Diva Canto
0fabe0e5a5
Added more debug messages under the -verbose option.
2011-01-08 16:33:33 -08:00
Diva Canto
35a2961ccd
Added a -v|verbose option to save iar.
2011-01-08 16:17:00 -08:00
Diva Canto
9d9a170571
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-08 15:50:25 -08:00
Diva Canto
eab0951a59
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
...
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Mic Bowman
ec22560045
Merge branch 'cmickeyb'
2011-01-08 13:33:52 -08:00
Mic Bowman
df7fb207a8
Moved the map tile processing used by the Simian Grid
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Frontend into a separate region module. Configuration
settings added to the defaults ini file. Others may find
this useful for pushing map tiles to a separate server.
2011-01-08 13:33:07 -08:00
Huaiyu (Kitty) Liu
7eb9affbd3
Enabled chats from scripted objects to be propogated to other objects and avatars.
2011-01-07 15:08:12 -08:00
Diva Canto
a1c5de0f94
Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
2011-01-07 12:32:47 -08:00
Huaiyu (Kitty) Liu
4bb99b3df5
Merge branch 'dev_kitty' into prephysics
2011-01-07 12:02:22 -08:00
Huaiyu (Kitty) Liu
739bb1dc43
Fixed a bug in deserialization during rezzing objects out of inventory: SceneObjecPart.SyncInfoUpdate() fixed.
2011-01-07 12:00:00 -08:00
Diva Canto
02e661f8dd
Minor additional debug message.
2011-01-07 11:39:22 -08:00
Diva Canto
8c0e156b4d
Make HG map search consistent with new syntax for link-region, i.e. http://foo.org . Old syntax (foo.org) is still supported, but has surprising results when ppl search again, because internally the HG link names start with http.
2011-01-07 11:38:54 -08:00
Dan Lake
4f45dcf711
Commenting out verbose debug in SceneGraph.cs
2011-01-07 11:37:03 -08:00
Diva Canto
c18bcf3d8d
A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
2011-01-07 10:25:49 -08:00
Diva Canto
52f88f5739
Spawn a threadlet upon receiving requests to close agents. The operation may take too long, and we don't need to keep the caller waiting.
2011-01-07 10:04:39 -08:00
Dan Lake
9d7fd472c0
Fixed a problem with PhysEngineToSceneConnectorModule.cs disabling regionsync when physics syncing is disabled.
2011-01-07 08:27:06 -08:00
Dan Lake
046ec22924
Modified debug messages
2011-01-06 19:26:35 -08:00
Dan Lake
a7ec095063
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-06 17:56:18 -08:00
Robert Adams
ce4b095a1a
Merge branch 'physics' into dev
2011-01-06 17:43:41 -08:00
Diva Canto
32a3f330ed
Canonicalize URL endings for the UserAgentServiceConnector.
2011-01-06 17:42:16 -08:00
Dan Lake
17504fcccb
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-06 17:33:13 -08:00
Dan Lake
a339598bad
Added scene name to config options
2011-01-06 17:32:10 -08:00
Huaiyu (Kitty) Liu
9ecf1c21aa
Enabled chats (avatar to avatar, avatar to object) to work under the new EventManager (Dan's old way of
...
propagating chats is disabled by not subscribing to OnChatFromClientRaw in RegionSyncClient and
not subscribing to OnChatFromClientRaw/OnChatFromClientRaw in RegionSyncClientView.
Also, fixed a few minor bugs:
1. GetRemoteSyncListenerInfo() in RegionSyncModule fixed.
2. ActorID sent out when an actor connects to ScenePersistence actor.
2011-01-06 17:02:46 -08:00
Diva Canto
fda56618e1
Deal with possibly un-initialized scripts in object transfers. Mantis #5310
2011-01-06 16:17:43 -08:00
Diva Canto
81587466e7
Map search: changed the flag sent to the client. It was 2 (???), now it's 0. This makes HG map tiles work on map search -- a longstanding annoyance. My map search tests were all ok, but since I don't understand these flag values, this may break something related to map search.
2011-01-06 12:53:54 -08:00
Diva Canto
21dedb573b
HG map tile fetch: handle cached images appropriately.
2011-01-06 12:48:28 -08:00
Diva Canto
5b43f9cac4
HG bug fix. Must wait for client's UDP contact before getting scene presence.
2011-01-06 12:47:13 -08:00
Huaiyu (Kitty) Liu
e4ab31e004
merged in Kitty's code on propogating events and handling remote events
2011-01-06 10:46:06 -08:00
Dan Lake
247bed199f
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-01-06 09:21:21 -08:00
Dan Lake
f2013d3c93
Updates for appearance and attachments
2011-01-06 09:20:59 -08:00
Robert Adams
2152a5ab7b
Merge branch 'dev' into physics
2011-01-05 16:49:28 -08:00
Robert Adams
9669aa93f8
Added region specification to configuration of SyncListenerIPAddress and SyncListenerPort
2011-01-05 16:45:08 -08:00
Huaiyu (Kitty) Liu
731a09bf95
Added symc sync handlers for event ScriptReset.
2011-01-05 16:39:53 -08:00
Robert Adams
251592e54a
Code cleanup for better exception processing when looking for a scenePresence when routing a physics event
2011-01-05 16:22:27 -08:00
Huaiyu (Kitty) Liu
837a77b24a
Abandoned the previous temporary solution of propogating events. Instead, rename legacy (Scene)EventManager
...
as EventManagerBase, and implement a new EventManager, to enable handling local/remote events differently.
Handlers for UpdateScript has been implemented as a sample case.
2011-01-05 15:32:43 -08:00
Mic Bowman
d3ebf64369
Merge branch 'master' into cmickeyb
2011-01-05 15:01:53 -08:00
Mic Bowman
0b44e99730
comment out a couple simian debug messages
2011-01-05 14:51:11 -08:00
Mic Bowman
984a9b4085
Added more performance checks to the HTTP server. Each request
...
coming through the WebUtil fns has a request id in the header
that can match the request to the actual work done by the service
2011-01-05 14:32:00 -08:00
Huaiyu (Kitty) Liu
9b34d50643
Tried a temporary solution for propogating events across actors. See OnUpdateScript handlers.
2011-01-05 13:46:48 -08:00
Diva Canto
17ebe8fb77
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-01-05 07:14:45 -08:00
Diva Canto
0c165bc421
Commented a verbose Debug message in LLUDPServer that got uncommented at some point.
2011-01-05 07:14:09 -08:00
Robert Adams
254436e914
Cause PhysicsterseUpdate event to happen in the persistance actor when the attributes are changed by the physics actor
2011-01-04 16:15:55 -08:00
Justin Clark-Casey (justincc)
4ac58093bf
Make the default for the very verbose XMLRPC groups debug setting false rather than true!
2011-01-04 23:23:42 +00:00
Huaiyu (Kitty) Liu
42645acab9
Fix a bug and link-set objects can now be synched correctly.
2011-01-04 14:19:44 -08:00
Diva Canto
fbde9b1136
Note to self: try to make only 3 things at the same time.
2011-01-04 11:33:15 -08:00
Diva Canto
db55859125
Guard against null Animator.
2011-01-04 11:30:08 -08:00
Robert Adams
7441fbfa3a
Merge branch 'dev' into physics
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Conflicts:
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncServerModule.cs
2011-01-04 10:28:26 -08:00
Robert Adams
0dbd96a12f
Modify remote physics configuration to work with new object sync. Remove some chatty debug messages
2011-01-04 10:19:21 -08:00
Huaiyu (Kitty) Liu
d84e69fefe
Added SymSync in config file. If SymSync = true, then code in the old sync module (asym sync) that handle object updates
...
are disabled. Then we effectively have new ways (RegionSyncModule) of handle object updates, and old ways of handling
avatar updates working together.
2011-01-04 10:12:35 -08:00
Mic Bowman
6a5d52b4c8
removed the early return on agentupdates, this was debugging code
2011-01-04 09:12:32 -08:00