Commit Graph

513 Commits (556d95ef0581c01e9018e80cc06f755f288d2bca)

Author SHA1 Message Date
Melanie Thielker 556d95ef05 Revert "Allow OSSL scripts to softfail"
This reverts commit e5244fe708.

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2017-01-07 23:36:07 +00:00
Melanie Thielker f457925f80 Fix a compile issue and reintroduce the "GOD" script option 2017-01-07 23:12:51 +00:00
Melanie Thielker c9736755d8 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-07 22:54:24 +00:00
Melanie Thielker e5244fe708 Allow OSSL scripts to softfail 2017-01-07 22:53:46 +00:00
UbitUmarov 2d0860ac51 rename OSSL enable option GOD as ACTIVE_GOD so its use is more clear 2017-01-07 22:51:56 +00:00
UbitUmarov e2167716aa change OSSL enable option GOD to use IsGod, so it means a active god, as my original idea 2017-01-07 21:44:01 +00:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Melanie Thielker ba1ca67afe Re-add GRID_GOD because in some cases an "employee-only" level is simply needed 2016-12-23 19:48:03 +00:00
UbitUmarov 0887be3c12 replace the (hidden) GRID_GOD by a more usefull GOD so includes all types. This needs to be changed to current effective godlevel check (sp.GodLevel) when that is fixed. Automatic god powers need be (optionaly) removed 2016-12-23 03:42:50 +00:00
Melanie Thielker 2bfbd6ef2e Change GRID_GOD script permission to do what it says on the tin.
Suggested by Mandarinka
2016-12-21 20:56:28 +00:00
Melanie Thielker 7286b27ff9 Add GRID_GOD to the list of values allowed for enabling OSSL functions 2016-12-21 14:35:34 +00:00
UbitUmarov 3056926403 dont self osDie attachments 2016-12-14 16:31:39 +00:00
UbitUmarov 553b326fb2 restrict osDie to objects rezzed by the script object group and a few more changes 2016-12-14 16:08:25 +00:00
Jeff Kelley 95d6396300 Add osDie(key)
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 15:14:22 +00:00
UbitUmarov 1ffc81c869 also reduce check threat level of osNpcSetProfileAbout to Low; update osslEnable.ini 2016-12-14 01:31:16 +00:00
UbitUmarov 1c08b3d8f9 also fox chekc threat level on osNpcSetProfileAbout 2016-12-14 01:16:21 +00:00
Melanie Thielker a75c16e1bf Fox threat level line on SetProfileImage. It is ALWAYS the name of the function!
Low is justified because setting an image requires having a NPC in the
first place....
2016-12-14 01:00:48 +00:00
Mandarinka Tasty ec883d0f15 New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-14 00:24:52 +00:00
UbitUmarov d4e285b1a1 add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights 2016-12-06 17:05:02 +00:00
UbitUmarov 51104be6d4 remove SOG.FromPartID from main code and flag it obsolete 2016-12-04 17:56:47 +00:00
UbitUmarov 019910afbd don't go seach for info we already have at hand.. and there is no region height on osGetRegionSize 2016-11-26 03:57:33 +00:00
UbitUmarov f9b62b5680 work around viewers not suporting large regions on landmark creation. They still may display wrong offset; don't let inventory description be limited by asset description side on a ossl method 2016-11-24 20:53:04 +00:00
UbitUmarov 7201352074 bug fix: add a missing return; add some error messages 2016-09-22 22:08:21 +01:00
UbitUmarov 94e983c95f mantis 8027: let osMessageAttachments also send to attachments child prims.. also changed its code structure and could not test 2016-09-22 17:05:05 +01:00
UbitUmarov ddc2f2ccd3 mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 2016-08-28 08:45:09 +01:00
UbitUmarov 78fa544f0d experimental function. Results still too volatile to be usefull 2016-08-27 19:25:47 +01:00
UbitUmarov b2386b8d0d llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume 2016-08-27 16:38:29 +01:00
UbitUmarov a4caedceae rename a few things to reduce confusion between regions wold location and grid location (a lot more elsewhere) 2016-07-31 01:56:44 +01:00
UbitUmarov ec8101a24a remove references to RegionCombinerModule 2016-07-28 00:34:16 +01:00
UbitUmarov 4b832f0f8e add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested) 2016-07-25 02:05:53 +01:00
UbitUmarov 2bb467e358 add osSetHealth() value from 1 to 100; (mantis 7973) 2016-07-24 16:31:29 +01:00
UbitUmarov ac72598c6b add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value) 2016-07-04 08:29:26 +01:00
UbitUmarov a08c354a07 fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it. 2016-06-28 18:14:30 +01:00
Melanie Thielker 48915377a6 Correct spelling and grammar, thanks Mata Hari 2016-05-30 19:04:19 +02:00
Mandarinka Tasty 77af32cdbf Enhancement of osRegionRestart
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-05-30 15:58:39 +02:00
Melanie Thielker e8b46023e4 Add osRequestURL and osRequestSecureURL with an options list.
Only currently supported option is "allowXss" which will send the needed
Access-control-allow-origin: * header to allow xss scripting against
the LSL http server.
2016-03-16 20:04:52 +01:00
UbitUmarov ee15c51ba4 add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active. 2016-01-01 23:41:25 +00:00
UbitUmarov b7ea5c4967 a few code cosmetic changes 2015-12-25 10:43:51 +00:00
Melanie Thielker 5f18f2ce6a More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
Melanie Thielker 69585a4824 More plumbing of the EntityTransferContext (not yet complete) 2015-11-01 19:11:14 +01:00
UbitUmarov feb78b2910 add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED 2015-09-30 02:45:11 +01:00
UbitUmarov 1124d14eb0 remove some restrictions on NPCs creation 2015-09-29 22:15:56 +01:00
UbitUmarov 3e9b326fcc clean some spacing issues 2015-09-29 21:44:25 +01:00
UbitUmarov fb69661bb9 ... ossl merge issue 2015-09-28 16:40:55 +01:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Melanie 7633ebf36f Add explicit initialization because mono 3 doesn't like what mono 2 allows 2015-08-19 23:18:40 +02:00
Melanie Thielker 662b59af83 Convert the lsl list type into a struct. EXPERIMENTAL! This may affect
the llSetPrimitiveParams family of functions adversely. Please test!
2015-08-19 23:14:11 +02:00
Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00
Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time"
The approach is good but the way it is written breaks the architecture.
Rewrite follows.

This reverts commit a568f06b7f.
2015-08-17 18:11:45 +02:00