Commit Graph

19457 Commits (3290cd09d3ecd45c52bd131ada2a793c48fd99dc)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 2013-05-09 18:12:17 +01:00
Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09 18:02:19 +01:00
Justin Clark-Casey (justincc) 2b0b9f3e6c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-09 18:01:49 +01:00
Justin Clark-Casey (justincc) 641c636790 minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore 2013-05-09 16:43:16 +01:00
BlueWall 182ea00cb3 Application support:
Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-09 10:50:18 -04:00
Melanie 543d1fe70b Guard the scene list when estates are updated 2013-05-08 21:14:52 +01:00
Mic Bowman 33aaa40bee Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Diva Canto 601aa91163 Delete "" entry for AvatarPicker cap. 2013-05-07 19:16:42 -07:00
Diva Canto 6f5222e863 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-07 18:02:25 -07:00
Diva Canto e92c05ebbd Added AvatarPickerSearch capability handler. 2013-05-07 18:01:48 -07:00
Vegaslon ac6dcd35fb Bulletsim: and the rotational friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon f247ae1a75 BulletSim: Another way to create vehicle framed friction.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams ddd97cb78e BulletSim: normalize quaternian rotations when building compound linksets.
Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06 18:06:34 -07:00
Robert Adams 84118c5735 BulletSim: properly free references to simple convex hull shapes. Didn't
loose memory since shapes are shared but did mess up usage accounting.
2013-05-06 18:05:37 -07:00
Melanie 1c6b8293d7 Step 3: Commit the Avination XEstate estate comms handler
This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07 00:52:40 +01:00
Melanie 5d5edde429 Step 2: commit the IEstateModuleInterface changes needed 2013-05-07 00:37:45 +01:00
Melanie 4c83b5e719 Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually 2013-05-07 00:31:11 +01:00
Robert Adams 93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates
and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams bf31896983 BulletSim: simplify parameter specification by reducing the number of
specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in
addition to angular movement. Not enabled by anything yet.
2013-05-06 13:32:22 -07:00
Diva Canto 90f03ccd42 Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend. 2013-05-06 11:47:55 -07:00
Diva Canto a81ddf3d70 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-06 09:18:17 -07:00
Diva Canto ad00466483 Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly. 2013-05-06 09:17:54 -07:00
Robert Adams 1ffa69f691 Merge branch 'master' into bulletsim4 2013-05-03 14:25:52 -07:00
Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type.
Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Justin Clark-Casey (justincc) 5d93c99e8c Fix possible race condition with local region cache if a region was added after startup. 2013-05-03 18:56:58 +01:00
Justin Clark-Casey (justincc) 7ca42d5711 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-03 18:51:29 +01:00
Justin Clark-Casey (justincc) 304c5d4a8b On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
2013-05-03 18:48:50 +01:00
Robert Adams 4042c82a72 BulletSim: prims with no cuts created with single convex hull shape.
Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams a9480aed85 Merge branch 'master' into bulletsim4 2013-05-02 07:02:28 -07:00
BlueWall 4cb73192a7 Make default config directory "." 2013-05-01 23:01:33 -04:00
Robert Adams ed46b42fea BulletSim: fix crash when mesh asset wasn't available when meshing
the first time.
Debugging added for mesh/hull asset fetch.
2013-05-01 17:16:46 -07:00
Robert Adams 0378baed35 BulletSim: rework LinksetCompound to work with new BSShape system.
Not all working yet.
2013-05-01 17:15:54 -07:00
BlueWall 04f76af22c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-01 18:52:15 -04:00
BlueWall e3d9d5566a Fix inventory issue
Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
2013-05-01 18:51:43 -04:00
Justin Clark-Casey (justincc) 386d67ec61 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-01 23:02:06 +01:00
Justin Clark-Casey (justincc) 854dcd1abd Fix SmartThreadPool line endings in recent update from dos to unix 2013-05-01 23:00:46 +01:00
Melanie c6d50cd431 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-05-01 21:37:17 +01:00
Melanie b26276c8c4 Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:35:50 +01:00
Robert Adams fca4e4ec7c Merge branch 'master' into bulletsim4 2013-05-01 12:08:12 -07:00
Justin Clark-Casey (justincc) 81a90e30c6 Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306 2013-05-01 19:29:46 +01:00
Justin Clark-Casey (justincc) 8d3250cee4 Add information about creating a PID file for robust to the Robust.ini and Robust.HG.ini example files 2013-05-01 19:15:05 +01:00
Justin Clark-Casey (justincc) 206fb306a7 Update SmartThreadPool to latest version 2.2.3 with a major and minor change.
SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-05-01 19:01:43 +01:00
Melanie ac135c649c Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:50:23 +01:00
Robert Adams 46ae84cfba BulletSim: fix error messages created while an avatar has no initial
collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
2013-04-30 13:10:15 -07:00
Robert Adams 7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 2013-04-30 11:42:11 -07:00
Robert Adams d322625f90 BulletSim: Add non-static BSShape.GetReference for getting another reference
to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
2013-04-29 17:30:54 -07:00
Robert Adams 15a3f80e2e BulletSim: LinksetCompound work to disable collision for root and
child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
2013-04-29 17:30:38 -07:00