Melanie
b3e99a4d48
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
2012-11-08 04:51:00 +00:00
Robert Adams
6df9d40d99
BulletSim: update the DLLs and SOs
2012-11-06 18:17:00 -08:00
Melanie
c623e35805
Merge branch 'master' into careminster
2012-11-04 22:44:42 +00:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Melanie
d0473b73da
Merge branch 'master' into careminster
2012-11-03 15:38:47 +00:00
Diva Canto
7412795a0b
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.
2012-11-02 08:05:56 -07:00
Justin Clark-Casey (justincc)
ce7beb6f20
Add [AssetService] AllowRemoteDeleteAllTypes (default false).
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This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-02 01:41:38 +00:00
Melanie
e7a6328ea4
Merge branch 'master' into careminster
2012-11-01 15:52:32 +00:00
Justin Clark-Casey (justincc)
ccb17eab71
Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
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This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
2012-11-01 03:31:30 +00:00
Melanie
48569e856a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
SignpostMarv
a09cba6da3
refactoring to use assembly:classname style of configuration
2012-10-29 23:39:01 +00:00
SignpostMarv
a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29 23:39:01 +00:00
SignpostMarv
e0b5a3cd90
tweaking configuration logic so that the INonSharedRegionModule will load by default
2012-10-29 23:39:01 +00:00
Melanie
26cc57b6ca
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
Oren Hurvitz
424f68b64b
Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml
2012-10-25 23:30:48 +01:00
Robert Adams
de47646c3d
BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event.
2012-10-23 17:34:14 -07:00
Melanie
6ad8d3c43f
Merge branch 'master' into careminster
2012-10-20 02:33:24 +01:00
Justin Clark-Casey (justincc)
cd3762ca9f
Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.
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This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-20 01:26:04 +01:00
Robert Adams
45df324ab3
Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-19 15:47:51 -07:00
Melanie
ad60a29c93
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-10-17 00:03:02 +01:00
Justin Clark-Casey (justincc)
fc861c7904
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
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Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Robert Adams
b63134764f
BulletSim: update the DLLs and SOs
2012-10-11 14:01:35 -07:00
Diva Canto
311a03befa
Updated Robust.HG.ini.example. Thanks Austin Tate.
2012-10-11 13:57:29 -07:00
teravus
7e90ea3551
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
2012-10-09 10:41:16 -04:00
teravus
764270a0d8
Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
2012-10-09 09:26:11 -04:00
Melanie
839aa57b42
Update the example
2012-10-08 18:01:56 +01:00
Melanie
f7df68d922
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
Mic Bowman
d98af79f77
Make the asset retrieval concurrency a config switch. The current value
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of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
Melanie
8a552ac907
Merge branch 'master' into careminster
2012-10-03 17:40:13 +01:00
Robert Adams
a5b8359b8e
BulletSim: fix crash on load that showed up on 32bit Linux.
2012-10-02 17:04:33 -07:00
Melanie
944b1ed237
Merge branch 'avination' into careminster
2012-09-29 21:47:08 +01:00
Melanie
71dd55a1ce
Merge branch 'master' into careminster
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Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Robert Adams
7f96bb601a
BulletSim: update SOs and DLLs
2012-09-28 12:51:47 -07:00
Robert Adams
735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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Rearrangement and cleanup of shape collection code. Much more readable.
Enabling and use of collision filters and masks.
Addition of ID to body creation BulletSimAPI calls so always set in
shape for collision reporting.
Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder
from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE
which makes volume detect fail.
2012-09-27 22:01:42 -07:00
Justin Clark-Casey (justincc)
d26fbf727a
Comment out unused RestPlugins text in OpenSimDefaults.ini
2012-09-28 02:19:15 +01:00
Diva Canto
6511c3b5c6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-27 16:43:38 -07:00
Diva Canto
7a50705188
Removed the bits about the TOSModule. That module doesn't go into core. WARNING: migration on GridUser withdrawn too, but left the migration number there.
2012-09-27 16:43:18 -07:00
Melanie
285039949c
Update the Http server with a few additional properties. Adapt the test
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server code to match.
2012-09-27 18:27:49 +01:00
Melanie
637f5440fe
Merge commit '3c77b8f463a852aecf3cb29fe4e5f4614f474dbf' into careminster
2012-09-27 15:46:35 +01:00
BlueWall
1efa87ba38
Format OpenSim.ini.example
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Make lines fint in 80x24 terminal for easier reading
2012-09-27 15:27:39 +01:00
Justin Clark-Casey (justincc)
2bf42f30af
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
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This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Diva Canto
3c77b8f463
Use GridUser properly for foreign users.
2012-09-26 12:40:41 -07:00
Diva Canto
7d2cd0d935
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 20:04:10 -07:00
Diva Canto
ae58cf4224
TOS module. WARNING: migration in GridUser table.
2012-09-25 20:03:49 -07:00
BlueWall
3c2fb77133
Format OpenSim.ini.example
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Make lines fint in 80x24 terminal for easier reading
2012-09-25 18:13:32 -04:00
Melanie
bbaf2c5a80
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-24 20:14:00 +01:00
Diva Canto
fb6d6e5cca
HG 2.0: User Agent Service now can also control where the local users can go. Domain-name and user-level based. \o/
2012-09-22 11:11:48 -07:00
Diva Canto
48f4b32d7f
More HG 2.0: access control at the Gatekeeper. \o/
2012-09-21 21:03:14 -07:00
Diva Canto
b542622b3a
HG 2.0: added asset import/export policies at the sim too.
2012-09-21 07:44:18 -07:00