UbitUmarov
3b06891252
dont break asset cache folders spread more than needed
2020-07-30 18:10:06 +01:00
UbitUmarov
da0a8d6c43
remove some more useless NULL arguments
2019-10-22 12:39:50 +01:00
UbitUmarov
bfc1756fe3
fix the fix
2019-09-04 09:38:52 +01:00
UbitUmarov
c4904de6a7
fix one of the new warp3d log messages
2019-09-03 21:28:06 +01:00
UbitUmarov
3aae1d0918
mantis 8585: add a bit more debug messages
2019-09-03 15:19:36 +01:00
UbitUmarov
87eb2fa9da
cosmetics
2019-07-30 17:51:20 +01:00
UbitUmarov
a824258c88
warp3d: reduce work prims textures to at most 256x256
2019-04-11 23:47:01 +01:00
UbitUmarov
3a20ccb403
warp3d: add RenderMinHeight and RenderMaxHeight options, work on prims only for now
2018-12-21 15:51:12 +00:00
UbitUmarov
97747cd3d4
warp3d: try handle planar mapping
2018-12-20 23:27:18 +00:00
UbitUmarov
ed0e2623b9
add a few more gc collect in some spots
2018-09-29 17:42:12 +01:00
UbitUmarov
83029042d3
ok ok it only has one 't'
2018-05-28 10:09:37 +01:00
UbitUmarov
629eeca836
english typo, thx you know who
2018-05-28 09:48:14 +01:00
UbitUmarov
e0b2ee80f9
fix a bug on warp3d.dll
2018-05-26 23:03:27 +01:00
UbitUmarov
007adce081
missing updated files
2018-05-26 19:02:09 +01:00
UbitUmarov
8f0f102869
fix one english typo
2018-05-26 03:18:53 +01:00
UbitUmarov
631308a1d1
map...
2018-05-18 05:31:45 +01:00
Kevin Cozens
c7f3f3586d
Warp3D tried to do something in RegionLoaded even when the module was disabled
2018-05-16 14:29:45 -04:00
Kevin Cozens
1ea71c6182
Whitespace changes
2018-05-16 14:29:10 -04:00
UbitUmarov
06d6c4abda
breaking map a bit more...
2018-05-15 23:56:12 +01:00
UbitUmarov
cf1ea3b093
breaking map (warp3d) suport default map parameters. Planar not suported ( will render as deafaul
2018-05-08 16:58:15 +01:00
UbitUmarov
f7475d4a98
breaking map (warp3d)...
2018-05-08 07:01:38 +01:00
UbitUmarov
4837a8a8fa
breaking map (warp3d); remove warp3d viewport code not realy used and confusing my last neuron
2018-05-07 17:29:19 +01:00
UbitUmarov
fd426354f1
breaking map (warp3d)
2018-05-07 06:08:54 +01:00
UbitUmarov
ea5d40f7f2
breaking map (warp3d)
2018-05-07 03:56:53 +01:00
UbitUmarov
00cc17c239
breaking map (warp3d)
2018-05-06 23:28:36 +01:00
UbitUmarov
b91c0f0d01
remove some debug lines
2018-05-06 18:04:56 +01:00
UbitUmarov
0467b6dc3b
change the AverageTextureColorOnMapTile default to false
2018-05-06 17:50:07 +01:00
UbitUmarov
dffa628966
break nap a bit more, add options ExportMapAddScale, ExportMapAddRegionName and (warp3d) AverageTextureColorOnMapTile
2018-05-06 17:32:03 +01:00
UbitUmarov
bf0ece8061
fix warp3d textures UV
2018-05-05 04:27:41 +01:00
UbitUmarov
020f34f75b
a few more changes to warp3d and export-map
2018-05-05 02:50:27 +01:00
UbitUmarov
a91ef313ef
change warp3d terrain rendering, so it does cover all area
2018-05-05 00:49:57 +01:00
UbitUmarov
7838689dda
why where map and dynamic textures compressed lossless?
2018-05-04 16:59:11 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
c05ee23d3d
minor change on warp3d lib
2016-08-24 04:10:35 +01:00
UbitUmarov
8eacc6b207
replace warp3D.dll by a newer modified version. (only minor testing done :(
2016-08-23 10:58:34 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
2e15ed80cd
fixes on warp3D
2015-08-19 12:08:45 +01:00
AliciaRaven
c37315da87
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Justin Clark-Casey (justincc)
5038a59ef3
Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture()
...
However, this still appears to be leaking massively, at least for me. Possible cause is warp3D using GDI objects internally and not disposing of them.
2014-02-28 00:16:06 +00:00
Justin Clark-Casey (justincc)
11b4f534c2
If texture decode fails in Warp3D map maker, log uuid of asset that failed to decode along with exception
2014-02-20 23:36:50 +00:00
Robert Adams
90fa3202c6
varregion: remove debugging splat file saving that fills up the
...
maptile dir and causes errors.
2014-01-19 13:37:51 -08:00
Robert Adams
54a4b9eab4
varregion: Update Warp3D to properly handle varregions.
...
This includes additions to Warp3D:
Optional rendering of mesh and scupltie prims (INI parameter. Off by default)
Texturing of large prims (INI parameter. On by default)
Better garbage collection
2014-01-19 07:33:56 -08:00
Robert Adams
2d2bea4aa7
varregion: many more updates removing the constant RegionSize and replacing
...
with a passed region size. This time in the map code and grid services code.
2013-12-26 22:45:59 -08:00
Melanie
54ee95dd8e
Merge branch 'master' into careminster
2013-02-26 13:34:20 +00:00