MW
5ad6d5a939
First basic test script now works in the jvm scripting engine.
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For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
gareth
950389a263
Added POST handler for /sims/ in the grid server
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Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
lbsa71
8f5919bf63
* nant building again
2007-04-11 07:57:03 +00:00
lbsa71
a7f3cbbfb2
* working towards fixing nant build...
2007-04-11 07:52:36 +00:00
Adam Frisby
d4dd81ada8
Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin
2007-04-11 07:50:21 +00:00
lbsa71
1358538408
* extensions should be lower case part 1
2007-04-11 07:42:25 +00:00
lbsa71
1747d49d71
* built binaries, pdb's and user files should not be under version control.
...
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby
44989288d6
Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
2007-04-11 06:42:07 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
MW
b5494438e5
2007-04-10 11:51:37 +00:00
gareth
ea84e93679
Fixed "teh bug"
2007-04-10 00:43:11 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
lbsa71
ad39897144
* Script prototype
2007-04-03 16:50:17 +00:00
MW
2fd336513e
Brought back in older version of libsecondlife.dll for now.
2007-04-02 09:02:54 +00:00
gareth
0da588ef93
Brought in latest libsl
2007-04-02 08:44:28 +00:00
MW
e4316394c3
Done some fixes to the ODE plugin, but its still not working correctly, believe that the terrain is rotated /placed wrongly.
2007-03-30 15:19:15 +00:00
MW
d14a24d5ca
Started to add a few features to the web front end that should be useful during debugging.
...
First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
lbsa71
9ea0e881a4
* Naaw, -realphysx is too much to ask
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* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
81f01a1296
* vaseline + duct-tape.
2007-03-27 20:19:35 +00:00
lbsa71
002d7dba30
* Fixed yet another project ref fuck-up in Prebuild.
2007-03-27 19:47:23 +00:00
MW
39c7fe5ec7
Added REST-handler interface for the http server and changed the Admin Web front end to one.
2007-03-27 09:35:03 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
MW
42ba071276
Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts.
2007-03-26 16:51:50 +00:00
lbsa71
7f18a96763
* Added Prebuild exe (just delete the old one)
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* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth
cafdc8c8ae
Brought in ODE native binaries
2007-03-26 00:51:11 +00:00
MW
0e6ded8714
Added Fly animation
2007-03-23 18:54:42 +00:00
jmalthus
6c32b2a2cb
Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux
2007-03-22 11:02:28 +00:00
gareth
6990b6cfa3
brought in bin/ from zircon
2007-03-22 10:26:57 +00:00
gareth
c420bc1bf3
removed old trunk bin/
2007-03-22 10:26:38 +00:00
MW
a299fde68c
2007-03-11 16:44:55 +00:00
MW
76569ff4fb
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
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Can now change direction when walking without stopping
Flying works when using the Physx dll
2007-03-10 20:30:25 +00:00
gareth
2159b3079e
fixed last screwup
2007-03-07 19:07:00 +00:00
gareth
b3844c1f73
Deleted old trunk code
2007-03-07 18:48:38 +00:00
jhurliman
0b6f8a02a7
* Updating libsecondlife.dll to the latest version with a working LayerData function
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* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
jhurliman
bb3087224c
Updating to a version of libsecondlife that isn't thousands of years old
2007-03-04 01:33:31 +00:00
gareth
0eabb4b98c
Broken asset code + ObjectUpdate FIXME
2007-03-01 01:38:41 +00:00
gareth
f40845db93
Brought in newer libsl
2007-02-28 22:59:59 +00:00
gareth
09dd4bd683
Brought in code from branches/gareth
2007-02-27 23:00:49 +00:00
gareth
5453580d55
Removed old trunk code
2007-02-27 22:59:35 +00:00
MW
c113086dcd
2007-02-03 19:56:19 +00:00
MW
3a157273da
Added Basic Inventory support
2007-02-03 19:51:52 +00:00
MW
ade41c677f
2007-02-02 17:41:51 +00:00