Commit Graph

30019 Commits (3897774424712aa1e8e92d4705efed260a41c660)

Author SHA1 Message Date
Adam Frisby 148ed4063c Whoops. 2007-04-21 05:57:53 +00:00
Adam Frisby 2844c56ef4 Terrain / Physics / Storage:
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00
Adam Frisby 9990bf4826 Config:
* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
2007-04-21 05:09:06 +00:00
Adam Frisby 7bf38d37c3 Added an island to the coast of this terrain. 2007-04-20 15:40:20 +00:00
Adam Frisby 4e3400feb4 Fix 2007-04-20 15:28:16 +00:00
Adam Frisby 6aa15ca6ad Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing. 2007-04-20 15:17:10 +00:00
Adam Frisby 984235c622 Terrain:
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20 14:53:38 +00:00
Adam Frisby ae8824985c Terrain:
* Added 'rescale' command for normalising a terrain between two values
2007-04-20 14:49:24 +00:00
MW 84700807c7 Hopefully fixed the forward slash bug in the gridurl set up 2007-04-20 13:44:17 +00:00
Adam Frisby 9b6a97ae5d In memorium: Jesse Higginbotham (1990-2007)
---
* Resource leaks fixed
2007-04-20 05:50:50 +00:00
Adam Frisby 258e62679a Console:
* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
2007-04-20 05:39:01 +00:00
MW ec790b8876 2007-04-17 19:49:58 +00:00
MW 631d30b80d Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) 2007-04-17 13:39:21 +00:00
MW 2180bdf64a Hopefully undid the murder I committed in the last commit 2007-04-17 12:25:20 +00:00
MW d5406fe773 A few fixes and stopped sim crossing being attempted in sandbox mode 2007-04-17 12:03:52 +00:00
gareth 3e86870f7f Created skeleton SimComms.cs for sim<->sim UDP circuits
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17 10:53:50 +00:00
gareth bbcb20e192 Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-17 01:38:20 +00:00
MW 990680027f Started to fix sandbox mode 2007-04-15 09:45:34 +00:00
gareth 7f0ecec464 unbroke sandbox mode 2007-04-15 02:50:09 +00:00
gareth f9b7cc53de W00t! multiple sims!
Misc bugfixes
Child agents!!!!!!
General sexy stuff
2007-04-15 02:31:34 +00:00
gareth ba7aeb1479 In the grid, there is life!
OGS now functional again, can login! w00t
2007-04-14 12:48:38 +00:00
gareth dd5f4abdb9 Fixed weird XML/HTTP bugs
Can now update a sim profile at startup automatically! W00t!
Untested neighbours code (for sim crossings)
Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-13 15:14:21 +00:00
gareth cc53580ba4 aaaaaaarrrrrrrrrggggghhhhhhhh why oh why? 2007-04-12 18:34:17 +00:00
lbsa71 1a28ef6292 * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
* Now dumping default value in config.
*
2007-04-11 20:07:58 +00:00
lbsa71 cb88393f6b * cleaning 2007-04-11 14:14:50 +00:00
lbsa71 08d5d10d62 * Started on converting UserHTTPServer to BaseHttpServer
* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11 14:14:19 +00:00
MW 348b765aed deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think there was any need for it there. 2007-04-11 13:46:55 +00:00
MW bea8e2b826 Renamed the Servers directory to OpenSim.Servers 2007-04-11 13:40:29 +00:00
MW afb776e0e3 Thought OpenSim.Config had been deleted a long time ago. 2007-04-11 13:37:14 +00:00
MW 00b7058e00 Attempt to rearrange some of the directories 2007-04-11 13:32:50 +00:00
MW 2f3b6c4b10 small improvement to the jvm and test script 2007-04-11 12:49:00 +00:00
lbsa71 a98eb51c55 * ignoring some binaries 2007-04-11 12:39:32 +00:00
lbsa71 d428781af1 * Cleaning lady at it again. 2007-04-11 12:36:50 +00:00
lbsa71 c84ddd8b0d * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer 2007-04-11 12:32:58 +00:00
MW 6d48c63977 added missing files 2007-04-11 12:23:33 +00:00
MW 5ad6d5a939 First basic test script now works in the jvm scripting engine.
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
MW 435d61661b 2007-04-11 09:29:06 +00:00
gareth 950389a263 Added POST handler for /sims/ in the grid server
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
lbsa71 8f5919bf63 * nant building again 2007-04-11 07:57:03 +00:00
Adam Frisby dde4242378 Adding BDB to prebuild, making BDB compile. 2007-04-11 07:53:56 +00:00
lbsa71 a7f3cbbfb2 * working towards fixing nant build... 2007-04-11 07:52:36 +00:00
Adam Frisby d4dd81ada8 Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin 2007-04-11 07:50:21 +00:00
Adam Frisby 6e65579118 Removing binaries from BasicTerrain 2007-04-11 07:47:56 +00:00
lbsa71 1358538408 * extensions should be lower case part 1 2007-04-11 07:42:25 +00:00
Adam Frisby 6e60d1e17f * One change in SQLiteLocalStorage
* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
2007-04-11 07:39:39 +00:00
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby 44989288d6 Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.) 2007-04-11 06:42:07 +00:00
Adam Frisby adb56a46f4 Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
MW b5494438e5 2007-04-10 11:51:37 +00:00