Dr Scofield
bd2ca2d9c1
- turn private m_gui into protected m_gui to allow manipulation in
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derived classes
- make OpenSimBackground inherit from OpenSim instead of OpenSimBase
so that it will have a MainConsole instance and we can use console
commands, setting m_gui to false
2009-04-16 12:10:50 +00:00
Dr Scofield
96259e82f6
move inclusion of Makefile.local to the end to avoid surprising results
2009-04-16 12:07:40 +00:00
Teravus Ovares
8a7a0190e6
* Remove some super experimental stuff in BulletDotNETPlugin since it was causing issues.
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* Tweak the ODEPrim PID a bit more.
2009-04-16 08:11:05 +00:00
Teravus Ovares
eac5d4015d
* Committing more BulletDotNETPlugin work
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* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable.
* ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-16 07:31:48 +00:00
Melanie Thielker
4b85cbf0b6
Correctly flag group owned prims in the land prim list
2009-04-16 01:01:40 +00:00
Melanie Thielker
ac96722c1d
Fix build break and change some groups interfaces
2009-04-16 00:46:24 +00:00
Melanie Thielker
7e95783dd3
Expose the GroupRecord and it's accessor API
2009-04-16 00:15:57 +00:00
Melanie Thielker
c98287249e
Add the XML manifests needed to get the new style modules to load.
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Scripting now works again
2009-04-15 23:59:15 +00:00
Melanie Thielker
5a0f1e9022
Prevent a nullref when no script engines are loaded
2009-04-15 23:17:25 +00:00
Melanie Thielker
7306b73f02
Commit the group deeding support, thank you, mcortez
2009-04-15 21:07:09 +00:00
Melanie Thielker
b018f45b70
Make sim health data more useful
2009-04-15 20:16:18 +00:00
Melanie Thielker
03baa077fb
Add a console command facility to the RemoteAdmin plugin.
2009-04-15 19:50:14 +00:00
Justin Clarke Casey
9f6b8ec9b0
minor: Remove some mono compiler warnings. Uncomment code when it's actually being used.
2009-04-15 19:46:37 +00:00
Justin Clarke Casey
63936d442c
* Make it possible to add a request id to load and save oar requests
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* This allows specific requests to be identified.
2009-04-15 19:12:37 +00:00
Melanie Thielker
3c338e4e56
Convert both script engines to new region module format. Add proper unload
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handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-15 18:51:17 +00:00
Justin Clarke Casey
fa9b9126ee
* Resolve unit test failure introduced in r9148 (probably)
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* Have the test scene always return success for session id authentication for now
2009-04-15 17:40:04 +00:00
Johan Berntsson
119aeeed7d
Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added
2009-04-15 04:15:47 +00:00
Johan Berntsson
068127bf57
Renamed splitID in Scene and added comments on usage
2009-04-15 04:07:41 +00:00
diva
e3d4814971
One less vulnerability in the HG: detecting foreign users trying to come in with local user IDs. If that happened by accident, too bad, foreign user can't come in with that ID. This test is a consequence of not having truly global names yet.
2009-04-14 22:24:26 +00:00
Homer Horwitz
2a321746fd
Fix a test-breakage introduced in r9144
2009-04-14 20:44:51 +00:00
diva
0413d052a3
Adds session authentication upon NewUserConnections. Adds user key authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
2009-04-14 19:35:35 +00:00
Justin Clarke Casey
d0744f8eca
* Make archiver tests pump the asset server manually instead of starting the normal runtime thread
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* This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset
quque
2009-04-14 18:49:45 +00:00
diva
017faf0eff
Fix for minor bug introduced yesterday, HG only. Can't lookup the profile when we're looking up the profile...
2009-04-14 18:32:11 +00:00
Justin Clarke Casey
e1c449b492
* Change simple asset cache test to manually pump the asset server rather than relying on another thread
2009-04-14 17:44:10 +00:00
diva
2a49272b62
Changing the CAP seed to be the string representation of a full UUID, instead of a trunkated UUID.
2009-04-14 17:32:05 +00:00
Justin Clarke Casey
1894157dd3
* Explicitly start the asset server thread so that unit tests can run single rather than multi-threaded (which may be behind the occasional test freezes)
2009-04-14 17:15:09 +00:00
Justin Clarke Casey
ad2bd74057
* refactor: rename AssetCache.Initialize() to AssetCache.Reset() to avoid having Initialise() and Initialize() in the same class - very difficult to read.
2009-04-14 16:36:32 +00:00
Dr Scofield
762703852e
- adding Makefile.local to .gitignore
2009-04-14 12:17:34 +00:00
Jeff Ames
cad0aab793
Formatting cleanup.
2009-04-14 11:38:33 +00:00
Jeff Ames
6e19fb8593
Add copyright headers.
2009-04-14 10:56:24 +00:00
Jeff Ames
fa29cf5c50
Update svn properties.
2009-04-14 10:00:13 +00:00
Teravus Ovares
d34d5eb3f7
* Adding some organization of vehicle type stuff in the ODEPlugin.
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* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
2009-04-14 09:03:18 +00:00
Melanie Thielker
a0417f5791
Thank you, Fly-Man, for a patch that adds the stub to handle the
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avatar interests update.
2009-04-14 03:44:27 +00:00
Melanie Thielker
285dfe3055
Add the RegionLoaded(Scene) API to the new region module interface to allow
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region modules to use another region module's interfaces and events in
a scene context
2009-04-14 03:22:02 +00:00
diva
6204f23230
This was needed for the prior commit.
2009-04-14 03:00:17 +00:00
diva
23c88c2f4d
Making OGS1UserServices friendly to subclassing.
2009-04-14 02:58:09 +00:00
diva
6bd89f7dad
Cleaning up old circuit upon client close.
2009-04-14 02:21:40 +00:00
Teravus Ovares
c2e75aecd1
* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
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* WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted.
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Teravus Ovares
ab83af0341
* Set eol-style: native on J2KImage.cs
2009-04-13 23:06:29 +00:00
Sean Dague
04846bf919
don't build the snapshot builds, if you want experimental, you need to
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know how to use a compiler.
2009-04-13 22:54:59 +00:00
Sean Dague
cf18eae9f2
comment out ode tests for now, as I can't get these to run manually on
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the opensim box.
2009-04-13 22:29:26 +00:00
Homer Horwitz
6db21bbf97
- Moved TerrainModule to the new region-module system.
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- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably.
- Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
2009-04-13 21:23:33 +00:00
Homer Horwitz
b717f991ed
Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from before ICommander times
2009-04-13 21:23:24 +00:00
Homer Horwitz
bcf31a76bb
Fix ordering of operations: First initialize everything, then add regions
2009-04-13 21:23:12 +00:00
Sean Dague
5ef6794165
make the asserts spit out messages about their test names
2009-04-13 21:04:50 +00:00
lbsa71
a7ed7665a6
* Changed all privates to m_ scheme
2009-04-13 20:05:12 +00:00
lbsa71
29355de6ee
* Some more experimental work on distributed assets. Nothing hotwired yet.
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* Introduced preprocess step in FetchAsset (Might revert this later)
* Some minor CCC
* Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1.
* Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
2009-04-13 20:04:18 +00:00
Teravus Ovares
bd7d00db33
* Remove null reference exception in the J2KDecoderModule's J2K repair routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
2009-04-13 16:06:53 +00:00
Teravus Ovares
9371df52cb
*Bypass J2kDecoder when asset is null
2009-04-13 15:18:38 +00:00
Sean Dague
532ae6d925
if Data is null, shortcut to client.SendImageNotFound, as any other
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option at this point is going to give us a NullReferenceException
2009-04-13 15:08:06 +00:00