Commit Graph

76 Commits (3b06891252ba42cb9c7d80171dd914f770df7d35)

Author SHA1 Message Date
UbitUmarov 3b06891252 dont break asset cache folders spread more than needed 2020-07-30 18:10:06 +01:00
UbitUmarov da0a8d6c43 remove some more useless NULL arguments 2019-10-22 12:39:50 +01:00
UbitUmarov bfc1756fe3 fix the fix 2019-09-04 09:38:52 +01:00
UbitUmarov c4904de6a7 fix one of the new warp3d log messages 2019-09-03 21:28:06 +01:00
UbitUmarov 3aae1d0918 mantis 8585: add a bit more debug messages 2019-09-03 15:19:36 +01:00
UbitUmarov 87eb2fa9da cosmetics 2019-07-30 17:51:20 +01:00
UbitUmarov a824258c88 warp3d: reduce work prims textures to at most 256x256 2019-04-11 23:47:01 +01:00
UbitUmarov 3a20ccb403 warp3d: add RenderMinHeight and RenderMaxHeight options, work on prims only for now 2018-12-21 15:51:12 +00:00
UbitUmarov 97747cd3d4 warp3d: try handle planar mapping 2018-12-20 23:27:18 +00:00
UbitUmarov ed0e2623b9 add a few more gc collect in some spots 2018-09-29 17:42:12 +01:00
UbitUmarov 83029042d3 ok ok it only has one 't' 2018-05-28 10:09:37 +01:00
UbitUmarov 629eeca836 english typo, thx you know who 2018-05-28 09:48:14 +01:00
UbitUmarov e0b2ee80f9 fix a bug on warp3d.dll 2018-05-26 23:03:27 +01:00
UbitUmarov 007adce081 missing updated files 2018-05-26 19:02:09 +01:00
UbitUmarov 8f0f102869 fix one english typo 2018-05-26 03:18:53 +01:00
UbitUmarov 631308a1d1 map... 2018-05-18 05:31:45 +01:00
Kevin Cozens c7f3f3586d Warp3D tried to do something in RegionLoaded even when the module was disabled 2018-05-16 14:29:45 -04:00
Kevin Cozens 1ea71c6182 Whitespace changes 2018-05-16 14:29:10 -04:00
UbitUmarov 06d6c4abda breaking map a bit more... 2018-05-15 23:56:12 +01:00
UbitUmarov cf1ea3b093 breaking map (warp3d) suport default map parameters. Planar not suported ( will render as deafaul 2018-05-08 16:58:15 +01:00
UbitUmarov f7475d4a98 breaking map (warp3d)... 2018-05-08 07:01:38 +01:00
UbitUmarov 4837a8a8fa breaking map (warp3d); remove warp3d viewport code not realy used and confusing my last neuron 2018-05-07 17:29:19 +01:00
UbitUmarov fd426354f1 breaking map (warp3d) 2018-05-07 06:08:54 +01:00
UbitUmarov ea5d40f7f2 breaking map (warp3d) 2018-05-07 03:56:53 +01:00
UbitUmarov 00cc17c239 breaking map (warp3d) 2018-05-06 23:28:36 +01:00
UbitUmarov b91c0f0d01 remove some debug lines 2018-05-06 18:04:56 +01:00
UbitUmarov 0467b6dc3b change the AverageTextureColorOnMapTile default to false 2018-05-06 17:50:07 +01:00
UbitUmarov dffa628966 break nap a bit more, add options ExportMapAddScale, ExportMapAddRegionName and (warp3d) AverageTextureColorOnMapTile 2018-05-06 17:32:03 +01:00
UbitUmarov bf0ece8061 fix warp3d textures UV 2018-05-05 04:27:41 +01:00
UbitUmarov 020f34f75b a few more changes to warp3d and export-map 2018-05-05 02:50:27 +01:00
UbitUmarov a91ef313ef change warp3d terrain rendering, so it does cover all area 2018-05-05 00:49:57 +01:00
UbitUmarov 7838689dda why where map and dynamic textures compressed lossless? 2018-05-04 16:59:11 +01:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov c05ee23d3d minor change on warp3d lib 2016-08-24 04:10:35 +01:00
UbitUmarov 8eacc6b207 replace warp3D.dll by a newer modified version. (only minor testing done :( 2016-08-23 10:58:34 +01:00
Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto 2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
UbitUmarov 24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov 2e15ed80cd fixes on warp3D 2015-08-19 12:08:45 +01:00
AliciaRaven c37315da87 Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Oren Hurvitz 998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00
Justin Clark-Casey (justincc) 5038a59ef3 Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me.  Possible cause is warp3D using GDI objects internally and not disposing of them.
2014-02-28 00:16:06 +00:00
Justin Clark-Casey (justincc) 11b4f534c2 If texture decode fails in Warp3D map maker, log uuid of asset that failed to decode along with exception 2014-02-20 23:36:50 +00:00
Robert Adams 90fa3202c6 varregion: remove debugging splat file saving that fills up the
maptile dir and causes errors.
2014-01-19 13:37:51 -08:00
Robert Adams 54a4b9eab4 varregion: Update Warp3D to properly handle varregions.
This includes additions to Warp3D:
   Optional rendering of mesh and scupltie prims (INI parameter. Off by default)
   Texturing of large prims (INI parameter. On by default)
   Better garbage collection
2014-01-19 07:33:56 -08:00
Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing
with a passed region size. This time in the map code and grid services code.
2013-12-26 22:45:59 -08:00
Melanie 54ee95dd8e Merge branch 'master' into careminster 2013-02-26 13:34:20 +00:00