Huaiyu (Kitty) Liu
2ae8917c2e
Modified/added set functions for SOP properties: "AllowedDrop" to "Material", as listed in SceneObjectSerializer().
2011-02-04 15:01:38 -08:00
Huaiyu (Kitty) Liu
4fe0c6d0d2
Fixed a few bugs. Code now good for updating the physics properties implemented in SOG. Events
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propagation also seems working fine (chat, link/delink objects, delete, etc).
2011-02-04 11:09:00 -08:00
Huaiyu (Kitty) Liu
62a9e0b7c4
No longer calling SyncInfoUpdate to update timestamp. Bucket based concurrency control now in place for a few physics properties
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whose SetXXX() functions have been implemented in SceneObjectPart.
2011-02-03 17:21:00 -08:00
Huaiyu (Kitty) Liu
3cff68340f
Implemented several SetXXXProperty functions. Set operation ("=") for these properties now first calls SetXXXProperty and then triggers UpdateBucketSyncInfo().
2011-02-03 14:24:15 -08:00
Huaiyu (Kitty) Liu
97b01dcf75
check in updates in enabling bucket based synchronization.
2011-02-03 12:01:08 -08:00
Huaiyu (Kitty) Liu
c84551ae2c
Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet.
2011-02-02 16:44:05 -08:00
Huaiyu (Kitty) Liu
9ca061b25a
Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo
2011-02-02 15:46:12 -08:00
Huaiyu (Kitty) Liu
ce4c8e4b6f
Added code to include serialization/deserialization of BucketSyncInfoList in each SceneObjectPart.
2011-02-01 14:20:09 -08:00
Huaiyu (Kitty) Liu
f36f1010b7
Started to add code for concurrency control of updating objec properties on per bucket base. Added code to
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process to PrimPropertyBucketMap in RegionSyncModule and BucketSyncInfo in SceneObjectPart.
2011-02-01 10:07:20 -08:00
Dan Lake
a7d4c974dd
Added checks for null circuit data in AddNewClient2. In the case of RegionSyncAvatars being added to the scene, there will be no circuit data, no appearance data, and no teleport flags.
2011-01-31 14:32:34 -08:00
Dan Lake
e709b55f01
Fixed compilation errors due to merge conflicts. AddNewAgent2 has been greatly reduced in complexity. We need to validate that it's going to do the right thing for the REGION SYNC cases.
2011-01-30 04:27:59 -08:00
Dan Lake
a23ffa2262
Merge branch 'master' from git://opensimulator.org/git/opensim into dev
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-01-30 04:13:20 -08:00
Dan Lake
ee10e23fc3
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-01-30 04:04:04 -08:00
Melanie
8f008f394d
Flash out the prim count module
2011-01-29 04:27:20 +00:00
Melanie
e7d5ff9bd2
Create the structure of classes and interfaces to replace the cruft that
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is in the land management module today
2011-01-29 02:24:27 +00:00
Melanie
0936455725
Adding the prim count module skeleton
2011-01-28 23:44:17 +00:00
Melanie
38bfdb0c9d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-28 23:22:16 +00:00
Melanie
5942385d0e
Add the prim count interfaces
2011-01-28 23:21:41 +00:00
Justin Clark-Casey (justincc)
933f47e89d
Comment out unused call to GridService in TeleportAgent()
2011-01-28 22:59:07 +00:00
Justin Clark-Casey (justincc)
a4acf485d7
minor: don't bother reparsing the sources for includes if ReadConfig() was unsuccessful
2011-01-28 22:50:49 +00:00
Justin Clark-Casey (justincc)
1fcb919798
If a non-globbed included file from config cannot be found then warn the user
2011-01-28 22:46:29 +00:00
Justin Clark-Casey (justincc)
810f4b9835
Add groups cache timeout setting for Flotsam Groups back to OpenSimDefaults.ini
2011-01-28 22:07:35 +00:00
Robert Adams
af29f4083f
move logging to central module. Fix orientation bug. Fix message echo bug.
2011-01-28 13:59:04 -08:00
Justin Clark-Casey (justincc)
ab1ec3c3cc
minor: remove a few mono compiler warnings
2011-01-28 21:51:25 +00:00
Huaiyu (Kitty) Liu
2ffa91d72a
Commented out some debug messages.
2011-01-28 13:39:05 -08:00
Kevin Cozens
a0380af18f
Display supported file extensions/formats in "terrain load help" (Mantis #5349 )
2011-01-28 21:24:05 +00:00
Kevin Cozens
9798b044fe
Added loading and saving of terrain files using Terragen format (Mantis #1564 )
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Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
2011-01-28 21:19:53 +00:00
Huaiyu (Kitty) Liu
1252df6f1e
Added code to receive and process DelinkObject sync message. Preliminary delink tests seems running fine.
2011-01-28 12:11:42 -08:00
Melanie
ab48caad08
Make the new style stuff compatible with the older revision
2011-01-28 05:25:53 +00:00
Melanie
188d86998d
Fix up QueryAccess to also check parcels
2011-01-28 04:09:04 +00:00
Melanie
d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
2011-01-28 02:38:14 +00:00
Melanie
80bf95b7b4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-01-28 02:34:45 +00:00
Melanie
5a0cb7d37e
Thank you, Goetz, for a patch to fix prim count display in cut regions.
2011-01-28 02:34:07 +00:00
Huaiyu (Kitty) Liu
1b99c33e6c
Added code to send out DelinkObject message at the actor that initiates the operation.
2011-01-27 16:19:36 -08:00
Justin Clark-Casey (justincc)
f9ea5e69c5
Refactor: Break out LoadObjects() and LoadParcels() from a longer method
2011-01-27 21:07:21 +00:00
Justin Clark-Casey (justincc)
19e4473a97
Put confirmation on "land clear" command to avoid nasty accidents
2011-01-27 20:57:59 +00:00
Justin Clark-Casey (justincc)
be3685b1a2
When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.
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The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27 20:36:50 +00:00
Justin Clark-Casey (justincc)
42c0dbf49a
Show local IDs in "land show" output.
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Also properly insert region name in "land clear" command
2011-01-27 20:11:30 +00:00
Justin Clark-Casey (justincc)
ab9a0f2f1d
Add "land clear" command
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This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
2011-01-27 19:37:20 +00:00
Robert Adams
270f7e653a
Add rotationalVelocity and acceleration to variables that are synced in PhysicsActor. Remove unused Prop class.
2011-01-27 11:05:26 -08:00
Robert Adams
8d87d9e42d
Add locking to prim and avatar lists to fix enumeration errors
2011-01-27 11:03:23 -08:00
Robert Adams
cfab010b10
Add IClientCore to RegionSyncAvatar to fix cast error on teleport
2011-01-27 11:01:48 -08:00
Justin Clark-Casey (justincc)
5a26dc2743
Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.
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The --merge switch will still merge the old and new land parcelling.
2011-01-27 18:48:48 +00:00
Justin Clark-Casey (justincc)
e33cb3db93
remove unused CreateBaseLand()
2011-01-27 16:50:41 +00:00
Melanie
b0f641fa15
Make it work
2011-01-27 06:41:07 +00:00
Melanie
17801bd78b
Add a TeleportFlags member to SP so we can tell how we got there.
2011-01-27 05:33:46 +00:00
Melanie
adb341e32f
Also set Godlike flag. Might be useful
2011-01-27 05:33:01 +00:00
Melanie
61b67b2ead
Add TeleportFlags.ViaRegionID to the flags sent on login when the region
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was entered by hand to determine whether or not to honor the landing
point
2011-01-27 05:32:54 +00:00
Huaiyu (Kitty) Liu
85b7bb916f
Added some if condition in RegionSyncModule.SendSceneUpdates, so that if no updates to send, no thread is assigned to send updates.
2011-01-26 17:17:03 -08:00
Huaiyu (Kitty) Liu
441551e7c6
Commented out debug messages in enabling LinkObject synchronization.
2011-01-26 16:39:18 -08:00