Oren Hurvitz
46c2791fe2
In the offline message table, store the sender.
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This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
2014-01-16 00:16:33 +00:00
Oren Hurvitz
21bc799a17
Fixed offline IM
2014-01-16 00:10:10 +00:00
Justin Clark-Casey (justincc)
e99a7d879e
Remove old IInterRegionComms and references. This hasn't been used since 2009 and was superseded by ISimulationService
2014-01-16 00:05:04 +00:00
Justin Clark-Casey (justincc)
797684115c
minor: Add David Rowe to ctrlaltdavid handle by request
2014-01-14 01:16:04 +00:00
Oren Hurvitz
bc0ff5e7d4
Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.
2014-01-11 00:54:41 +00:00
Justin Clark-Casey (justincc)
70dd4cf152
In library inventory, correct asset id for llSay example script
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From http://opensimulator.org/mantis/view.php?id=6917
Thanks to FreakyTech for this spot.
2014-01-10 20:51:28 +00:00
Justin Clark-Casey (justincc)
8c6b9ef865
minor: Add ctrlaltdavid to contributors list
2014-01-10 20:45:05 +00:00
David Rowe
08f2fc63cd
Fixed llTextBox error message text
2014-01-10 20:43:24 +00:00
Melanie
9050c152b4
Dynamically adjust to the number of visual params sent.
2014-01-10 20:31:52 +00:00
Oren Hurvitz
da47bcae3e
When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate
2014-01-10 20:24:11 +00:00
Oren Hurvitz
88f01a4130
When creating a coalesced object, set its permissions to the lowest-common-denominator of all the sub-objects
2014-01-10 20:01:08 +00:00
Oren Hurvitz
a94e1e0e08
When creating a coalesced object, set its Creator ID if all the objects have the same creator
2014-01-10 19:54:17 +00:00
Oren Hurvitz
91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
2014-01-10 19:50:03 +00:00
Oren Hurvitz
13f31fdf85
Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
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Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
2014-01-10 19:37:59 +00:00
Justin Clark-Casey (justincc)
0155d42b80
If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
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Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Justin Clark-Casey (justincc)
2f94165dcc
Add lsl arg syntax checking for control event
2013-12-21 01:00:50 +00:00
Justin Clark-Casey (justincc)
f1cd813a29
refactor: rename internal lsl parser VectorDeclaration -> VecDeclaration for consistency
2013-12-21 00:49:01 +00:00
Justin Clark-Casey (justincc)
871ac5b16c
Add arg checking for at_target lsl event
2013-12-21 00:46:34 +00:00
Justin Clark-Casey (justincc)
a5e4780547
Add lsl event arg checking for at_rot_target
2013-12-21 00:37:56 +00:00
Justin Clark-Casey (justincc)
b757ab2586
Add lsl event argument checking for attach and on_rez
2013-12-21 00:08:36 +00:00
Justin Clark-Casey (justincc)
e298bf41ff
Add missing viewer param elements for butt and breast physics.
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Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces
Thanks cinderblocks!
2013-12-19 01:24:36 +00:00
Justin Clark-Casey (justincc)
a5ca15c428
Create regression test TestSendAgentGroupDataUpdate() for groups agent data sending
2013-12-18 23:35:38 +00:00
Justin Clark-Casey (justincc)
51da52f904
Extend TestLlGetNotecardLine() regression test to contain chars that are two bytes in utf8
2013-12-14 02:48:29 +00:00
Kevin Cozens
957449e62c
ParseNotecardToList() returned data past end of notecard text (mantis #6881 ).
2013-12-14 02:25:28 +00:00
Justin Clark-Casey (justincc)
e7a294e739
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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As per Oren's suggestion.
2013-12-14 01:48:03 +00:00
Justin Clark-Casey (justincc)
996a6c2eea
After previous discussion, put eye-catcher 'SCRIPT READY' messages to console rather than log as warning
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The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
2013-12-14 01:34:28 +00:00
Eva Comaroski
63ccc3dbf5
Convert if-blocks to return statements in small functions such as GetStartParameter().
2013-12-14 01:20:24 +00:00
Justin Clark-Casey (justincc)
d656ec2a07
Make WindParamSet success a console message rather than a log message.
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This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
2013-12-14 01:07:37 +00:00
Justin Clark-Casey (justincc)
5ddd818238
minor: Make wind console commands print out to console rather than log
2013-12-14 00:50:06 +00:00
dahlia
0875050161
Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
2013-12-10 13:57:18 -08:00
dahlia
8f221a3077
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-12-06 16:25:26 -08:00
dahlia
c0380d1bfe
apparently mono DeflateStream has no CopyTo method =(
2013-12-06 16:24:44 -08:00
Diva Canto
5047bd7b44
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-12-06 16:02:03 -08:00
Diva Canto
4058e5f709
Fixed misleading comment
2013-12-06 16:01:29 -08:00
dahlia
aba2a44453
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-12-06 15:58:51 -08:00
dahlia
1496de7ce9
use System.IO.Compression.DeflateStream for mesh decompression in an attempt to reduce mesh asset decoding failures
2013-12-06 15:58:19 -08:00
BlueWall
1842388bb4
Add support for user preferences (im via email)
2013-12-06 02:52:13 -05:00
BlueWall
04f8fc1ce9
Adding profile partners fix to SQLite and PgSQL drivers
2013-12-05 20:25:28 -05:00
BlueWall
823a175f07
Stop writing partner id to record when updating profile data. This should be changed only by admin in backend.
2013-12-05 20:06:04 -05:00
Fernando Oliveira
9b76a46df0
Reversing back to the row["ColumnName"] case field name. http://opensimulator.org/mantis/view.php?id=6868
2013-12-06 00:41:02 +00:00
Justin Clark-Casey (justincc)
bb4f4d9480
minor: Use enums for setting inv/asset types on data upload rather than magic numbers
2013-12-06 00:38:18 +00:00
Justin Clark-Casey (justincc)
16aaba77d4
Properly set InventoryType.Snapshot when a snapshot is uploaded
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Resolves http://opensimulator.org/mantis/view.php?id=6857
This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-06 00:30:44 +00:00
Justin Clark-Casey (justincc)
17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
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It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Justin Clark-Casey (justincc)
62a2d7836f
Ignore X and Y body rotations when sent by mouse look.
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Fixes http://opensimulator.org/mantis/view.php?id=3274
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix
2013-12-03 02:27:40 +00:00
Justin Clark-Casey (justincc)
8ebad90800
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number
2013-11-30 01:56:46 +00:00
Justin Clark-Casey (justincc)
96018afab4
Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset
2013-11-30 01:52:45 +00:00
Justin Clark-Casey (justincc)
4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
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AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-11-30 01:44:30 +00:00
Justin Clark-Casey (justincc)
4bd4f1cd83
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte
2013-11-30 01:14:12 +00:00
Justin Clark-Casey (justincc)
8b3a4367ea
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc)
5f0e763062
Remove unused sp.ParentPosition, which has not been used for some time
2013-11-29 02:48:59 +00:00