aec3b58a57 
								
							
								 
							
						 
						
							
							
								
								use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.  
							
							... 
							
							
							
							remove OpenSim.Framework.UndoStack 
							
						 
						
							2011-07-18 02:06:06 +01:00  
				
					
						
							
							
								 
						
							
							
								3f8e571b78 
								
							
								 
							
						 
						
							
							
								
								Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.  
							
							... 
							
							
							
							system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize 
							
						 
						
							2011-07-18 02:01:12 +01:00  
				
					
						
							
							
								 
						
							
							
								bdd340b9fc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-07-18 01:35:00 +01:00  
				
					
						
							
							
								 
						
							
							
								e9a739f45f 
								
							
								 
							
						 
						
							
							
								
								refactor: group all the undo/redo code in SOP into one place for easier code reading  
							
							
							
						 
						
							2011-07-18 01:33:57 +01:00  
				
					
						
							
							
								 
						
							
							
								dd2564d7ec 
								
							
								 
							
						 
						
							
							
								
								refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit  9923a2ff10 for MySQL -- no functional changes.  
							
							
							
						 
						
							2011-07-16 09:49:38 +02:00  
				
					
						
							
							
								 
						
							
							
								f5ddf37112 
								
							
								 
							
						 
						
							
							
								
								Replace ifs in SOG.GroupResize() with Math.Min()  
							
							... 
							
							
							
							Also fiddle a bit with undo.  This is not currently working properly, though to be fair it also didn't appear to work in 0.7.1.1 either (at least for resize).
Will get some more attention soon. 
							
						 
						
							2011-07-16 05:23:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9a80adf33a 
								
							
								 
							
						 
						
							
							
								
								remove now unncessary parts of SceneObjectGroup.Resize()  
							
							
							
						 
						
							2011-07-16 04:49:21 +01:00  
				
					
						
							
							
								 
						
							
							
								122745fe1c 
								
							
								 
							
						 
						
							
							
								
								refactor: replace scale limiting code with more elegant Math.Min calls  
							
							
							
						 
						
							2011-07-16 04:28:49 +01:00  
				
					
						
							
							
								 
						
							
							
								2b68ac4ba3 
								
							
								 
							
						 
						
							
							
								
								refactor: Push all part resize code down into SceneObjectPart.Resize()  
							
							
							
						 
						
							2011-07-16 04:22:57 +01:00  
				
					
						
							
							
								 
						
							
							
								4b5a6b655b 
								
							
								 
							
						 
						
							
							
								
								add test for resizing one part in a group  
							
							
							
						 
						
							2011-07-16 03:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								df2a59d31b 
								
							
								 
							
						 
						
							
							
								
								refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod  
							
							
							
						 
						
							2011-07-16 03:30:14 +01:00  
				
					
						
							
							
								 
						
							
							
								0f9882db5b 
								
							
								 
							
						 
						
							
							
								
								minor: add a log warning if a sculpt/mesh async asset request returns no data  
							
							
							
						 
						
							2011-07-16 03:24:36 +01:00  
				
					
						
							
							
								 
						
							
							
								6f9b855719 
								
							
								 
							
						 
						
							
							
								
								refactor: remove pointless sender != null tests, etc, in AssetReceived, since the method called always belongs to the object that generated the request  
							
							
							
						 
						
							2011-07-16 03:16:24 +01:00  
				
					
						
							
							
								 
						
							
							
								982e71b6b8 
								
							
								 
							
						 
						
							
							
								
								eliminate unused and redundant SceneObjectGroup.AssetReceived()  
							
							
							
						 
						
							2011-07-16 03:08:28 +01:00  
				
					
						
							
							
								 
						
							
							
								c82f19e41c 
								
							
								 
							
						 
						
							
							
								
								fix build break from last commit  
							
							
							
						 
						
							2011-07-16 03:06:30 +01:00  
				
					
						
							
							
								 
						
							
							
								3fc12e7224 
								
							
								 
							
						 
						
							
							
								
								Eliminate the pointless textured id argument to SculptTextureCallback  
							
							
							
						 
						
							2011-07-16 03:02:28 +01:00  
				
					
						
							
							
								 
						
							
							
								2b339b7d2b 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings  
							
							
							
						 
						
							2011-07-16 02:56:54 +01:00  
				
					
						
							
							
								 
						
							
							
								27fae36a21 
								
							
								 
							
						 
						
							
							
								
								remove the need to supply SceneObjectGroup.GroupResize() with a localId.  
							
							... 
							
							
							
							This is utterly pointless scene we already know which sog we're dealing with. 
							
						 
						
							2011-07-16 02:53:36 +01:00  
				
					
						
							
							
								 
						
							
							
								50bd48542c 
								
							
								 
							
						 
						
							
							
								
								Add very basic test for resizing a scene object with one prim  
							
							
							
						 
						
							2011-07-16 02:44:00 +01:00  
				
					
						
							
							
								 
						
							
							
								6179879308 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings  
							
							
							
						 
						
							2011-07-16 01:53:25 +01:00  
				
					
						
							
							
								 
						
							
							
								da7340b9fb 
								
							
								 
							
						 
						
							
							
								
								If resized shape is a mesh/sculpt, leave it to the mesh asset callback to trigger the physics actor taint.  
							
							... 
							
							
							
							In the last commit, the fix was made by updating all the child prim physics actors with the new size rather than just the root part. 
							
						 
						
							2011-07-16 01:42:56 +01:00  
				
					
						
							
							
								 
						
							
							
								18652eb87e 
								
							
								 
							
						 
						
							
							
								
								Fix physics proxy regeneration when a mesh with more than one submesh is resized  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=5584  
							
						 
						
							2011-07-16 01:36:27 +01:00  
				
					
						
							
							
								 
						
							
							
								7247ca1644 
								
							
								 
							
						 
						
							
							
								
								use constants in llGetObjectDetails() rather than magic numbers  
							
							
							
						 
						
							2011-07-16 00:08:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a9ba9d4a9e 
								
							
								 
							
						 
						
							
							
								
								change async parameter name in AddLocalPacketHandler since it becomes a reserved keyword in .net 5  
							
							... 
							
							
							
							Also adds some method doc. 
							
						 
						
							2011-07-15 23:51:55 +01:00  
				
					
						
							
							
								 
						
							
							
								0ee7a5ee81 
								
							
								 
							
						 
						
							
							
								
								If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.  
							
							... 
							
							
							
							As per http://opensimulator.org/mantis/view.php?id=5575  
							
						 
						
							2011-07-15 23:36:32 +01:00  
				
					
						
							
							
								 
						
							
							
								3e5b2d52ff 
								
							
								 
							
						 
						
							
							
								
								minor: method doc for baked texture uploading  
							
							
							
						 
						
							2011-07-15 22:58:29 +01:00  
				
					
						
							
							
								 
						
							
							
								e9dbe54ab1 
								
							
								 
							
						 
						
							
							
								
								Fix some local id issues in physics glue  
							
							
							
						 
						
							2011-07-15 20:07:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b55076990c 
								
							
								 
							
						 
						
							
							
								
								fix duplication of physical objects for physics engines that care about the initial value of localID  
							
							
							
						 
						
							2011-07-15 11:37:34 -07:00  
				
					
						
							
							
								 
						
							
							
								c7e8529122 
								
							
								 
							
						 
						
							
							
								
								minor: remove whitespace  
							
							
							
						 
						
							2011-07-13 01:25:17 +01:00  
				
					
						
							
							
								 
						
							
							
								0d64155bb5 
								
							
								 
							
						 
						
							
							
								
								Remove an unused 404 checker since on a 404, GetResponse() throws a WebException rather than proceeding.  
							
							
							
						 
						
							2011-07-13 01:24:22 +01:00  
				
					
						
							
							
								 
						
							
							
								938b4f8bf8 
								
							
								 
							
						 
						
							
							
								
								if a SynchronousRestObjectRequester request fails, then unless it's due to a 404, log the exception for diagnostic purposes  
							
							... 
							
							
							
							This is instead of logging "Invalid XML" for all failures, even if they weren't a result of invalid xml.
A default TReponse is returned in the event of a 404, which is the same behaviour as previously. 
							
						 
						
							2011-07-13 01:19:12 +01:00  
				
					
						
							
							
								 
						
							
							
								e434ba5e8e 
								
							
								 
							
						 
						
							
							
								
								Remove the obsoleted SynchronousRestObjectPoster  
							
							
							
						 
						
							2011-07-13 00:52:32 +01:00  
				
					
						
							
							
								 
						
							
							
								08dc07dc76 
								
							
								 
							
						 
						
							
							
								
								refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()  
							
							
							
						 
						
							2011-07-13 00:48:36 +01:00  
				
					
						
							
							
								 
						
							
							
								5158ec0913 
								
							
								 
							
						 
						
							
							
								
								Add experimental module to check status of services that the simulator is connected to.  
							
							... 
							
							
							
							Currently disabled. 
							
						 
						
							2011-07-13 00:24:55 +01:00  
				
					
						
							
							
								 
						
							
							
								bf1b8397bb 
								
							
								 
							
						 
						
							
							
								
								Add a warning to URI config in GridCommon.ini.example not to add a slash to the end.  
							
							... 
							
							
							
							Tidy up GridCommon.ini.example 
							
						 
						
							2011-07-12 23:35:06 +01:00  
				
					
						
							
							
								 
						
							
							
								3e456163dd 
								
							
								 
							
						 
						
							
							
								
								Port implementation of llCastRay() from Aurora.  
							
							... 
							
							
							
							I haven't been able to test this since the viewer won't parse the llCastRay() function.  Maybe some activation cap is missing.  Could wait until it is activated by default in the viewer. 
							
						 
						
							2011-07-12 22:13:15 +01:00  
				
					
						
							
							
								 
						
							
							
								1f3e42adf3 
								
							
								 
							
						 
						
							
							
								
								reorder bulletsim and convex decomposition projects in prebuild.xml. seems  
							
							... 
							
							
							
							to fix the build on mono/linux. 
							
						 
						
							2011-07-12 11:14:48 -07:00  
				
					
						
							
							
								 
						
							
							
								d31e0a67f7 
								
							
								 
							
						 
						
							
							
								
								temporarily fix the build break with building the OdePlugin tests assembly.  
							
							... 
							
							
							
							This needs to be fixed properly. 
							
						 
						
							2011-07-12 03:26:22 +01:00  
				
					
						
							
							
								 
						
							
							
								f75f906e35 
								
							
								 
							
						 
						
							
							
								
								minor: remove whitespace to trigger another build  
							
							
							
						 
						
							2011-07-12 03:13:05 +01:00  
				
					
						
							
							
								 
						
							
							
								7442f064f5 
								
							
								 
							
						 
						
							
							
								
								Make OdePlugin tests build from their own directory rather than from the main OdePlugin directory  
							
							... 
							
							
							
							I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly
Ode tests don't currently execute because Ode.NET can't pick up the native libode dll
However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway.
Will need to fix some time. 
							
						 
						
							2011-07-12 02:58:14 +01:00  
				
					
						
							
							
								 
						
							
							
								df0e5cc9fe 
								
							
								 
							
						 
						
							
							
								
								When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)  
							
							... 
							
							
							
							This prevents spurious 'no asset data' for meshes added on startup. 
							
						 
						
							2011-07-12 02:33:09 +01:00  
				
					
						
							
							
								 
						
							
							
								3dcc15ede3 
								
							
								 
							
						 
						
							
							
								
								Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux  
							
							
							
						 
						
							2011-07-11 15:28:05 -07:00  
				
					
						
							
							
								 
						
							
							
								38f0cf4bf4 
								
							
								 
							
						 
						
							
							
								
								Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux  
							
							
							
						 
						
							2011-07-11 15:26:50 -07:00  
				
					
						
							
							
								 
						
							
							
								616f3844b6 
								
							
								 
							
						 
						
							
							
								
								Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux  
							
							
							
						 
						
							2011-07-11 15:24:23 -07:00  
				
					
						
							
							
								 
						
							
							
								dbd954d701 
								
							
								 
							
						 
						
							
							
								
								Fix permissions problem where newly uploaded meshes rezzed from inventory could not be copied by owner.  
							
							
							
						 
						
							2011-07-11 22:56:14 +01:00  
				
					
						
							
							
								 
						
							
							
								b9cbe92f30 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-07-11 12:23:20 -07:00  
				
					
						
							
							
								 
						
							
							
								51d6c58d10 
								
							
								 
							
						 
						
							
							
								
								Checkin 32 bit bulletsim shared library for Linux.  
							
							
							
						 
						
							2011-07-11 12:23:00 -07:00  
				
					
						
							
							
								 
						
							
							
								24efb021ff 
								
							
								 
							
						 
						
							
							
								
								minor Tack the prim name on the end of the "experimental mesh proxy generation" message.  
							
							... 
							
							
							
							Can probably comment out this message soon, once a few other issues are tidied up. 
							
						 
						
							2011-07-11 04:23:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8e44a8e2b9 
								
							
								 
							
						 
						
							
							
								
								Properly regenerate physics proxy when a mesh is resized.  
							
							... 
							
							
							
							This is done in SOP.Resize().  More common code from callers needs to be refactored into this method to reduce confusing copy/pasting 
							
						 
						
							2011-07-11 03:47:49 +01:00  
				
					
						
							
							
								 
						
							
							
								0badf3718d 
								
							
								 
							
						 
						
							
							
								
								refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method  
							
							
							
						 
						
							2011-07-11 03:35:29 +01:00