Commit Graph

22106 Commits (4be35df5fa1f1ba364ac45ae8b2585319dfbdbae)

Author SHA1 Message Date
Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
2012-11-22 14:45:41 +00:00
Melanie 3c1a58c67a Merge branch 'master' into careminster 2012-11-22 13:37:27 +00:00
Melanie c3e1701d43 Merge branch 'avination' into careminster 2012-11-22 13:33:34 +00:00
teravus 98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. 2012-11-22 08:13:35 -05:00
Justin Clark-Casey (justincc) 3ce00e97cc Factor out command script code.
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22 05:57:20 +00:00
Justin Clark-Casey (justincc) 9fcf3f1a3f Make "config show/set/get/save" console commands available on all servers 2012-11-22 05:48:41 +00:00
Justin Clark-Casey (justincc) 8269d2b893 Factor out common pid file creation and removal code.
Log path at which pid file is created or reason for failure to create.
2012-11-22 05:14:43 +00:00
Justin Clark-Casey (justincc) 42e87a6582 Add "get log level" command - this returns the current server session console logging level.
This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-22 04:57:45 +00:00
Justin Clark-Casey (justincc) 34ff96a119 Remove unused BaseOpenSimServer.ShowHelp() 2012-11-22 04:52:29 +00:00
Justin Clark-Casey (justincc) 4c4379b50f Make "set log level" command available across all servers 2012-11-22 04:50:09 +00:00
Justin Clark-Casey (justincc) 45d1e6ab09 Make "show info" command available across all servers
This helpfully lists version information, startup location and console log level
2012-11-22 04:45:53 +00:00
Justin Clark-Casey (justincc) cf03d6ea92 Factor out common registration of "show uptime" command 2012-11-22 04:11:03 +00:00
Justin Clark-Casey (justincc) 5c48d7a378 factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
Justin Clark-Casey (justincc) 74a20a62ee refactor: Factor out copy/pasted server uptime report code 2012-11-22 03:43:21 +00:00
Melanie 5f4ac1c5a3 Merge branch 'master' into careminster 2012-11-22 03:40:30 +00:00
Melanie c4c6121752 Merge branch 'master' into careminster 2012-11-22 03:17:33 +00:00
Justin Clark-Casey (justincc) 448811ccdd If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request. 2012-11-22 03:03:37 +00:00
Justin Clark-Casey (justincc) 33a4f07c4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-11-22 03:01:26 +00:00
Robert Adams 56ef180c92 BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed. 2012-11-21 16:44:02 -08:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. 2012-11-21 16:43:45 -08:00
Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 2012-11-21 16:43:37 -08:00
Robert Adams 2dc7e9d3fa BulletSim: fix line endings to be all Linux style (windows style keeps creeping in) 2012-11-21 16:43:29 -08:00
Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. 2012-11-21 16:43:21 -08:00
Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. 2012-11-21 16:43:14 -08:00
Robert Adams 8dd5813889 BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars. 2012-11-21 16:43:06 -08:00
Robert Adams 65e55ada87 BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same. 2012-11-21 16:42:58 -08:00
Robert Adams d6db0d5740 BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum. 2012-11-21 16:42:50 -08:00
Robert Adams 4d29488216 BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating). 2012-11-21 16:42:42 -08:00
Robert Adams 2f5fe4b88e BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403). 2012-11-21 16:42:34 -08:00
Justin Clark-Casey (justincc) bac8ac32da Add regression test for a good request made to the asset service post handler.
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-21 23:42:34 +00:00
Melanie 45eedb635a Merge branch 'master' into careminster 2012-11-20 20:25:15 +00:00
Justin Clark-Casey (justincc) f656adee31 If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20 10:22:49 +00:00
Justin Clark-Casey (justincc) ea65a64f7b refactor: Move common presence connector code into BasePresenceServiceConnector 2012-11-20 10:11:57 +00:00
Justin Clark-Casey (justincc) 5aec4f6dd0 Add Iain Oliver to CONTRIBUTORS.txt 2012-11-20 05:15:04 +00:00
Justin Clark-Casey (justincc) 597a101b9f Minor formatting for 0962a35d and a few one-line comments as to why that code is there 2012-11-20 05:09:44 +00:00
Iain Oliver 0962a35d2f Fix movetotarget on mega regions. 2012-11-20 04:54:13 +00:00
Justin Clark-Casey (justincc) dc5711ad62 minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body. 2012-11-20 04:10:03 +00:00
BlueWall 665f79e15c Expose configuration options for the XmlRpcGridRouter
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-19 21:51:37 -05:00
Melanie decc5318a7 Merge branch 'avination' into careminster 2012-11-20 01:21:15 +00:00
Melanie a84b9b6b40 Merge commit 'e9153e1d1aae50024d8cd05fe14a9bce34343a0e' into careminster 2012-11-20 01:21:02 +00:00
Melanie ccc81183b0 Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
2012-11-20 01:20:59 +00:00
Melanie 0bf66434bc Merge branch 'teravuswork' into avination 2012-11-20 00:48:13 +01:00
Melanie 9f2d232c71 Merge branch 'master' into careminster 2012-11-19 22:53:03 +00:00
Robert Adams 6c961d8add BulletSim: Use base class constructors for initialization of BSShape and other classes. 2012-11-18 22:58:36 -08:00
Robert Adams 22be36be69 BulletSim: fix the problem with flying being disabled when crossing region boundries. 2012-11-18 22:57:26 -08:00
Robert Adams 079a1e704f BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code. 2012-11-18 18:17:30 -08:00
teravus 5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler.
* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie 7ad082f7c3 Merge branch 'avination' into careminster 2012-11-17 02:58:14 +00:00
Melanie e4659a83f1 Merge branch 'master' into careminster 2012-11-17 02:03:24 +00:00