Commit Graph

21571 Commits (1c9529aa9e7090cddbe120b0ecee50feaf672aa6)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 1c9529aa9e If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently.
This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 90f9cea07b minor: be consistent about reporting errors out of HttpServerBase 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) f4424bdfcf If the port entry in [Network] for a server is missing, then actually tell the user that's the problem rather than simply exiting silently.
Also exit with Environment.Exit(), not by aborting the thread.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) 8ddcd16c69 Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active 2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) d33964222a Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458 to set a max client throttle when adaptive is active.
This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc) ead32de790 Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier. No functional change. 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 40314b56f2 Remove the unnecessary intermediate total token bucket.
This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 93f3444de1 minor: remove warnings from unused fields in LocalGridServicesConnector 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) dacd0ecfee minor: Remove unused field from EntityTransferModule 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) a98b514184 minor: remove compiler warning from unused field in SimulatorFeaturesModule 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 0d77796584 minor: resolve warnings from unused fields in XBakesGet and Post handlers 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) d5ead532cb Remove compiler warning from UserProfilesHandlers 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 07a7f941e5 minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging) 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) df031fe8be extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited() 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) dce98acb69 Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place. 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 075f718f3f factor out common throttle setting byte[] array construction in ThrottleTests. 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) 9cdd38d0cf Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side 2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc) af0a851eba minor: disable logging in regression test TestClientThrottleSetNoLimit 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 9934e2c545 minor: comment out unused method in regression BasicCircuitTests 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 746defa094 Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 52370ac94d refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 87d5da86a1 Fix recent regression in "debug lludp throttles get" command that stopped it printing any information. Also fix max throttle displayed to be properly kbps 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) a13022c296 minor: in "show server throttles", display unset if new client throttle value is not set rather than 0 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 44e0a2f906 Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.
Doesn't yet adjust until clients submit new throttle settings.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 5c13980eb7 Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).
This will still work with "debug lludp throttle" anyway.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) a4209d2df4 small adjustment to commented out scene_throttle_max_bps and client_throttle_max_bps examples in OpenSimDefaults.ini
Make them actually reflect 20 mbit and 1.5 mbit respectively
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) c5cd93db81 Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state it is in bytes, not bits
This is the same as already done for scene_throttle_max_bps
Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second
(though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) d20aeefef2 Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 10d09e287c Eliminate 'max' throttle setting from server throttles report since this never applies. 2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc) 679eaec22f Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) a142edec03 minor: add apparant total to logging when client sets throttles 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) c73e62ea3a minor: fix bug in throttle logging where arguments were mismatched 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) 1d33a40f59 Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly. 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) a5eabdade3 Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"
THis allows us to see the rates when no client is connected to the region.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) c8f5add2fc Add "show server throttles" command for showing server specific information about throttles
This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) bb5e2e1f02 refactor: Use simpler auto-implemented property for HttpPort in GridRegion 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) 13e2af7525 minor: Remove compiler warning from GridRegion in IGridService 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) 968b588bb9 minor: remove compiler warning from OpenProfileClient 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) 51eb8facd6 Add OutgoingPacketsQueuedCount clientstack stat.
This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) 4c5fbf8b0a minor: Remove compiler warnings from unused fields in TokenBucket 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) 12daa3c3d9 refactor: Move LLUDPServer console commands into their own class. 2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc) f0fd2fa325 refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command 2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) e144958e03 Add "debug lludp throttle set" command to allow setting of parameters at runtime
Can currently only set adaptive true|false, where adaptive = false
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) b9b483151f Eliminate a few unnecessary calculations in the maintenance loop.
Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 7d30bb13be Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 8d72145112 If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.
In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) 23561239ee Make BulletSim thread be ThreadPriority.Highest if running
Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied
For test purposes
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc) cfc4055991 Make outboudn and packet inbox handling threads highest priority.
Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
2014-11-25 23:18:38 +00:00