f7172095e0 
								
							
								 
							
						 
						
							
							
								
								Convert tabs to spaces from previous commit  8c2b41b01 
							
							
							
						 
						
							2014-01-28 00:04:55 +00:00  
				
					
						
							
							
								 
						
							
							
								8c2b41b01d 
								
							
								 
							
						 
						
							
							
								
								Make inidirectory files supercede distro files  
							
							
							
						 
						
							2014-01-27 23:56:10 +00:00  
				
					
						
							
							
								 
						
							
							
								a4017ee1eb 
								
							
								 
							
						 
						
							
							
								
								Reinsert attachments list taking code in SP.MakeRootAgent()  
							
							... 
							
							
							
							Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions. 
							
						 
						
							2014-01-27 23:47:43 +00:00  
				
					
						
							
							
								 
						
							
							
								1b86239f79 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occur no matter which branch of the conditional is executed  
							
							
							
						 
						
							2014-01-27 23:17:09 +00:00  
				
					
						
							
							
								 
						
							
							
								e2fbc88d98 
								
							
								 
							
						 
						
							
							
								
								Re-enabled NPCModuleTests.TestCreate()  
							
							
							
						 
						
							2014-01-27 22:56:51 +00:00  
				
					
						
							
							
								 
						
							
							
								0eda7dd1c7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-24 19:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								fea8345f56 
								
							
								 
							
						 
						
							
							
								
								minor: remove long unused state queue from "show queues" console reports  
							
							
							
						 
						
							2014-01-24 19:40:14 +00:00  
				
					
						
							
							
								 
						
							
							
								c9b5ba78d9 
								
							
								 
							
						 
						
							
							
								
								minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show"  
							
							
							
						 
						
							2014-01-24 19:36:12 +00:00  
				
					
						
							
							
								 
						
							
							
								4a9796a506 
								
							
								 
							
						 
						
							
							
								
								Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting.  
							
							... 
							
							
							
							"show pquques" already did this 
							
						 
						
							2014-01-24 19:31:31 +00:00  
				
					
						
							
							
								 
						
							
							
								966ab21839 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-24 00:17:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a2d5d810e0 
								
							
								 
							
						 
						
							
							
								
								Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)  
							
							
							
						 
						
							2014-01-24 00:14:58 +00:00  
				
					
						
							
							
								 
						
							
							
								a859464e91 
								
							
								 
							
						 
						
							
							
								
								Add "generate map" console command to allow manual regeneration and storage of maptiles  
							
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							Primarily for test purposes though could be useful if one prefers to manually update the map tile 
							
						 
						
							2014-01-23 23:44:21 +00:00  
				
					
						
							
							
								 
						
							
							
								83626e60e6 
								
							
								 
							
						 
						
							
							
								
								Adds a configuration option to cannibalize bandwidth from the  
							
							... 
							
							
							
							udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default. 
							
						 
						
							2014-01-20 18:59:43 -08:00  
				
					
						
							
							
								 
						
							
							
								7bd42fc42f 
								
							
								 
							
						 
						
							
							
								
								Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented  
							
							
							
						 
						
							2014-01-20 15:01:18 -08:00  
				
					
						
							
							
								 
						
							
							
								af58631f00 
								
							
								 
							
						 
						
							
							
								
								rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.  
							
							
							
						 
						
							2014-01-20 13:57:14 -08:00  
				
					
						
							
							
								 
						
							
							
								719810e9d8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-01-20 11:54:36 -08:00  
				
					
						
							
							
								 
						
							
							
								1cae3664a5 
								
							
								 
							
						 
						
							
							
								
								add null texture entry face check before converting legacy materials  
							
							
							
						 
						
							2014-01-20 11:53:33 -08:00  
				
					
						
							
							
								 
						
							
							
								5fc871027e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2014-01-20 19:38:47 +00:00  
				
					
						
							
							
								 
						
							
							
								2cf7478b9a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-20 19:34:55 +00:00  
				
					
						
							
							
								 
						
							
							
								2e78e89c36 
								
							
								 
							
						 
						
							
							
								
								Clean up orphaned json stores. This can happen when an object is  
							
							... 
							
							
							
							removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later. 
							
						 
						
							2014-01-20 11:33:49 -08:00  
				
					
						
							
							
								 
						
							
							
								8e72b53edc 
								
							
								 
							
						 
						
							
							
								
								Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.  
							
							
							
						 
						
							2014-01-20 19:16:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4800303abd 
								
							
								 
							
						 
						
							
							
								
								update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity  
							
							
							
						 
						
							2014-01-20 03:18:36 -08:00  
				
					
						
							
							
								 
						
							
							
								36d8a24a86 
								
							
								 
							
						 
						
							
							
								
								force SOG update when converting legacy materials to ensure changes are persisted  
							
							
							
						 
						
							2014-01-20 03:11:01 -08:00  
				
					
						
							
							
								 
						
							
							
								95c926b2cd 
								
							
								 
							
						 
						
							
							
								
								delay texture entry parsing until absolutely necessary while converting legacy materials  
							
							
							
						 
						
							2014-01-20 03:02:30 -08:00  
				
					
						
							
							
								 
						
							
							
								28723beb0c 
								
							
								 
							
						 
						
							
							
								
								Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets  
							
							
							
						 
						
							2014-01-20 02:57:08 -08:00  
				
					
						
							
							
								 
						
							
							
								d1f16c4b4b 
								
							
								 
							
						 
						
							
							
								
								Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.  
							
							
							
						 
						
							2014-01-20 00:38:44 -08:00  
				
					
						
							
							
								 
						
							
							
								68d83425c6 
								
							
								 
							
						 
						
							
							
								
								When asked to change the Material for one face, change only that face; not the default material  
							
							
							
						 
						
							2014-01-20 00:38:43 -08:00  
				
					
						
							
							
								 
						
							
							
								3018b2c5d7 
								
							
								 
							
						 
						
							
							
								
								Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default  
							
							... 
							
							
							
							Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. 
							
						 
						
							2014-01-20 00:38:42 -08:00  
				
					
						
							
							
								 
						
							
							
								ca0336d834 
								
							
								 
							
						 
						
							
							
								
								Renamed MaterialsDemoModule to MaterialsModule  
							
							
							
						 
						
							2014-01-20 00:38:41 -08:00  
				
					
						
							
							
								 
						
							
							
								e8273fa8ad 
								
							
								 
							
						 
						
							
							
								
								- Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging  
							
							
							
						 
						
							2014-01-20 00:37:26 -08:00  
				
					
						
							
							
								 
						
							
							
								4fb3d314b8 
								
							
								 
							
						 
						
							
							
								
								Fix casting error for float type INI file parameter parsing.  
							
							
							
						 
						
							2014-01-19 07:37:14 -08:00  
				
					
						
							
							
								 
						
							
							
								d466446df3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-18 01:39:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e9454d4672 
								
							
								 
							
						 
						
							
							
								
								Following on from  50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check  
							
							
							
						 
						
							2014-01-18 01:36:40 +00:00  
				
					
						
							
							
								 
						
							
							
								50ea2e0d67 
								
							
								 
							
						 
						
							
							
								
								Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene  
							
							
							
						 
						
							2014-01-18 01:26:30 +00:00  
				
					
						
							
							
								 
						
							
							
								0cbe5f8424 
								
							
								 
							
						 
						
							
							
								
								Remove redundant methods in FlotsamAssetCache  
							
							
							
						 
						
							2014-01-18 00:55:49 +00:00  
				
					
						
							
							
								 
						
							
							
								b9453a8f6f 
								
							
								 
							
						 
						
							
							
								
								implement CoreAssetCache.Check()  
							
							
							
						 
						
							2014-01-18 00:52:36 +00:00  
				
					
						
							
							
								 
						
							
							
								427ffd3387 
								
							
								 
							
						 
						
							
							
								
								implement GlynnTuckerAssetCache.Check()  
							
							
							
						 
						
							2014-01-18 00:48:20 +00:00  
				
					
						
							
							
								 
						
							
							
								fc7ccfdafa 
								
							
								 
							
						 
						
							
							
								
								Properly implement CenomeAssetCache.Check()  
							
							
							
						 
						
							2014-01-18 00:30:23 +00:00  
				
					
						
							
							
								 
						
							
							
								ee8ba1ab9a 
								
							
								 
							
						 
						
							
							
								
								Simplify FlotsamAssetCache.CheckFromMemoryCache()  
							
							
							
						 
						
							2014-01-18 00:21:53 +00:00  
				
					
						
							
							
								 
						
							
							
								d381da81d6 
								
							
								 
							
						 
						
							
							
								
								minor: Add method doc to IImproveAssetCache  
							
							
							
						 
						
							2014-01-18 00:15:38 +00:00  
				
					
						
							
							
								 
						
							
							
								97fbb8ed45 
								
							
								 
							
						 
						
							
							
								
								Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed  
							
							
							
						 
						
							2014-01-18 00:12:12 +00:00  
				
					
						
							
							
								 
						
							
							
								12bfce7b9f 
								
							
								 
							
						 
						
							
							
								
								elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()  
							
							... 
							
							
							
							Passed in asset is always not null 
							
						 
						
							2014-01-18 00:06:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b52b50ee56 
								
							
								 
							
						 
						
							
							
								
								minor: reinsert some method doc back into IEntityTransferModule  
							
							
							
						 
						
							2014-01-17 23:36:23 +00:00  
				
					
						
							
							
								 
						
							
							
								9fefbcf7fc 
								
							
								 
							
						 
						
							
							
								
								minor: since structs are values, assigning them to another variable copies it.  Instantiation is unnecessary.  
							
							
							
						 
						
							2014-01-17 23:32:37 +00:00  
				
					
						
							
							
								 
						
							
							
								14c72d4a5b 
								
							
								 
							
						 
						
							
							
								
								Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"  
							
							... 
							
							
							
							This reverts commit 39e5785c0f 
							
						 
						
							2014-01-17 01:58:10 +00:00  
				
					
						
							
							
								 
						
							
							
								18e0d2f343 
								
							
								 
							
						 
						
							
							
								
								minor: Add Ai Austin to additional OpenSim contributors by request as he has added config corrections and does extensive liaison with other projects  
							
							
							
						 
						
							2014-01-17 01:55:40 +00:00  
				
					
						
							
							
								 
						
							
							
								39e5785c0f 
								
							
								 
							
						 
						
							
							
								
								Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene  
							
							
							
						 
						
							2014-01-17 01:47:37 +00:00  
				
					
						
							
							
								 
						
							
							
								4fa843ff19 
								
							
								 
							
						 
						
							
							
								
								Reorder checks in SP.CompleteMovement() to fix test failures  
							
							
							
						 
						
							2014-01-16 23:44:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f467121c51 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'justincc-master'  
							
							
							
						 
						
							2014-01-16 23:33:30 +00:00  
				
					
						
							
							
								 
						
							
							
								3bc669ffc7 
								
							
								 
							
						 
						
							
							
								
								Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls  
							
							
							
						 
						
							2014-01-16 23:31:50 +00:00