f72b834b25 
								
							
								 
							
						 
						
							
							
								
								* setting some readonlies  
							
							
							
						 
						
							2008-01-31 10:56:40 +00:00  
				
					
						
							
							
								 
						
							
							
								62ae3c9bf5 
								
							
								 
							
						 
						
							
							
								
								Hit a dead end with llParticleSystem (libsecondlife issues) so no functionality added yet, but did not want to loose work.  
							
							
							
						 
						
							2008-01-31 06:59:48 +00:00  
				
					
						
							
							
								 
						
							
							
								a4bf98f4ba 
								
							
								 
							
						 
						
							
							
								
								* Add asset/texture cache statistics to region server console  
							
							... 
							
							
							
							* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits 
							
						 
						
							2008-01-31 00:42:31 +00:00  
				
					
						
							
							
								 
						
							
							
								881f295e70 
								
							
								 
							
						 
						
							
							
								
								* Add 'asset not found' statistics to grid asset server stats  
							
							
							
						 
						
							2008-01-30 22:13:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a70e9c8c2c 
								
							
								 
							
						 
						
							
							
								
								* Minor asset server message tweak  
							
							
							
						 
						
							2008-01-30 18:36:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a5b719e161 
								
							
								 
							
						 
						
							
							
								
								* Deal with asset requests with malformed guids to the asset server in more user-friendly way than throwing an Exception  
							
							... 
							
							
							
							* Compact status messages to reduce verbosity and be more informative 
							
						 
						
							2008-01-30 18:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								dee0d1e55d 
								
							
								 
							
						 
						
							
							
								
								* Print out exception information when a mysql asset fetch fails  
							
							... 
							
							
							
							* Attempt reconnection on fetch and create exceptions. 
							
						 
						
							2008-01-30 17:39:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ce07854a45 
								
							
								 
							
						 
						
							
							
								
								* Insert 'assets served per hour' speed to asset server stats  
							
							
							
						 
						
							2008-01-30 17:19:32 +00:00  
				
					
						
							
							
								 
						
							
							
								8f5c55c79b 
								
							
								 
							
						 
						
							
							
								
								Updated ODE lib for OS X (built from opensim-libs r27)  
							
							
							
						 
						
							2008-01-30 09:27:25 +00:00  
				
					
						
							
							
								 
						
							
							
								9722b6ad53 
								
							
								 
							
						 
						
							
							
								
								Updating ODE.NET as the version I used possibly caused the slowness.  
							
							
							
						 
						
							2008-01-30 08:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								02d672de36 
								
							
								 
							
						 
						
							
							
								
								* See if this helps Nebadon.  
							
							
							
						 
						
							2008-01-30 08:30:22 +00:00  
				
					
						
							
							
								 
						
							
							
								cb05b76b83 
								
							
								 
							
						 
						
							
							
								
								* This update restores *nix support  
							
							... 
							
							
							
							* This stability optimization is disabled on Apple Computers until the .dylib library is updated. 
							
						 
						
							2008-01-30 07:46:48 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9b3ec5a8 
								
							
								 
							
						 
						
							
							
								
								* Experimental ODE Update to make ODE more stable  
							
							... 
							
							
							
							* WARNING: This update will break *nix support. Will be restored in the next revision 
							
						 
						
							2008-01-30 07:09:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8aa796595c 
								
							
								 
							
						 
						
							
							
								
								* Fixed a crash if the server is unable to connect to the UserServer when a user logs off  
							
							
							
						 
						
							2008-01-29 17:16:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c4687116ad 
								
							
								 
							
						 
						
							
							
								
								* Implemented grab and throw in ODE.  It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim.   Make sure the object is physical before trying to toss it or it'll just move to the new location.  
							
							
							
						 
						
							2008-01-29 15:10:18 +00:00  
				
					
						
							
							
								 
						
							
							
								55dc0dc267 
								
							
								 
							
						 
						
							
							
								
								* Patch from Ansi (IBM)  
							
							... 
							
							
							
							* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks! 
							
						 
						
							2008-01-29 14:43:45 +00:00  
				
					
						
							
							
								 
						
							
							
								832243c6e8 
								
							
								 
							
						 
						
							
							
								
								* No more massive spires and massive pits when editing land using Select + tool + amount + apply;  
							
							
							
						 
						
							2008-01-29 06:16:06 +00:00  
				
					
						
							
							
								 
						
							
							
								da0fa4253b 
								
							
								 
							
						 
						
							
							
								
								Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390.  
							
							
							
						 
						
							2008-01-29 04:35:01 +00:00  
				
					
						
							
							
								 
						
							
							
								47761a4a5e 
								
							
								 
							
						 
						
							
							
								
								* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.  
							
							
							
						 
						
							2008-01-29 02:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4742a172e2 
								
							
								 
							
						 
						
							
							
								
								* This fixes the stair issue that Sdague reported on *nix.  Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground.   If the region doesn't know your height, you won't be able to climb steps.  If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.  
							
							
							
						 
						
							2008-01-29 01:20:43 +00:00  
				
					
						
							
							
								 
						
							
							
								beefbb46d2 
								
							
								 
							
						 
						
							
							
								
								* Add total logouts (and total logins) to server side user stats  
							
							... 
							
							
							
							* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild 
							
						 
						
							2008-01-28 22:00:38 +00:00  
				
					
						
							
							
								 
						
							
							
								fa5fe6b7f6 
								
							
								 
							
						 
						
							
							
								
								* Move AssetStatsReporter to Framework.Statistics  
							
							... 
							
							
							
							* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild 
							
						 
						
							2008-01-28 19:49:07 +00:00  
				
					
						
							
							
								 
						
							
							
								035d807847 
								
							
								 
							
						 
						
							
							
								
								* ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps  
							
							
							
						 
						
							2008-01-28 04:31:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5e36feada2 
								
							
								 
							
						 
						
							
							
								
								* Mostly ODE update.   Things are a bit more behaved then the last experimental update.  
							
							
							
						 
						
							2008-01-28 03:25:02 +00:00  
				
					
						
							
							
								 
						
							
							
								205001ab8d 
								
							
								 
							
						 
						
							
							
								
								* Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow  
							
							... 
							
							
							
							* Just to give you an idea of the difference ..    previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow
* *nix avatar may fall over again, *sorry* 
							
						 
						
							2008-01-27 03:18:10 +00:00  
				
					
						
							
							
								 
						
							
							
								254e047dad 
								
							
								 
							
						 
						
							
							
								
								* Shifted strategy of detecting specific *nix distributions to detecting *nix.  
							
							... 
							
							
							
							* Let me know if all your avatar are standup. 
							
						 
						
							2008-01-26 17:38:30 +00:00  
				
					
						
							
							
								 
						
							
							
								58106926bb 
								
							
								 
							
						 
						
							
							
								
								* Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on.  These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.  
							
							
							
						 
						
							2008-01-26 17:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f0d6f89c2c 
								
							
								 
							
						 
						
							
							
								
								Updated contributors list.  
							
							
							
						 
						
							2008-01-26 12:34:38 +00:00  
				
					
						
							
							
								 
						
							
							
								20215c3d30 
								
							
								 
							
						 
						
							
							
								
								Rewrote svn properties handling script in python. Added more file types.  
							
							
							
						 
						
							2008-01-26 10:34:49 +00:00  
				
					
						
							
							
								 
						
							
							
								429d14f3e5 
								
							
								 
							
						 
						
							
							
								
								Removed ScriptServer.csproj from svn.  
							
							
							
						 
						
							2008-01-26 09:36:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b8820a75ef 
								
							
								 
							
						 
						
							
							
								
								Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.  
							
							... 
							
							
							
							Future versions of mono should not need this.
Please revert if this makes you cry. 
							
						 
						
							2008-01-26 05:06:19 +00:00  
				
					
						
							
							
								 
						
							
							
								582d0a29d5 
								
							
								 
							
						 
						
							
							
								
								Set svn properties.  
							
							
							
						 
						
							2008-01-26 04:26:12 +00:00  
				
					
						
							
							
								 
						
							
							
								552aacaec9 
								
							
								 
							
						 
						
							
							
								
								* Add statistics reference to the opensim app and the example app  
							
							... 
							
							
							
							* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects)
* But it appears other systems (at least VS2008) complain if the references aren't present
* Many thanks to Grumly57 for catching this! 
							
						 
						
							2008-01-25 20:09:45 +00:00  
				
					
						
							
							
								 
						
							
							
								7c20ad021e 
								
							
								 
							
						 
						
							
							
								
								* Add missed out evn:eol-style native  
							
							... 
							
							
							
							* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say 
							
						 
						
							2008-01-25 19:40:48 +00:00  
				
					
						
							
							
								 
						
							
							
								90c853685c 
								
							
								 
							
						 
						
							
							
								
								* Add very basic initial login stats to the user server  
							
							... 
							
							
							
							* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next 
							
						 
						
							2008-01-25 19:24:25 +00:00  
				
					
						
							
							
								 
						
							
							
								f96d6ea2cd 
								
							
								 
							
						 
						
							
							
								
								Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement.  
							
							
							
						 
						
							2008-01-25 18:12:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f5340b6470 
								
							
								 
							
						 
						
							
							
								
								* Stubbed out beginnings of a user server stress test  
							
							... 
							
							
							
							* Does absolutely nothing at the moment 
							
						 
						
							2008-01-25 17:37:18 +00:00  
				
					
						
							
							
								 
						
							
							
								75d91c387a 
								
							
								 
							
						 
						
							
							
								
								* Changing && to || as suggested by dirk and ChrisD, also looks sensible to me  
							
							... 
							
							
							
							* Please revert if this is wrong, Teravus 
							
						 
						
							2008-01-25 16:36:00 +00:00  
				
					
						
							
							
								 
						
							
							
								a2f11a000a 
								
							
								 
							
						 
						
							
							
								
								* Added Ubuntu to the OS detection routine.    This seems to have helped on Debian.  
							
							
							
						 
						
							2008-01-24 22:49:35 +00:00  
				
					
						
							
							
								 
						
							
							
								ff59280e9e 
								
							
								 
							
						 
						
							
							
								
								* Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.  
							
							... 
							
							
							
							* Sorry Tedd! 
							
						 
						
							2008-01-24 10:08:11 +00:00  
				
					
						
							
							
								 
						
							
							
								90b35beee7 
								
							
								 
							
						 
						
							
							
								
								Another try at fixing the Animations problem on region crossing.  
							
							
							
						 
						
							2008-01-24 02:36:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f0811e4800 
								
							
								 
							
						 
						
							
							
								
								* This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble'    This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian.   The intent of this all is to get the avatar to stand up in Debian with the AMotor.  
							
							
							
						 
						
							2008-01-23 23:57:54 +00:00  
				
					
						
							
							
								 
						
							
							
								09a616e1ea 
								
							
								 
							
						 
						
							
							
								
								* Added ReadEtcIssue to Util  
							
							... 
							
							
							
							* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful. 
							
						 
						
							2008-01-23 23:32:19 +00:00  
				
					
						
							
							
								 
						
							
							
								adf05e682e 
								
							
								 
							
						 
						
							
							
								
								* One more try at specifically identifying Debian from the code.  
							
							... 
							
							
							
							* There's 3 platform lines now.   Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines? 
							
						 
						
							2008-01-23 22:30:12 +00:00  
				
					
						
							
							
								 
						
							
							
								6874beff52 
								
							
								 
							
						 
						
							
							
								
								* When Scene loads, added a platform string print out for testing purposes.   Anyone on Debian want to run this revision and send me back the two platform lines?   It would be helpful.  
							
							
							
						 
						
							2008-01-23 22:07:48 +00:00  
				
					
						
							
							
								 
						
							
							
								781187e16f 
								
							
								 
							
						 
						
							
							
								
								put the number in front of the migrations to make them easier to deal with  
							
							
							
						 
						
							2008-01-23 20:42:50 +00:00  
				
					
						
							
							
								 
						
							
							
								51146fc80d 
								
							
								 
							
						 
						
							
							
								
								* Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects  
							
							
							
						 
						
							2008-01-23 19:38:12 +00:00  
				
					
						
							
							
								 
						
							
							
								dfbfa856bb 
								
							
								 
							
						 
						
							
							
								
								* Timer wants, ms, not secs!  
							
							... 
							
							
							
							* May also be another bug lurking 
							
						 
						
							2008-01-23 19:12:15 +00:00  
				
					
						
							
							
								 
						
							
							
								257f2b5583 
								
							
								 
							
						 
						
							
							
								
								* Add very very very basic initial statistical information collection to asset server  
							
							... 
							
							
							
							* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover 
							
						 
						
							2008-01-23 19:09:50 +00:00  
				
					
						
							
							
								 
						
							
							
								0325e6ee6a 
								
							
								 
							
						 
						
							
							
								
								* Library scripts can now be dragged into prims  
							
							... 
							
							
							
							* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff 
							
						 
						
							2008-01-23 17:52:13 +00:00