b483faddf2 
								
							
								 
							
						 
						
							
							
								
								* Downgrade texture exception to a warning.  
							
							
							
						 
						
							2008-02-22 21:13:23 +00:00  
				
					
						
							
							
								 
						
							
							
								0fc6b2a429 
								
							
								 
							
						 
						
							
							
								
								Bugfixes - Scripting works again  
							
							
							
						 
						
							2008-02-22 20:58:25 +00:00  
				
					
						
							
							
								 
						
							
							
								3994a96783 
								
							
								 
							
						 
						
							
							
								
								* Oops!  Add missing interface  
							
							
							
						 
						
							2008-02-22 20:56:28 +00:00  
				
					
						
							
							
								 
						
							
							
								30eea2618d 
								
							
								 
							
						 
						
							
							
								
								* Implement packet queue statistics  
							
							... 
							
							
							
							* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild 
							
						 
						
							2008-02-22 20:50:30 +00:00  
				
					
						
							
							
								 
						
							
							
								e741dcde6a 
								
							
								 
							
						 
						
							
							
								
								Some misplaced code made scripts never start :)  
							
							
							
						 
						
							2008-02-22 20:06:44 +00:00  
				
					
						
							
							
								 
						
							
							
								0fb4374c1a 
								
							
								 
							
						 
						
							
							
								
								Better timing of MaintenanceThread's tasks (uses less CPU)  
							
							... 
							
							
							
							Updated OpenSim.ini.example 
							
						 
						
							2008-02-22 19:46:13 +00:00  
				
					
						
							
							
								 
						
							
							
								582964800c 
								
							
								 
							
						 
						
							
							
								
								* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions  
							
							
							
						 
						
							2008-02-22 19:44:46 +00:00  
				
					
						
							
							
								 
						
							
							
								ddffcb4673 
								
							
								 
							
						 
						
							
							
								
								* Moved the EventManager over to delegate instances to prevent race conditions.  
							
							
							
						 
						
							2008-02-22 19:08:24 +00:00  
				
					
						
							
							
								 
						
							
							
								b842ab3927 
								
							
								 
							
						 
						
							
							
								
								fixed it so that the different types of trees now work (show up in the clients), problem is that we don't seem to be persisting  PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.  
							
							
							
						 
						
							2008-02-22 18:27:08 +00:00  
				
					
						
							
							
								 
						
							
							
								42bcd76b36 
								
							
								 
							
						 
						
							
							
								
								Bugfixes - wasn't counting threads right++  
							
							
							
						 
						
							2008-02-22 16:15:08 +00:00  
				
					
						
							
							
								 
						
							
							
								879a260498 
								
							
								 
							
						 
						
							
							
								
								Minor annoying Exception-bug fixed  
							
							
							
						 
						
							2008-02-22 14:53:26 +00:00  
				
					
						
							
							
								 
						
							
							
								a43bb10000 
								
							
								 
							
						 
						
							
							
								
								Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.  
							
							... 
							
							
							
							But, this is totally completely untested. So it probably won't work for another patch or five. 
							
						 
						
							2008-02-22 14:09:38 +00:00  
				
					
						
							
							
								 
						
							
							
								3bb0fe098f 
								
							
								 
							
						 
						
							
							
								
								Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.  
							
							... 
							
							
							
							Total so far: 2 threads less per region
Note: Currently causes delay in load/unload of scripts 
							
						 
						
							2008-02-22 13:23:45 +00:00  
				
					
						
							
							
								 
						
							
							
								9f7366210a 
								
							
								 
							
						 
						
							
							
								
								Now last commit will compile too... The features just keep on coming!  
							
							
							
						 
						
							2008-02-22 13:15:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a040008cb9 
								
							
								 
							
						 
						
							
							
								
								From this commit and a few hours into the future ScriptEngine will be unstable:  
							
							... 
							
							
							
							* Speeding up ScriptEngine shutdown
* Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution)
You can choose more script exec threads if you want of course.
In this commit: Sharing maintenance thread between all regions. 
							
						 
						
							2008-02-22 12:50:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ff12395a3d 
								
							
								 
							
						 
						
							
							
								
								* Relative large ClientView refactoring of packet Events into .Net recommended format.  
							
							
							
						 
						
							2008-02-22 11:30:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f75e418211 
								
							
								 
							
						 
						
							
							
								
								Fixes to ScriptEngine thread cleanup on destructor  
							
							
							
						 
						
							2008-02-21 23:43:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d4905812bc 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time.   (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)  
							
							... 
							
							
							
							* This update might make things better, it might expose another issue. 
							
						 
						
							2008-02-21 20:22:25 +00:00  
				
					
						
							
							
								 
						
							
							
								0103c43697 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-02-21 15:14:39 +00:00  
				
					
						
							
							
								 
						
							
							
								640ad259d4 
								
							
								 
							
						 
						
							
							
								
								* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.  
							
							
							
						 
						
							2008-02-21 14:51:39 +00:00  
				
					
						
							
							
								 
						
							
							
								89665faeaf 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine changes in locking. Another step in direction of shared threads.  
							
							
							
						 
						
							2008-02-21 11:28:34 +00:00  
				
					
						
							
							
								 
						
							
							
								7102ac7769 
								
							
								 
							
						 
						
							
							
								
								"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.  
							
							
							
						 
						
							2008-02-21 10:43:24 +00:00  
				
					
						
							
							
								 
						
							
							
								4a621d106c 
								
							
								 
							
						 
						
							
							
								
								Remove a couple compiler warnings.  
							
							
							
						 
						
							2008-02-21 00:50:09 +00:00  
				
					
						
							
							
								 
						
							
							
								0eeb56c61d 
								
							
								 
							
						 
						
							
							
								
								* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache  
							
							
							
						 
						
							2008-02-20 23:31:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b0c5ef0b68 
								
							
								 
							
						 
						
							
							
								
								* Eliminate AssetCache.CopyAsset()  
							
							... 
							
							
							
							* Resolve a bad logic bug in AssetCache.GetAsset()
* This may make some asset related things work better (possibly getting main map images will now be improved). 
							
						 
						
							2008-02-20 23:21:51 +00:00  
				
					
						
							
							
								 
						
							
							
								5f7a02fce9 
								
							
								 
							
						 
						
							
							
								
								Treads command lists threads, but not thread name (yet)  
							
							
							
						 
						
							2008-02-20 21:09:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7d7ad4dff2 
								
							
								 
							
						 
						
							
							
								
								* Only count download requests for assets which are not already waiting for data from the asset server  
							
							... 
							
							
							
							* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report 
							
						 
						
							2008-02-20 20:23:03 +00:00  
				
					
						
							
							
								 
						
							
							
								684059afdf 
								
							
								 
							
						 
						
							
							
								
								div+  
							
							... 
							
							
							
							threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running. 
							
						 
						
							2008-02-20 20:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								740ce20d9d 
								
							
								 
							
						 
						
							
							
								
								* Found the land bug, yay  
							
							
							
						 
						
							2008-02-20 20:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								f3190810d3 
								
							
								 
							
						 
						
							
							
								
								* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)  
							
							
							
						 
						
							2008-02-20 19:13:59 +00:00  
				
					
						
							
							
								 
						
							
							
								53d5aeec24 
								
							
								 
							
						 
						
							
							
								
								* Remove unused texture dictionaries from AssetCache  
							
							... 
							
							
							
							* Add documentation to AssetCache 
							
						 
						
							2008-02-20 19:02:04 +00:00  
				
					
						
							
							
								 
						
							
							
								a8cfbbe963 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup.  
							
							
							
						 
						
							2008-02-20 18:38:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f02b314765 
								
							
								 
							
						 
						
							
							
								
								Fix exception when reading OpenSim.ini file.  
							
							
							
						 
						
							2008-02-20 18:32:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c66b5a9e71 
								
							
								 
							
						 
						
							
							
								
								Report command string on ConsoleBase.RunCommand exception  
							
							
							
						 
						
							2008-02-20 17:54:14 +00:00  
				
					
						
							
							
								 
						
							
							
								07774473af 
								
							
								 
							
						 
						
							
							
								
								* Fixed a long standing race condition in physics events.   Could this be the source of the null on multicast_void: error?  
							
							
							
						 
						
							2008-02-20 17:50:19 +00:00  
				
					
						
							
							
								 
						
							
							
								416d752829 
								
							
								 
							
						 
						
							
							
								
								llSetTimerEvent updated to use ticks instead of DateTime for internal timing.  
							
							
							
						 
						
							2008-02-20 17:35:28 +00:00  
				
					
						
							
							
								 
						
							
							
								877713999c 
								
							
								 
							
						 
						
							
							
								
								* Report 'asset not found' situations back to UserTextureDownloadService  
							
							... 
							
							
							
							* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets 
							
						 
						
							2008-02-20 17:34:10 +00:00  
				
					
						
							
							
								 
						
							
							
								96edcea3ae 
								
							
								 
							
						 
						
							
							
								
								llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...  
							
							
							
						 
						
							2008-02-20 17:14:01 +00:00  
				
					
						
							
							
								 
						
							
							
								4c6e5a5090 
								
							
								 
							
						 
						
							
							
								
								* re-enabled AssetNotFound code  
							
							... 
							
							
							
							* turned script asset fetching asynchronous 
							
						 
						
							2008-02-20 13:11:19 +00:00  
				
					
						
							
							
								 
						
							
							
								4c2e304ce6 
								
							
								 
							
						 
						
							
							
								
								Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)  
							
							
							
						 
						
							2008-02-20 11:25:36 +00:00  
				
					
						
							
							
								 
						
							
							
								37b989a8c6 
								
							
								 
							
						 
						
							
							
								
								some changes to the initialising of AgentAssetTransactionModule to see if they help with the xfer/grey avatar problems.  
							
							
							
						 
						
							2008-02-20 11:10:23 +00:00  
				
					
						
							
							
								 
						
							
							
								fec87ad3d7 
								
							
								 
							
						 
						
							
							
								
								* just added a readonly and a comment  
							
							
							
						 
						
							2008-02-20 10:10:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e7a709068a 
								
							
								 
							
						 
						
							
							
								
								small change  
							
							
							
						 
						
							2008-02-20 10:07:54 +00:00  
				
					
						
							
							
								 
						
							
							
								ac60382599 
								
							
								 
							
						 
						
							
							
								
								* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.  
							
							
							
						 
						
							2008-02-20 09:45:26 +00:00  
				
					
						
							
							
								 
						
							
							
								9be5f9d6cc 
								
							
								 
							
						 
						
							
							
								
								* Fixed xml loading bug (the xml was scheduled for update before added to a scene)  
							
							... 
							
							
							
							* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache 
							
						 
						
							2008-02-20 09:38:45 +00:00  
				
					
						
							
							
								 
						
							
							
								bf42637ee8 
								
							
								 
							
						 
						
							
							
								
								* Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.  
							
							... 
							
							
							
							(There are actually other non-content requests too, but I didn't know what we wanted to do with them) 
							
						 
						
							2008-02-20 08:04:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b77c48e75e 
								
							
								 
							
						 
						
							
							
								
								* Cleanup of some memory consuming items on ScenePresence.Close().  
							
							... 
							
							
							
							* Untangled a tangly shutdown loop for the ScenePresence.
* Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory. 
							
						 
						
							2008-02-20 01:17:21 +00:00  
				
					
						
							
							
								 
						
							
							
								932a132116 
								
							
								 
							
						 
						
							
							
								
								* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes.  This runs 10 times a second.  
							
							... 
							
							
							
							* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second.  This method runs through *all* of the entities can calls the virtual update().  
* Documented some of the code in the scene.Update method. 
							
						 
						
							2008-02-20 00:08:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ca78c3ef0d 
								
							
								 
							
						 
						
							
							
								
								Doc correction  
							
							
							
						 
						
							2008-02-19 23:44:22 +00:00  
				
					
						
							
							
								 
						
							
							
								48e085c774 
								
							
								 
							
						 
						
							
							
								
								* Add documentation  
							
							... 
							
							
							
							* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender
* Rectifying this is not straightfoward, but this will constitute the next patch.
* This does not explain the memory leak. 
							
						 
						
							2008-02-19 23:42:30 +00:00