396486a93b 
								
							
								 
							
						 
						
							
							
								
								Added set functions for the last a few properties in SOP.  
							
							
							
						 
						
							2011-02-07 09:45:16 -08:00  
				
					
						
							
							
								 
						
							
							
								c929348668 
								
							
								 
							
						 
						
							
							
								
								Majority of SOP properties have set functions added.  
							
							
							
						 
						
							2011-02-04 17:05:08 -08:00  
				
					
						
							
							
								 
						
							
							
								2ae8917c2e 
								
							
								 
							
						 
						
							
							
								
								Modified/added set functions for SOP properties: "AllowedDrop" to "Material", as listed in SceneObjectSerializer().  
							
							
							
						 
						
							2011-02-04 15:01:38 -08:00  
				
					
						
							
							
								 
						
							
							
								4fe0c6d0d2 
								
							
								 
							
						 
						
							
							
								
								Fixed a few bugs. Code now good for updating the physics properties implemented in SOG. Events  
							
							... 
							
							
							
							propagation also seems working fine (chat, link/delink objects, delete, etc). 
							
						 
						
							2011-02-04 11:09:00 -08:00  
				
					
						
							
							
								 
						
							
							
								62a9e0b7c4 
								
							
								 
							
						 
						
							
							
								
								No longer calling SyncInfoUpdate to update timestamp. Bucket based concurrency control now in place for a few physics properties  
							
							... 
							
							
							
							whose SetXXX() functions have been implemented in SceneObjectPart. 
							
						 
						
							2011-02-03 17:21:00 -08:00  
				
					
						
							
							
								 
						
							
							
								3cff68340f 
								
							
								 
							
						 
						
							
							
								
								Implemented several SetXXXProperty functions. Set operation ("=") for these properties now first calls SetXXXProperty and then triggers UpdateBucketSyncInfo().  
							
							
							
						 
						
							2011-02-03 14:24:15 -08:00  
				
					
						
							
							
								 
						
							
							
								97b01dcf75 
								
							
								 
							
						 
						
							
							
								
								check in updates in enabling bucket based synchronization.  
							
							
							
						 
						
							2011-02-03 12:01:08 -08:00  
				
					
						
							
							
								 
						
							
							
								c84551ae2c 
								
							
								 
							
						 
						
							
							
								
								Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet.  
							
							
							
						 
						
							2011-02-02 16:44:05 -08:00  
				
					
						
							
							
								 
						
							
							
								9ca061b25a 
								
							
								 
							
						 
						
							
							
								
								Starting add SetXXX() functions to SceneObjectPart, where XXX is each property's name. Also fixed some bugs in InitializeBucketSyncInfo  
							
							
							
						 
						
							2011-02-02 15:46:12 -08:00  
				
					
						
							
							
								 
						
							
							
								ce4c8e4b6f 
								
							
								 
							
						 
						
							
							
								
								Added code to include serialization/deserialization of BucketSyncInfoList in each SceneObjectPart.  
							
							
							
						 
						
							2011-02-01 14:20:09 -08:00  
				
					
						
							
							
								 
						
							
							
								f36f1010b7 
								
							
								 
							
						 
						
							
							
								
								Started to add code for concurrency control of updating objec properties on per bucket base. Added code to  
							
							... 
							
							
							
							process to PrimPropertyBucketMap in RegionSyncModule and BucketSyncInfo in SceneObjectPart. 
							
						 
						
							2011-02-01 10:07:20 -08:00  
				
					
						
							
							
								 
						
							
							
								a7d4c974dd 
								
							
								 
							
						 
						
							
							
								
								Added checks for null circuit data in AddNewClient2. In the case of RegionSyncAvatars being added to the scene, there will be no circuit data, no appearance data, and no teleport flags.  
							
							
							
						 
						
							2011-01-31 14:32:34 -08:00  
				
					
						
							
							
								 
						
							
							
								e709b55f01 
								
							
								 
							
						 
						
							
							
								
								Fixed compilation errors due to merge conflicts. AddNewAgent2 has been greatly reduced in complexity. We need to validate that it's going to do the right thing for the REGION SYNC cases.  
							
							
							
						 
						
							2011-01-30 04:27:59 -08:00  
				
					
						
							
							
								 
						
							
							
								a23ffa2262 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' from git://opensimulator.org/git/opensim into dev  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-01-30 04:13:20 -08:00  
				
					
						
							
							
								 
						
							
							
								ee10e23fc3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-01-30 04:04:04 -08:00  
				
					
						
							
							
								 
						
							
							
								8f008f394d 
								
							
								 
							
						 
						
							
							
								
								Flash out the prim count module  
							
							
							
						 
						
							2011-01-29 04:27:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e7d5ff9bd2 
								
							
								 
							
						 
						
							
							
								
								Create the structure of classes and interfaces to replace the cruft that  
							
							... 
							
							
							
							is in the land management module today 
							
						 
						
							2011-01-29 02:24:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0936455725 
								
							
								 
							
						 
						
							
							
								
								Adding the prim count module skeleton  
							
							
							
						 
						
							2011-01-28 23:44:17 +00:00  
				
					
						
							
							
								 
						
							
							
								38bfdb0c9d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-01-28 23:22:16 +00:00  
				
					
						
							
							
								 
						
							
							
								5942385d0e 
								
							
								 
							
						 
						
							
							
								
								Add the prim count interfaces  
							
							
							
						 
						
							2011-01-28 23:21:41 +00:00  
				
					
						
							
							
								 
						
							
							
								933f47e89d 
								
							
								 
							
						 
						
							
							
								
								Comment out unused call to GridService in TeleportAgent()  
							
							
							
						 
						
							2011-01-28 22:59:07 +00:00  
				
					
						
							
							
								 
						
							
							
								a4acf485d7 
								
							
								 
							
						 
						
							
							
								
								minor: don't bother reparsing the sources for includes if ReadConfig() was unsuccessful  
							
							
							
						 
						
							2011-01-28 22:50:49 +00:00  
				
					
						
							
							
								 
						
							
							
								1fcb919798 
								
							
								 
							
						 
						
							
							
								
								If a non-globbed included file from config cannot be found then warn the user  
							
							
							
						 
						
							2011-01-28 22:46:29 +00:00  
				
					
						
							
							
								 
						
							
							
								810f4b9835 
								
							
								 
							
						 
						
							
							
								
								Add groups cache timeout setting for Flotsam Groups back to OpenSimDefaults.ini  
							
							
							
						 
						
							2011-01-28 22:07:35 +00:00  
				
					
						
							
							
								 
						
							
							
								af29f4083f 
								
							
								 
							
						 
						
							
							
								
								move logging to central module. Fix orientation bug. Fix message echo bug.  
							
							
							
						 
						
							2011-01-28 13:59:04 -08:00  
				
					
						
							
							
								 
						
							
							
								ab1ec3c3cc 
								
							
								 
							
						 
						
							
							
								
								minor: remove a few mono compiler warnings  
							
							
							
						 
						
							2011-01-28 21:51:25 +00:00  
				
					
						
							
							
								 
						
							
							
								2ffa91d72a 
								
							
								 
							
						 
						
							
							
								
								Commented out some debug messages.  
							
							
							
						 
						
							2011-01-28 13:39:05 -08:00  
				
					
						
							
							
								 
						
							
							
								a0380af18f 
								
							
								 
							
						 
						
							
							
								
								Display supported file extensions/formats in "terrain load help" (Mantis  #5349 )  
							
							
							
						 
						
							2011-01-28 21:24:05 +00:00  
				
					
						
							
							
								 
						
							
							
								9798b044fe 
								
							
								 
							
						 
						
							
							
								
								Added loading and saving of terrain files using Terragen format (Mantis  #1564 )  
							
							... 
							
							
							
							Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file. 
							
						 
						
							2011-01-28 21:19:53 +00:00  
				
					
						
							
							
								 
						
							
							
								1252df6f1e 
								
							
								 
							
						 
						
							
							
								
								Added code to receive and process DelinkObject sync message. Preliminary delink tests seems running fine.  
							
							
							
						 
						
							2011-01-28 12:11:42 -08:00  
				
					
						
							
							
								 
						
							
							
								ab48caad08 
								
							
								 
							
						 
						
							
							
								
								Make the new style stuff compatible with the older revision  
							
							
							
						 
						
							2011-01-28 05:25:53 +00:00  
				
					
						
							
							
								 
						
							
							
								188d86998d 
								
							
								 
							
						 
						
							
							
								
								Fix up QueryAccess to also check parcels  
							
							
							
						 
						
							2011-01-28 04:09:04 +00:00  
				
					
						
							
							
								 
						
							
							
								d90b0c53ec 
								
							
								 
							
						 
						
							
							
								
								Fix bumping into sim borders and check estate bans for walking crossings  
							
							
							
						 
						
							2011-01-28 02:38:14 +00:00  
				
					
						
							
							
								 
						
							
							
								80bf95b7b4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-01-28 02:34:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5a0cb7d37e 
								
							
								 
							
						 
						
							
							
								
								Thank you, Goetz, for a patch to fix prim count display in cut regions.  
							
							
							
						 
						
							2011-01-28 02:34:07 +00:00  
				
					
						
							
							
								 
						
							
							
								1b99c33e6c 
								
							
								 
							
						 
						
							
							
								
								Added code to send out DelinkObject message at the actor that initiates the operation.  
							
							
							
						 
						
							2011-01-27 16:19:36 -08:00  
				
					
						
							
							
								 
						
							
							
								f9ea5e69c5 
								
							
								 
							
						 
						
							
							
								
								Refactor: Break out LoadObjects() and LoadParcels() from a longer method  
							
							
							
						 
						
							2011-01-27 21:07:21 +00:00  
				
					
						
							
							
								 
						
							
							
								19e4473a97 
								
							
								 
							
						 
						
							
							
								
								Put confirmation on "land clear" command to avoid nasty accidents  
							
							
							
						 
						
							2011-01-27 20:57:59 +00:00  
				
					
						
							
							
								 
						
							
							
								be3685b1a2 
								
							
								 
							
						 
						
							
							
								
								When an oar is loaded, do not create a default parcel before loading the parcels from the OAR.  
							
							... 
							
							
							
							The region spanning parcel shouldn't exist in this situation.  If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event). 
							
						 
						
							2011-01-27 20:36:50 +00:00  
				
					
						
							
							
								 
						
							
							
								42c0dbf49a 
								
							
								 
							
						 
						
							
							
								
								Show local IDs in "land show" output.  
							
							... 
							
							
							
							Also properly insert region name in "land clear" command 
							
						 
						
							2011-01-27 20:11:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ab9a0f2f1d 
								
							
								 
							
						 
						
							
							
								
								Add "land clear" command  
							
							... 
							
							
							
							This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner 
							
						 
						
							2011-01-27 19:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								270f7e653a 
								
							
								 
							
						 
						
							
							
								
								Add rotationalVelocity and acceleration to variables that are synced in PhysicsActor. Remove unused Prop class.  
							
							
							
						 
						
							2011-01-27 11:05:26 -08:00  
				
					
						
							
							
								 
						
							
							
								8d87d9e42d 
								
							
								 
							
						 
						
							
							
								
								Add locking to prim and avatar lists to fix enumeration errors  
							
							
							
						 
						
							2011-01-27 11:03:23 -08:00  
				
					
						
							
							
								 
						
							
							
								cfab010b10 
								
							
								 
							
						 
						
							
							
								
								Add IClientCore to RegionSyncAvatar to fix cast error on teleport  
							
							
							
						 
						
							2011-01-27 11:01:48 -08:00  
				
					
						
							
							
								 
						
							
							
								5a26dc2743 
								
							
								 
							
						 
						
							
							
								
								Fix OAR parcel loading so that old parcels are replaced by the new instead of merged.  
							
							... 
							
							
							
							The --merge switch will still merge the old and new land parcelling. 
							
						 
						
							2011-01-27 18:48:48 +00:00  
				
					
						
							
							
								 
						
							
							
								e33cb3db93 
								
							
								 
							
						 
						
							
							
								
								remove unused CreateBaseLand()  
							
							
							
						 
						
							2011-01-27 16:50:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b0f641fa15 
								
							
								 
							
						 
						
							
							
								
								Make it work  
							
							
							
						 
						
							2011-01-27 06:41:07 +00:00  
				
					
						
							
							
								 
						
							
							
								17801bd78b 
								
							
								 
							
						 
						
							
							
								
								Add a TeleportFlags member to SP so we can tell how we got there.  
							
							
							
						 
						
							2011-01-27 05:33:46 +00:00  
				
					
						
							
							
								 
						
							
							
								adb341e32f 
								
							
								 
							
						 
						
							
							
								
								Also set Godlike flag. Might be useful  
							
							
							
						 
						
							2011-01-27 05:33:01 +00:00  
				
					
						
							
							
								 
						
							
							
								61b67b2ead 
								
							
								 
							
						 
						
							
							
								
								Add TeleportFlags.ViaRegionID to the flags sent on login when the region  
							
							... 
							
							
							
							was entered by hand to determine whether or not to honor the landing
point 
							
						 
						
							2011-01-27 05:32:54 +00:00