Commit Graph

25353 Commits (298e714c048c541bcd7cf8c4f321f4d52f0d3b61)

Author SHA1 Message Date
Robert Adams 5827b6e1aa BulletSim: add extended physics LSL constants for axis specification.
Add specific error warnings for mis-matched parameter types in extended
   physics functions.
2013-09-11 09:12:18 -07:00
Robert Adams cf2cdc191d BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter. 2013-09-11 09:12:16 -07:00
Robert Adams 7c54630a2d BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet. 2013-09-11 09:12:14 -07:00
Robert Adams 30b3657a66 BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 2013-09-11 09:12:12 -07:00
Robert Adams 67195618d5 BulletSim: add requestor's ID to post taint detail log message. 2013-09-11 09:12:10 -07:00
Robert Adams 3dbf4a1002 BulletSim: remove chatty debug message from previous commit. 2013-09-11 09:12:09 -07:00
Robert Adams e0b457d3c3 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 2013-09-11 09:12:07 -07:00
Robert Adams d09c35f506 BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 2013-09-11 09:12:05 -07:00
Robert Adams 995314f91f BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-11 09:12:03 -07:00
Robert Adams 4781297b4e BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 2013-09-11 09:12:02 -07:00
Robert Adams 6d83f3f021 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 2013-09-11 09:12:00 -07:00
Robert Adams e1120cb74d BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-11 09:11:58 -07:00
Robert Adams 8755aeb348 BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings. 2013-09-11 09:11:56 -07:00
Robert Adams f6fdfd16f5 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-11 09:11:54 -07:00
Robert Adams 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
Robert Adams b2a1348adc BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-11 09:11:50 -07:00
Robert Adams 6aee08ac3c BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-11 09:11:48 -07:00
Robert Adams dff0fb5690 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-11 09:11:46 -07:00
Robert Adams f3cc20050e BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 2013-09-11 09:11:45 -07:00
Robert Adams c6a6631efc BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 2013-09-11 09:11:43 -07:00
Robert Adams 993bcec088 BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-11 09:11:41 -07:00
Robert Adams 0971c7ae77 BulletSim: complete linkage of spring constraint into linkset constraint. 2013-09-11 09:11:39 -07:00
Robert Adams 9a7d0e489c BulletSim: add spring constraint to linkset constraint types. 2013-09-11 09:11:37 -07:00
Robert Adams 48ee73bfa7 BulletSim: add API and calls for spring constraint parameters. 2013-09-11 09:11:36 -07:00
Robert Adams 725751fd6c BulletSim: fixes for change linkset implementation of physical linksets. 2013-09-11 09:11:34 -07:00
Michael Cerquoni 663059ac5c chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out. 2013-09-10 19:56:39 -04:00
Michael Cerquoni ec5f17b2ce This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe! 2013-09-10 18:35:02 -04:00
Robert Adams b05cb3b2bf Change collision logic in SceneObjectPart so land_collision will happen.
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
Melanie ddf67bf929 Mono 2.0 fix - call ToArray() explicitly 2013-09-08 19:41:51 +02:00
Melanie Thielker 528fc5358d Fix exception when brokering HG asset ids 2013-09-08 18:23:06 +02:00
Melanie Thielker b41ae0f98f Harmonize the class name, ID and Name of the default perms module 2013-09-08 17:54:00 +02:00
Melanie Thielker 59290854f2 Reinstate SecurePermissionsLoading functionality, default ON 2013-09-08 17:53:21 +02:00
BlueWall a97f6f8668 Fix configuration/ini expansion issue. Thanks to smxy for testing. 2013-09-07 13:11:31 -04:00
root 844ae7720e Bring Core Groups up to current version 2013-09-07 17:58:32 +02:00
root 66715a69a7 Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
root 823e8b5d19 Add support for simple external CAPS texture services 2013-09-07 17:57:02 +02:00
Melanie 2f365ea80b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-09-07 13:54:19 +01:00
Diva Canto 08874d6b9e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-09-05 07:44:49 -07:00
Diva Canto 04619a9b13 Restore group membership check for HG users in QueryAccess. 2013-09-05 07:44:27 -07:00
Justin Clark-Casey (justincc) b858be345a minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet) 2013-09-05 00:41:03 +01:00
Justin Clark-Casey (justincc) dc74a50225 Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:48:24 +01:00
Justin Clark-Casey (justincc) c7ded0618c Also check user authorization if looking to upgrade from a child to a root agent.
Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
2013-09-04 00:44:17 +01:00
Justin Clark-Casey (justincc) 5f0d54c209 For a Hypergrid user, delay estate access checks until NewUserConnection() so that they work.
This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID.
However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule.
Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent()
The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection()
However, to preserve the accuracy of query access we will only relax the check for HG users.
2013-09-04 00:42:23 +01:00
Justin Clark-Casey (justincc) b781a23c44 In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected 2013-09-03 19:58:27 +01:00
Justin Clark-Casey (justincc) 9c3c9b7f5f Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given 2013-09-03 19:57:34 +01:00
Justin Clark-Casey (justincc) 76bd2e2d72 Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-03 19:41:12 +01:00
Justin Clark-Casey (justincc) 3dbe7313d1 Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-03 19:33:17 +01:00
Justin Clark-Casey (justincc) 1a2627031d Add pCampbot "remove behaviour" console command for removing bot behaviours during operation.
Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction
2013-09-03 19:05:54 +01:00
Justin Clark-Casey (justincc) 9bd6271570 Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad 2013-09-03 18:51:55 +01:00
Justin Clark-Casey (justincc) 01cb8033a4 And fix break in "show bot" from commit 9c65207 2013-09-03 17:55:20 +01:00