Commit Graph

6997 Commits (3fdc445dd14b131c9b5e18f809bf701291deda1e)

Author SHA1 Message Date
Justin Clarke Casey 7beeaf51f8 * minor: remove mono compiler warnings 2008-10-28 21:47:43 +00:00
Justin Clarke Casey 1ff9709ea3 * Possibly fix grey avatar appearance problems
* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).  
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally.  If it disappears we should reply to the asset request with 
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing.  This may well no longer be the case and needs to be tested, but in the mean time we will store 
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28 21:31:23 +00:00
Justin Clarke Casey 247b806134 * minor: Add documentation to some of the appearance methods, change some logging messages 2008-10-28 17:35:36 +00:00
Justin Clarke Casey f34079cc8c * Eliminate an extra unnecessary appearance fetch on login
* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
2008-10-28 16:04:25 +00:00
Justin Clarke Casey baa29fcbff * minor: Doc and log message tidy up
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-28 15:46:30 +00:00
Justin Clarke Casey 2a9796e2aa * Apply http://opensimulator.org/mantis/view.php?id=2482
* Stop 'show threads' throwing an exception if a thread is dead
2008-10-28 15:01:43 +00:00
Charles Krinke d8a6971a35 Thank you kindly, Mircea Kitsune for a patch that solves:
When the avatar stops flying in mid air, it stays still 
while it falls to the ground. Normally, the avatar would 
use the falling animation (when it spins its arms and legs 
while falling) until it reaches the ground.
2008-10-28 14:57:31 +00:00
Dr Scofield 1a06045c98 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch fixes the bug where when linking in a new set of
prims to an already linked set of objects the prims were placed at the
end of the list rather than just after the root prim. ie.  link prim
order result was different on OpenSim compared to an LL server. This
causes a few issues with respect to compatibility of scripts,
especially when using llCreateLink.
2008-10-28 11:26:23 +00:00
Melanie Thielker 8ea4553d39 Mantis #2486
Thank you, nlin, for a patch that fixes serialization of vector and
quaternion types for script state.
2008-10-28 10:14:44 +00:00
Dahlia Trimble ae5d92a167 some sorely needed extruder code simplification and refactoring, also some fixes to cut face UV coordinates 2008-10-28 08:57:15 +00:00
Jeff Ames 1342e89a8f Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs. 2008-10-28 02:34:03 +00:00
Melanie Thielker 9a36afec6e Experimental patch (suggested by diva) to kill off WP teleport ghosts. 2008-10-27 23:46:34 +00:00
Justin Clarke Casey e6a141b0f5 * Remove the OpenSim GUI.
* A better version can now be found on the forge at http://forge.opensimulator.org/gf/project/osgui
2008-10-27 21:29:22 +00:00
Justin Clarke Casey 4b929804dc * cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
2008-10-27 20:48:18 +00:00
Justin Clarke Casey 754f6ba2a2 * minor: remove mono compiler warnings 2008-10-27 20:16:42 +00:00
Justin Clarke Casey 6ec9c2d706 * Apply http://opensimulator.org/mantis/view.php?id=2468
* This time there are accompanying changes to the unit test to adapt it to the changes
* Thanks tglion
2008-10-27 17:06:47 +00:00
Justin Clarke Casey 0d69e06779 * Temporarily revert terrain changes in r6976 and reinstate unit test from r6977.
* If a change is going to affect a unit test, then please could we change the unit test at the same time?  Otherwise this will never get done
* It also seems a bad idea to disable tests which start failing unless there's a very good reason
2008-10-27 14:27:45 +00:00
Jeff Ames b2d6b0a3d4 Update svn properties, minor formatting cleanup. 2008-10-27 01:43:59 +00:00
Charles Krinke a59ca765fe Thank you kindly, Idb for a patch that solves:
LSL - Bitwise operators OR and XOR do not work 
on integer variables
2008-10-27 00:59:26 +00:00
Charles Krinke 8a6042f063 Thank you kindly, Idb for a patch that solves:
llGetRot and llGetRootRotation return the wrong 
values when the object is attached
2008-10-27 00:51:50 +00:00
Charles Krinke 8cb889cb0e Thank you kindly, Ruud Lathrop for a patch that solves:
Primary Key violation when just linked a lot of prims using MSSQL.
2008-10-27 00:46:17 +00:00
Melanie Thielker 32d4e13daa Update CONTRIBUTORS 2008-10-26 23:24:20 +00:00
Melanie Thielker cc48110a03 Mantis #2428
Thank you, miceakitsune, for a patch that makes terraforming tools usable again
2008-10-26 23:09:00 +00:00
Melanie Thielker f7e44250bf Committing a small fix for EventData along with more plumbing work 2008-10-26 19:32:41 +00:00
Charles Krinke ba79c26d2d Thank you kindly, Idb for a patch that solves:
The following should silently fail when attached,
llBreakAllLinks, llBreakLink, llCreateLink.
The following should be restricted to avatars in the same sim,
llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList.
Comment added to the following unimplemented functions,
llGetAgentLanguage, llGetAnimation.
2008-10-26 18:26:56 +00:00
Charles Krinke b552e8ebe3 Thank you kindly, Idb for a patch that solves:
llGetBoundingBox is completely unimplemented. The attached 
patch contains a partial implementation for single prim 
objects and standing, flying and ground sitting avatars. 
In the case of an avatar sat on an object or multi-prim 
objects only the bounding box of the root prim is returned.
llRezObject and llRezAtRoot ignored any velocity parameter. 
The attached patch makes use of it if it is not a zero vector.
2008-10-26 17:09:26 +00:00
Charles Krinke 2462108bfb Thank you kindly, Ewe Loon for a patch that solves:
m_ScriptDelayFactor and m_ScriptDistanceFactor are 
being read from XEngine settings not the settings 
for the scriptengine being used
2008-10-26 17:01:15 +00:00
Melanie Thielker c25f3ced04 Disable terrain brush test until someone with terrain-fu can look
at it and determine the new test parameters needed for the terrain
brush with strength support
2008-10-25 14:47:09 +00:00
Charles Krinke 4e14aa44c7 Thank you kindly, Tglion for a patch that:
Support of strength-slider in latest sl-client (1.21.6)
Added a patch, which includes the support of strength-slider 
in latest sl-client (1.21.6) for Raise- and LowerSphere.
2008-10-25 14:07:35 +00:00
Melanie Thielker c49e1b8fb6 A few more bots to yesterday's plumbing: change instant message method
signature
2008-10-25 13:53:17 +00:00
Homer Horwitz 5e6954dfe6 Fixed the cause of a hidden Exception which prevented BaseHttpServer to answer
when a non-existing XmlRpc method was called. Now, it will correctly respond
with a faultCode/faultMessage.
2008-10-25 13:45:26 +00:00
Melanie Thielker dc1214e46f Make ScenePresence.Close public to allow subclassing of SceneComms 2008-10-25 13:44:26 +00:00
Melanie Thielker 26643c4a9d More plumbing and some wires 2008-10-25 01:42:43 +00:00
Melanie Thielker f85be9b39a Fix a leak in the plumbing 2008-10-24 23:55:28 +00:00
Dahlia Trimble 3447bed8be Add end faces when radius setting is non-zero 2008-10-24 23:37:09 +00:00
Melanie Thielker 64f9f03e9a Plumb some more 2008-10-24 23:04:55 +00:00
Justin Clarke Casey c519b80680 * minor: eliminate some mono compiler warnings 2008-10-24 21:40:05 +00:00
Justin Clarke Casey 7b224677c1 * Stop passing in unnecessary pameters to CreateNewCircuit 2008-10-24 21:34:18 +00:00
Justin Clarke Casey dc6724ddde * minor: Remove now unused startpos method 2008-10-24 21:26:59 +00:00
Justin Clarke Casey 3340a579e7 * Stop creating a circuit if the client fails authentication (i.e. the region server wasn't told that it was coming)
* This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet
* I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login)
* Also added more to the unit test to ensure this doesn't regress
2008-10-24 21:22:54 +00:00
Dahlia Trimble 71660003de un-double-flipped some double-flipped normals in circular path prim end caps 2008-10-24 20:04:34 +00:00
Justin Clarke Casey 91c2e53277 * Change AddClient test such that we now successfully authenticate
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
2008-10-24 19:40:45 +00:00
Justin Clarke Casey 9fa7264c73 * minor: refactor out AddUser test setup to common method 2008-10-24 19:10:25 +00:00
Melanie Thielker a9b1119e49 Remove a debug output dump 2008-10-24 15:04:35 +00:00
Melanie Thielker 6775b7d02d Lotsa plumming :) 2008-10-24 14:53:13 +00:00
Dahlia Trimble a11fa9055a Fixed a floating point error accumulation that was causing missing end faces on some twisted prims 2008-10-24 05:31:43 +00:00
Justin Clarke Casey 369aa8f46b * minor: Remove unused public PacketServer variable.
* If this was important to you please reinsert and we can put it in a recognized interface.
2008-10-23 20:10:19 +00:00
Justin Clarke Casey 5c2d400235 * Apply http://opensimulator.org/mantis/view.php?id=2459
* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY.
* Thanks nlin
2008-10-23 20:06:23 +00:00
Justin Clarke Casey c379c66c7c * Reenable assert for the add circuit test
* This checks that a client circuit is established when the udp server is given a use client circuit code packet
* And checks that other circuit codes do not exist
2008-10-23 19:51:10 +00:00
Justin Clarke Casey 6101202403 * Revert to executing existing setup if an added circuit did not already exist
* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on.  If you are having udp session problems this bug fix may help 
(though no guarantees).
2008-10-23 19:25:40 +00:00