7b9a50721d 
								
							
								 
							
						 
						
							
							
								
								*  Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion.    The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped.   I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor.   The database never stores the ulong regionhandle...    the prims are loaded by region Guid.   LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched.   Again, thanks LibOMV for the regionhandle code.  
							
							
							
						 
						
							2013-08-01 16:32:36 -05:00  
				
					
						
							
							
								 
						
							
							
								216e785ca9 
								
							
								 
							
						 
						
							
							
								
								Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config  
							
							... 
							
							
							
							This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels. 
							
						 
						
							2013-08-01 21:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								0c4c084bed 
								
							
								 
							
						 
						
							
							
								
								Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.  
							
							... 
							
							
							
							What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data. 
							
						 
						
							2013-08-01 18:12:28 +01:00  
				
					
						
							
							
								 
						
							
							
								932c382737 
								
							
								 
							
						 
						
							
							
								
								Revert "Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."  
							
							... 
							
							
							
							This reverts commit 59b461ac0e 
							
						 
						
							2013-08-01 18:11:50 +01:00  
				
					
						
							
							
								 
						
							
							
								59b461ac0e 
								
							
								 
							
						 
						
							
							
								
								Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.  
							
							
							
						 
						
							2013-08-01 09:27:44 -07:00  
				
					
						
							
							
								 
						
							
							
								9f05a7ac7b 
								
							
								 
							
						 
						
							
							
								
								Include missing reference that probably stops windows build from commit  1299592405 
							
							
							
						 
						
							2013-08-01 00:25:59 +01:00  
				
					
						
							
							
								 
						
							
							
								1299592405 
								
							
								 
							
						 
						
							
							
								
								Experimental comment to eneralize the handling of Linden caps when the  
							
							... 
							
							
							
							cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap. 
							
						 
						
							2013-07-31 15:37:15 -07:00  
				
					
						
							
							
								 
						
							
							
								d82126b651 
								
							
								 
							
						 
						
							
							
								
								Add the Simian service config to the GridCommon example  
							
							
							
						 
						
							2013-07-31 11:42:22 -07:00  
				
					
						
							
							
								 
						
							
							
								48ee440983 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-31 11:31:03 -07:00  
				
					
						
							
							
								 
						
							
							
								64f2dc778a 
								
							
								 
							
						 
						
							
							
								
								A pretty major restructuring of the simian method invocations in order to  
							
							... 
							
							
							
							service access capabilities. In conjunction with the corresponding Simian
updates, this enables explicit per-simulator capability-based access to
grid services. That enables grid owners to add or revoke access to the grid
on a simulator by simulator basis. 
							
						 
						
							2013-07-31 11:27:35 -07:00  
				
					
						
							
							
								 
						
							
							
								ac2ad9690d 
								
							
								 
							
						 
						
							
							
								
								HGWorldMapModule: unregister event on RemoveRegion  
							
							
							
						 
						
							2013-07-31 11:20:27 -07:00  
				
					
						
							
							
								 
						
							
							
								87fcff9fc3 
								
							
								 
							
						 
						
							
							
								
								HGWorldMapModule: check whether it's enabled or not.  
							
							
							
						 
						
							2013-07-31 11:13:55 -07:00  
				
					
						
							
							
								 
						
							
							
								3c540f0d33 
								
							
								 
							
						 
						
							
							
								
								Avoid another null ref opportunity.  
							
							
							
						 
						
							2013-07-30 22:07:33 -07:00  
				
					
						
							
							
								 
						
							
							
								e4ecbc2b10 
								
							
								 
							
						 
						
							
							
								
								Fix null ref.  
							
							
							
						 
						
							2013-07-30 21:38:41 -07:00  
				
					
						
							
							
								 
						
							
							
								fd050fca7c 
								
							
								 
							
						 
						
							
							
								
								Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).  
							
							... 
							
							
							
							Only HG Visitors get this var, to avoid spamming local users.
The config var  is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory. 
							
						 
						
							2013-07-30 21:10:00 -07:00  
				
					
						
							
							
								 
						
							
							
								590a8b0315 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-30 17:27:32 -07:00  
				
					
						
							
							
								 
						
							
							
								2b54199271 
								
							
								 
							
						 
						
							
							
								
								After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.  
							
							... 
							
							
							
							Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras  
							
						 
						
							2013-07-30 17:26:56 -07:00  
				
					
						
							
							
								 
						
							
							
								0d189165a8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: distribute vehicle physical settings to all members of  
							
							... 
							
							
							
							a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative. 
							
						 
						
							2013-07-30 15:23:33 -07:00  
				
					
						
							
							
								 
						
							
							
								6ad577d32b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: test method for debugging of extended physics script operations.  
							
							
							
						 
						
							2013-07-30 15:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								5a7784a0e6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make density display and return value consistant with how  
							
							... 
							
							
							
							the simulator expects it (scaled to 100kg/m^3). 
							
						 
						
							2013-07-30 07:22:43 -07:00  
				
					
						
							
							
								 
						
							
							
								1416c90932 
								
							
								 
							
						 
						
							
							
								
								minor: Add timeout secs to connection timeout message.  Change message to reflect it is a timeout due to no data received rather than an ack issue.  
							
							
							
						 
						
							2013-07-29 23:53:59 +01:00  
				
					
						
							
							
								 
						
							
							
								8004e6f31c 
								
							
								 
							
						 
						
							
							
								
								Fix issue just introduced in  8efe4bfc2e where I accidentally left in a test line to force very quick client unack  
							
							
							
						 
						
							2013-07-29 23:38:54 +01:00  
				
					
						
							
							
								 
						
							
							
								8efe4bfc2e 
								
							
								 
							
						 
						
							
							
								
								Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager  
							
							... 
							
							
							
							This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself. 
							
						 
						
							2013-07-29 23:18:29 +01:00  
				
					
						
							
							
								 
						
							
							
								7eee9eb312 
								
							
								 
							
						 
						
							
							
								
								Groups: Better warning messages to the user.  
							
							
							
						 
						
							2013-07-28 20:47:15 -07:00  
				
					
						
							
							
								 
						
							
							
								1b94de8e58 
								
							
								 
							
						 
						
							
							
								
								Group chat: prevent a situation where dupe IMs could occur.  
							
							
							
						 
						
							2013-07-28 19:31:17 -07:00  
				
					
						
							
							
								 
						
							
							
								1d4bf06fe7 
								
							
								 
							
						 
						
							
							
								
								Group chat: guard against duplicate sends  
							
							
							
						 
						
							2013-07-28 18:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								33b54807a1 
								
							
								 
							
						 
						
							
							
								
								Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.  
							
							
							
						 
						
							2013-07-28 18:08:50 -07:00  
				
					
						
							
							
								 
						
							
							
								468ddd2373 
								
							
								 
							
						 
						
							
							
								
								Same issue.  
							
							
							
						 
						
							2013-07-28 17:12:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c442ef346e 
								
							
								 
							
						 
						
							
							
								
								Same issue as previous commit.  
							
							
							
						 
						
							2013-07-28 16:44:31 -07:00  
				
					
						
							
							
								 
						
							
							
								698b2135ee 
								
							
								 
							
						 
						
							
							
								
								Fix an issue where HG members of groups weren't seeing the entire membership for group chat.  
							
							
							
						 
						
							2013-07-28 15:59:24 -07:00  
				
					
						
							
							
								 
						
							
							
								63f6c8f27c 
								
							
								 
							
						 
						
							
							
								
								Removed commented lines and useless debug message  
							
							
							
						 
						
							2013-07-28 13:53:47 -07:00  
				
					
						
							
							
								 
						
							
							
								7b0b5c9d97 
								
							
								 
							
						 
						
							
							
								
								Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.  
							
							
							
						 
						
							2013-07-28 13:49:58 -07:00  
				
					
						
							
							
								 
						
							
							
								6be614ba84 
								
							
								 
							
						 
						
							
							
								
								This makes people search work.  
							
							
							
						 
						
							2013-07-28 09:54:34 -07:00  
				
					
						
							
							
								 
						
							
							
								170a6f0563 
								
							
								 
							
						 
						
							
							
								
								This makes group search work (Groups V2).  
							
							
							
						 
						
							2013-07-28 09:00:28 -07:00  
				
					
						
							
							
								 
						
							
							
								8dff05a897 
								
							
								 
							
						 
						
							
							
								
								More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting.  
							
							
							
						 
						
							2013-07-27 20:30:00 -07:00  
				
					
						
							
							
								 
						
							
							
								9cbbb7eddf 
								
							
								 
							
						 
						
							
							
								
								Clarification on docs of .ini.examples for Groups (again)  
							
							
							
						 
						
							2013-07-27 19:16:48 -07:00  
				
					
						
							
							
								 
						
							
							
								18eca40af3 
								
							
								 
							
						 
						
							
							
								
								More bug fixes on group chat  
							
							
							
						 
						
							2013-07-27 19:12:47 -07:00  
				
					
						
							
							
								 
						
							
							
								69975763d2 
								
							
								 
							
						 
						
							
							
								
								Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.  
							
							... 
							
							
							
							The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions. 
							
						 
						
							2013-07-27 15:38:56 -07:00  
				
					
						
							
							
								 
						
							
							
								1572e91b5f 
								
							
								 
							
						 
						
							
							
								
								Clarifications on documentation of Group configs  
							
							
							
						 
						
							2013-07-27 08:04:48 -07:00  
				
					
						
							
							
								 
						
							
							
								3dac92f345 
								
							
								 
							
						 
						
							
							
								
								Increased the rate of the PollServiceRequestManager to 0.5 secs (it was 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that.  
							
							
							
						 
						
							2013-07-26 21:40:04 -07:00  
				
					
						
							
							
								 
						
							
							
								85428c49bb 
								
							
								 
							
						 
						
							
							
								
								Trying to decrease the lag on group chat. (Groups V2 only)  
							
							
							
						 
						
							2013-07-26 21:27:00 -07:00  
				
					
						
							
							
								 
						
							
							
								428916a64d 
								
							
								 
							
						 
						
							
							
								
								Commented out ChatSessionRequest capability in Vivox and Freeswitch. We aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.  
							
							
							
						 
						
							2013-07-26 21:14:21 -07:00  
				
					
						
							
							
								 
						
							
							
								ba9daf849e 
								
							
								 
							
						 
						
							
							
								
								Fix regression from  056a6ee7 because the RemoteSimulationConnector uses a copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set)  
							
							
							
						 
						
							2013-07-26 22:52:08 +01:00  
				
					
						
							
							
								 
						
							
							
								840be97e40 
								
							
								 
							
						 
						
							
							
								
								Fix failure in TestCreateDuplicateRootScenePresence().  
							
							... 
							
							
							
							This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present.
Test fixed by adding this module to test setup 
							
						 
						
							2013-07-26 20:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								c245365484 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-26 19:23:12 +01:00  
				
					
						
							
							
								 
						
							
							
								056a6ee765 
								
							
								 
							
						 
						
							
							
								
								Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now.  
							
							
							
						 
						
							2013-07-26 19:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								9038a503eb 
								
							
								 
							
						 
						
							
							
								
								Add Aleric to Contributors list, thanks Aleric!!  
							
							
							
						 
						
							2013-07-26 14:17:36 -04:00  
				
					
						
							
							
								 
						
							
							
								d27cc62458 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-26 14:13:02 -04:00  
				
					
						
							
							
								 
						
							
							
								ad2ebd2f3d 
								
							
								 
							
						 
						
							
							
								
								Force map tiler to save Water.jpg as an actual jpeg format it seems even though we specified jpg extention it was actually a png and thus confusing the viewer silently.  
							
							
							
						 
						
							2013-07-26 14:11:42 -04:00  
				
					
						
							
							
								 
						
							
							
								a08f01fa83 
								
							
								 
							
						 
						
							
							
								
								Fix NPC regression test failures.  
							
							... 
							
							
							
							These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC. 
							
						 
						
							2013-07-26 18:43:15 +01:00