teravus
ce4b09cf63
Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
2013-01-01 00:59:30 -05:00
teravus
2805ec6466
* Fixed a bug that replayed old cached appearance when changing outfits
...
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
teravus
6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-29 08:53:58 -05:00
Melanie
2313a86e32
Merge branch 'ubitwork' into avination
2012-12-22 01:04:49 +01:00
teravus
77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
2012-12-21 19:12:30 -05:00
teravus
f9051c22d8
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni.
2012-12-19 22:14:20 -05:00
teravus
c648325d7c
Merge branch 'avination' of careminster:/var/git/careminster into teravuswork
2012-12-19 11:53:26 -05:00
Melanie
d1dd5a8ba9
Add the interfaces for the new Avination baked texture cache service
2012-12-19 13:04:41 +01:00
UbitUmarov
f185239fc3
Merge branch 'avination' into ubitwork
2012-12-18 10:05:43 +00:00
Melanie
861477d85e
Fix locking for good
2012-12-18 09:32:05 +01:00
UbitUmarov
72c7f4b2eb
Merge branch 'avination' into ubitwork
2012-12-18 02:15:35 +00:00
UbitUmarov
ed9cb18cf0
missing file
2012-12-18 00:54:40 +00:00
UbitUmarov
f87af983f3
fix
2012-12-18 00:50:36 +00:00
UbitUmarov
9089bc7e37
some clean up/fix
2012-12-17 22:11:29 +00:00
UbitUmarov
9d1a6558d9
*TESTP unscripted sit: missing files
2012-12-17 01:43:16 +00:00
UbitUmarov
d003aa2e7b
* TEST * unscripted sit
2012-12-17 01:40:48 +00:00
Melanie
51354bad48
Merge branch 'ubitwork' into avination
2012-12-17 02:01:47 +01:00
Melanie
a5781ea9fc
Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie
7d8c2b342c
Fix locking objects
2012-12-16 02:05:01 +01:00
teravus
d2695cb3f7
* Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts.
2012-12-15 16:26:03 -05:00
Melanie
1d713bcdb8
Merge branch 'ubitwork' into avination
2012-12-14 03:57:31 +01:00
Melanie
7a093df24b
Prevent a failed user relogi from throwing exceptions in poll services
2012-12-14 03:35:55 +01:00
UbitUmarov
5ad424a792
right fix this time ??
2012-12-13 07:48:29 +00:00
UbitUmarov
94a659a9e0
fix the 'fix'
2012-12-13 07:46:33 +00:00
UbitUmarov
c0368f4143
fix coment out code not in use
2012-12-13 07:39:10 +00:00
UbitUmarov
b3a77c16bd
FIX small avatars movement on terrain. (avatar appearance getting even
...
more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov
20773dcfcc
add a Check method to flotsamAssetCache, so to check if a asset is in
...
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
UbitUmarov
71fc9f29f9
make ubitODE ignore X and Y rotation components on avatar rotations
2012-12-11 22:53:24 +00:00
UbitUmarov
f35e3c6fe0
changes on the fast speed avatars collider, collisions from above, etc
2012-12-11 19:38:44 +00:00
UbitUmarov
04baea2d71
Merge branch 'avination' into ubitwork
2012-12-11 18:02:01 +00:00
UbitUmarov
28ea08c3e2
fix let other phys plugins work.. broken when added feetOffset
2012-12-11 17:14:32 +00:00
UbitUmarov
9a253c7c04
missing files remove some warnings...
2012-12-11 04:49:14 +00:00
UbitUmarov
420015b7d0
missing file
2012-12-11 04:47:40 +00:00
UbitUmarov
80639ace95
a few more changes on avatar collider
2012-12-11 04:36:27 +00:00
UbitUmarov
c6430b14db
typo fix
2012-12-10 11:25:30 +00:00
Melanie
8e6bc55470
Check database for root prim IDs only to try and get a handle on prim loss
...
once and for all.
2012-12-09 23:25:07 +01:00
UbitUmarov
ecdd0e225f
add velocityinterpolator packets handling but actually do nothing, since
...
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
teravus
6c1a852137
* This is a better way to do the last commit.
2012-12-08 00:05:12 -05:00
teravus
0e2b717b4d
* Should promote faster self appearance.
2012-12-07 20:15:32 -05:00
UbitUmarov
c73c2fb070
add some default size setting and checks
2012-12-07 21:53:33 +00:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
...
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov
2ea0dc55d7
create a new ode character also with the new information
2012-12-07 20:06:35 +00:00
UbitUmarov
b2f3516b68
calculate avatar size on tps
2012-12-07 17:28:07 +00:00
UbitUmarov
d2499c4c31
*TEST* Use new avatar size in ubitODE.
2012-12-07 15:54:46 +00:00
UbitUmarov
1eddc4a9da
fix regression
2012-12-07 14:01:22 +00:00
UbitUmarov
135e0ea853
*TEST* add some avatar skeleton information and use it to calculate avatar
...
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
UbitUmarov
de3180a63e
avatar collision plane send to viewer is only relative to feet. change
...
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
UbitUmarov
b6d29aa124
move characters (avatars) to own collision space, also fixing a problem
...
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
UbitUmarov
fc1be7e41f
raise standing avatar a bit to reduce knees bending on some collisions.
...
reduce head size a bit
2012-12-04 01:54:37 +00:00
Melanie
b7c3a4fa7f
Merge branch 'avination' into ubitwork
2012-12-03 19:46:16 +01:00