Melanie Thielker
556d95ef05
Revert "Allow OSSL scripts to softfail"
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This reverts commit e5244fe708
.
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2017-01-07 23:36:07 +00:00
Melanie Thielker
f457925f80
Fix a compile issue and reintroduce the "GOD" script option
2017-01-07 23:12:51 +00:00
Melanie Thielker
c9736755d8
Merge branch 'master' of opensimulator.org:/var/git/opensim
2017-01-07 22:54:24 +00:00
Melanie Thielker
e5244fe708
Allow OSSL scripts to softfail
2017-01-07 22:53:46 +00:00
UbitUmarov
2d0860ac51
rename OSSL enable option GOD as ACTIVE_GOD so its use is more clear
2017-01-07 22:51:56 +00:00
UbitUmarov
e2167716aa
change OSSL enable option GOD to use IsGod, so it means a active god, as my original idea
2017-01-07 21:44:01 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Melanie Thielker
ba1ca67afe
Re-add GRID_GOD because in some cases an "employee-only" level is simply needed
2016-12-23 19:48:03 +00:00
UbitUmarov
0887be3c12
replace the (hidden) GRID_GOD by a more usefull GOD so includes all types. This needs to be changed to current effective godlevel check (sp.GodLevel) when that is fixed. Automatic god powers need be (optionaly) removed
2016-12-23 03:42:50 +00:00
Melanie Thielker
2bfbd6ef2e
Change GRID_GOD script permission to do what it says on the tin.
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Suggested by Mandarinka
2016-12-21 20:56:28 +00:00
Melanie Thielker
7286b27ff9
Add GRID_GOD to the list of values allowed for enabling OSSL functions
2016-12-21 14:35:34 +00:00
UbitUmarov
3056926403
dont self osDie attachments
2016-12-14 16:31:39 +00:00
UbitUmarov
553b326fb2
restrict osDie to objects rezzed by the script object group and a few more changes
2016-12-14 16:08:25 +00:00
Jeff Kelley
95d6396300
Add osDie(key)
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 15:14:22 +00:00
UbitUmarov
1ffc81c869
also reduce check threat level of osNpcSetProfileAbout to Low; update osslEnable.ini
2016-12-14 01:31:16 +00:00
UbitUmarov
1c08b3d8f9
also fox chekc threat level on osNpcSetProfileAbout
2016-12-14 01:16:21 +00:00
Melanie Thielker
a75c16e1bf
Fox threat level line on SetProfileImage. It is ALWAYS the name of the function!
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Low is justified because setting an image requires having a NPC in the
first place....
2016-12-14 01:00:48 +00:00
Mandarinka Tasty
ec883d0f15
New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 00:24:52 +00:00
UbitUmarov
d4e285b1a1
add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights
2016-12-06 17:05:02 +00:00
UbitUmarov
51104be6d4
remove SOG.FromPartID from main code and flag it obsolete
2016-12-04 17:56:47 +00:00
UbitUmarov
019910afbd
don't go seach for info we already have at hand.. and there is no region height on osGetRegionSize
2016-11-26 03:57:33 +00:00
UbitUmarov
f9b62b5680
work around viewers not suporting large regions on landmark creation. They still may display wrong offset; don't let inventory description be limited by asset description side on a ossl method
2016-11-24 20:53:04 +00:00
UbitUmarov
7201352074
bug fix: add a missing return; add some error messages
2016-09-22 22:08:21 +01:00
UbitUmarov
94e983c95f
mantis 8027: let osMessageAttachments also send to attachments child prims.. also changed its code structure and could not test
2016-09-22 17:05:05 +01:00
UbitUmarov
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28 08:45:09 +01:00
UbitUmarov
78fa544f0d
experimental function. Results still too volatile to be usefull
2016-08-27 19:25:47 +01:00
UbitUmarov
b2386b8d0d
llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume
2016-08-27 16:38:29 +01:00
UbitUmarov
a4caedceae
rename a few things to reduce confusion between regions wold location and grid location (a lot more elsewhere)
2016-07-31 01:56:44 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
4b832f0f8e
add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
2016-07-25 02:05:53 +01:00
UbitUmarov
2bb467e358
add osSetHealth() value from 1 to 100; (mantis 7973)
2016-07-24 16:31:29 +01:00
UbitUmarov
ac72598c6b
add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-07-04 08:29:26 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
Melanie Thielker
48915377a6
Correct spelling and grammar, thanks Mata Hari
2016-05-30 19:04:19 +02:00
Mandarinka Tasty
77af32cdbf
Enhancement of osRegionRestart
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-05-30 15:58:39 +02:00
Melanie Thielker
e8b46023e4
Add osRequestURL and osRequestSecureURL with an options list.
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Only currently supported option is "allowXss" which will send the needed
Access-control-allow-origin: * header to allow xss scripting against
the LSL http server.
2016-03-16 20:04:52 +01:00
UbitUmarov
ee15c51ba4
add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2016-01-01 23:41:25 +00:00
UbitUmarov
b7ea5c4967
a few code cosmetic changes
2015-12-25 10:43:51 +00:00
Melanie Thielker
5f18f2ce6a
More EntityTransferContext plumbing
2015-11-01 19:37:14 +01:00
Melanie Thielker
69585a4824
More plumbing of the EntityTransferContext (not yet complete)
2015-11-01 19:11:14 +01:00
UbitUmarov
feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
2015-09-30 02:45:11 +01:00
UbitUmarov
1124d14eb0
remove some restrictions on NPCs creation
2015-09-29 22:15:56 +01:00
UbitUmarov
3e9b326fcc
clean some spacing issues
2015-09-29 21:44:25 +01:00
UbitUmarov
fb69661bb9
... ossl merge issue
2015-09-28 16:40:55 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Melanie
7633ebf36f
Add explicit initialization because mono 3 doesn't like what mono 2 allows
2015-08-19 23:18:40 +02:00
Melanie Thielker
662b59af83
Convert the lsl list type into a struct. EXPERIMENTAL! This may affect
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the llSetPrimitiveParams family of functions adversely. Please test!
2015-08-19 23:14:11 +02:00
Melanie Thielker
c53f732163
Change the IScriptApi back to it's original form, removing XEngine
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specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00
Melanie Thielker
ee7debcca6
Revert "When scripts are sleeping, don't count that as execution time"
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The approach is good but the way it is written breaks the architecture.
Rewrite follows.
This reverts commit a568f06b7f
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2015-08-17 18:11:45 +02:00