								2d352e6348 
								
							
								 
							
						 
						
							
							
								
								*NEEDS more testing*  on attachment drop:  fix adding prims to physics  
							
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							engine, remove disturbing phantom flag. On attach: fix removing prims from
physics engine, delete any keyframeMotion, remove physical flag. This is
 executed in all attachs possible only need on attach from the scene (?),
 but its where original code removed only root part from physics engine 
							
						 
						
							2014-09-08 02:19:53 +01:00  
				
					
						
							
							
								 
						
							
							
								e5b269e9a0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-05 21:20:02 -07:00  
				
					
						
							
							
								 
						
							
							
								41f2f3132b 
								
							
								 
							
						 
						
							
							
								
								For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()  
							
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							The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for). 
							
						 
						
							2014-09-05 23:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								cf1d58d164 
								
							
								 
							
						 
						
							
							
								
								do not send objectproprieties on sop.SetGroup(). I many cases this will  
							
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							arrive before creating the object in viewer with respective full update 
							
						 
						
							2014-09-05 15:16:13 +01:00  
				
					
						
							
							
								 
						
							
							
								25bc349ec9 
								
							
								 
							
						 
						
							
							
								
								near region check on tp  needs to be a full current view check.  
							
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							sp.KnownRegions is unreliable for this. 
							
						 
						
							2014-09-05 12:28:57 +01:00  
				
					
						
							
							
								 
						
							
							
								e4d16e6795 
								
							
								 
							
						 
						
							
							
								
								Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.  
							
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							For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime. 
							
						 
						
							2014-09-04 18:24:59 +01:00  
				
					
						
							
							
								 
						
							
							
								47ac103df7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bullet-2.82  
							
							
							
						 
						
							2014-09-03 21:21:01 -07:00  
				
					
						
							
							
								 
						
							
							
								73e20b7f5f 
								
							
								 
							
						 
						
							
							
								
								For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes.  
							
							
							
						 
						
							2014-09-04 00:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								0692ebfbc6 
								
							
								 
							
						 
						
							
							
								
								Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats  
							
							
							
						 
						
							2014-09-04 00:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4b04d22899 
								
							
								 
							
						 
						
							
							
								
								Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.  
							
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							Also remove bulletsim monitored thread from watchdog on shutdown. 
							
						 
						
							2014-09-03 23:53:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6e6512eb4a 
								
							
								 
							
						 
						
							
							
								
								Make bulletsim thread alarm if no update for 5 seconds.  
							
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							The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason. 
							
						 
						
							2014-09-03 23:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								29400538b7 
								
							
								 
							
						 
						
							
							
								
								minor: fix indenting from previous commit  b08ab1e 
							
							
							
						 
						
							2014-09-03 23:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								b08ab1e375 
								
							
								 
							
						 
						
							
							
								
								If BulletSim is running on its own threads, start this thread via the thread watchdog.  
							
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							This allows us to see the presence of the permanent thread via the "show threads" console comand.
Also adds the region name to the thread name. 
							
						 
						
							2014-09-03 23:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e19d1ecce8 
								
							
								 
							
						 
						
							
							
								
								Cleanup some unused code and configuration entries  
							
							
							
						 
						
							2014-09-03 17:09:57 -04:00  
				
					
						
							
							
								 
						
							
							
								40c579addf 
								
							
								 
							
						 
						
							
							
								
								Don't show the ScrLPS data twice in the WebStats based statistics page.  
							
							
							
						 
						
							2014-09-03 14:17:37 -04:00