Commit Graph

15028 Commits (40a78db1828cfd9b159cfc0f0fc64409aa2d1489)

Author SHA1 Message Date
Justin Clark-Casey (justincc) de20f0603f Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit.  It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Diva Canto 7819b4a794 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-16 17:15:12 -07:00
Diva Canto 409738726d Added a couple of guards and warnings to the MapImage/MapImageServiceModule. 2011-06-16 17:14:41 -07:00
Mic Bowman ad84728aba Add localID to physical object creation functions. 2011-06-15 11:31:32 -07:00
Mic Bowman 29da57e380 Add the PhysActor to the correct SOP when duplicating a physical
prim. Thanks, MisterBlue
2011-06-15 11:26:45 -07:00
Mic Bowman 289c8fe1bc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-15 11:24:29 -07:00
Mic Bowman 7a4fbdac7c Added an expiring cache for region information to the
RemoteGridService connector. Timeout is currently set at five
minutes. Negative results are not cached.

The result is that operations like send an instant message do
not have to go through the grid service every time.
2011-06-15 11:22:51 -07:00
Diva Canto 5b7ab50319 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-15 11:11:54 -07:00
Diva Canto bbe489e64a Added missing config var for map image service. 2011-06-15 11:11:14 -07:00
Justin Clark-Casey (justincc) 603dbea190 tweak messages. Make verbose inventory item save message give the item name as well as item id and asset id 2011-06-14 00:51:18 +01:00
Diva Canto 822b9e085f Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on the contents of the response.
Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
2011-06-13 10:21:29 -07:00
Diva Canto c62ccc75a1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-13 09:14:17 -07:00
Diva Canto ecb28ae130 V2 map now working in grids too. WARNING: A few visible configuration variables added in order for this to work. See .ini.example changes 2011-06-13 09:13:44 -07:00
Diva Canto ab11835aeb Same processing of the "/" in the MapImageService Cap as the one in the login service. 2011-06-13 07:59:28 -07:00
Diva Canto 0e4db3ca39 Added experimental new capability URL called MapImageService meant to work with Kokua viewer if devs are willing to do it. 2011-06-13 07:56:52 -07:00
Michael Cerquoni aka Nebadon Izumi dc978d02a7 match water color for warp3d map tiler and adjust lighting 2011-06-13 12:37:43 +01:00
Diva Canto 4b9de140ab Add credit and link to SimianGrid project. Thanks, guys! 2011-06-12 22:25:30 -07:00
Diva Canto 95e050130c People are bound to forget the '/' at the end of MapTileURL, so let's correct that from the inside. 2011-06-12 22:10:16 -07:00
Diva Canto 2e77518c6d bit depth: 24!!! begeez! -- zoom levels work now. 2011-06-12 21:51:26 -07:00
Diva Canto 07d7c1cd2d Trailing / in MapTileURL must be there! 2011-06-12 18:29:44 -07:00
Diva Canto 78c16da544 A few bug fixes on map V2. Zoom level weirdness still there. 2011-06-12 17:05:45 -07:00
Diva Canto fd57c91b4a First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. 2011-06-12 15:37:42 -07:00
Diva Canto 06e254c392 A few more cleanups on the way to close http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array. 2011-06-11 17:48:19 -07:00
Diva Canto e1ca77a0db Only send AgentOnline to the client if the friendsOnline list has elements. Also, increased the timeout on UserAgentServiceConnector, StatusNotification again. 2011-06-11 17:22:35 -07:00
Diva Canto d992779397 Switched order of SQL statements in Friends migration -- resulted in the wrong key 2011-06-11 09:36:57 -07:00
Diva Canto e07d71d298 Added a Sleep in between each site call, to slow the xml-rpc requests down. 2011-06-10 21:17:34 -07:00
Diva Canto 5f311c91c7 More tweaking on the UserAgentServiceConnector: add constructor that does not do DNS lookup, and use that for friends notification. 2011-06-10 21:07:50 -07:00
Diva Canto 0ae022d688 Decreased timeout of HG StatusNotification to 4secs. http://opensimulator.org/mantis/view.php?id=5516 2011-06-10 20:59:57 -07:00
Diva Canto 487cb51f69 3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. 2011-06-10 17:22:17 -07:00
Justin Clark-Casey (justincc) 9a62bfab0e If the flotsam asset cache console command "fcache clear" is specified on its own, clear both memory and file caches 2011-06-11 00:50:20 +01:00
Justin Clark-Casey (justincc) 39e878eb8f Align CenomeCache.ini.example values with CenomeCache defaults. 2011-06-11 00:35:31 +01:00
Justin Clark-Casey (justincc) c7cef650db Make it clear that WaitOnInprogressTimeout is currently a dead setting in FlotsamCache.ini.example 2011-06-11 00:10:40 +01:00
Justin Clark-Casey (justincc) b13b54c526 Make the internal flotsam asset cache defaults match config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file.  This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
2011-06-11 00:04:21 +01:00
Justin Clark-Casey (justincc) fc7e17baf7 When serializing objects, stop accidentally using the green text colour value for alpha
This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10 21:49:25 +01:00
Makopoppo c7bdb66a1f Added missing "Old Guids=true" to ConnectionString 2011-06-10 21:10:37 +01:00
Oren Hurvitz 804fe2d9b0 Save the sun's position in OARs 2011-06-10 20:55:58 +01:00
Justin Clark-Casey (justincc) 08db3c5a8e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-10 20:42:15 +01:00
Justin Clark-Casey (justincc) b5518dc906 minor: Add some commented out destructor logging messages for potential future use.
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10 20:40:14 +01:00
Diva Canto eeac2275c9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-10 09:17:06 -07:00
Diva Canto 98d1e7768a New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing. 2011-06-10 09:16:43 -07:00
dahlia 387b228d68 partial update for new mesh asset format - handle both old and new formats for physics mesh 2011-06-10 00:38:38 -07:00
Justin Clark-Casey (justincc) 9149ef6c89 For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDB
Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1.  This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
2011-06-10 02:33:50 +01:00
Justin Clark-Casey (justincc) d780500c58 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-10 02:29:30 +01:00
Justin Clark-Casey (justincc) 2bc8dcfdbd minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked 2011-06-10 02:27:45 +01:00
Diva Canto 8d3a8a0a81 The map breakage is actually at 2048! 2011-06-09 16:51:47 -07:00
Diva Canto e3e1f6308d Change the name of the newest command to "show names" so that it doesn't conflict with the existing "show users" 2011-06-09 16:11:47 -07:00
Diva Canto 4cf60c5d9d Removing special casing on failures. This may also fix reports of this issue:
22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object   at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
2011-06-08 19:51:48 -07:00
Diva Canto 49e4e53928 Consistency fix on the last commit. 2011-06-08 16:41:58 -07:00
Diva Canto 2a46f756d6 Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again. 2011-06-08 16:38:25 -07:00
Diva Canto 1bd712c541 Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to prefer the color blue, and I have given up trying to make things work above 4096.
Revert "Improved reuse on the WorldMap/WorldMapModule.cs"

This reverts commit d473d9975e.
2011-06-08 16:12:47 -07:00