Commit Graph

20855 Commits (6734b94761a4a8b1d03ea97fd6832c51af32bd8c)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f3e177814a Add regression test for http inventory fetch.
Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
2014-03-17 20:51:35 +00:00
Justin Clark-Casey (justincc) 873eee5431 Implement osForceBreakAllLinks().
Identical to llBreakAllLinks() except that it doesn't require the script to have link permissions.
2014-03-13 00:04:20 +00:00
Justin Clark-Casey (justincc) 6a279feb2f Only allow llBreakAllLinks() to work if script has received PERMISSION_CHANGE_LINKS
As per http://wiki.secondlife.com/wiki/LlBreakAllLinks
Same as existing llCreateLink() and llBreakLink()
2014-03-12 23:54:20 +00:00
Justin Clark-Casey (justincc) 296d63e20b Implement osForceCreateLink() and osForceBreakLink()
These are identical to llCreateLink() and llBreakLink() except that they don't require script permissions.
However, osForceCreateLink() still requires that linked and linkee still have the same owner.
There's also an AutomaticLinkPermission setting in [XEngine] that could be set to true to prevent the LSL function checks.
But this doesn't allow the finer control over which users/scripts, etc. can do this that the OSSL functions provide.
2014-03-12 23:05:16 +00:00
Justin Clark-Casey (justincc) beba20846f When sending group notices through group messaging, allow the agent ID to use for fetching group data to be different from im.fromAgentID
This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero)
But group notice IMs have a from agent which is the group rather than the sending agent.
Further addresses http://opensimulator.org/mantis/view.php?id=7037
2014-03-12 19:31:04 +00:00
Dev Random 7112ee0015 Enable MapImageServiceModule with no refresh 2014-03-11 23:52:11 +00:00
Justin Clark-Casey (justincc) 86630a1b70 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-03-11 23:39:07 +00:00
Justin Clark-Casey (justincc) d975b42f6a Instead of auto-creating a parcel on request if one doesn't cover a given location, fill in gaps or extend existing parcel right after initial data load.
This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all.
Making this change as another step to address current problems with spurious parcels occasionally being created.
Also adds regression tests for different load behaviours depending on existing stored parcel data.
Relates to http://opensimulator.org/mantis/view.php?id=7035
2014-03-11 23:38:22 +00:00
Robert Adams 8edf4225f3 varregion: remove serialization of region terrain to floats when sending patches.
This should eliminate much memory thrashing and CPU usage while sending initial
terrain.

The old way of passing terrain was to convert it to an array of floats. This is
really bad for large terrain (think 4096x4096 floats). This change passes a dummy
float array since the real region info is used anyway and the floats are ignored.
(The ignoring the terrain floats is a kludge so as to not change IClientAPI.)
2014-03-11 07:12:47 -07:00
Robert Adams 6b17c9bd98 Add Lani Global to CONTRIBUTORS.txt 2014-03-10 22:12:56 -07:00
Lani Global 71c808cd32 PhysicalPrimMax 64m for OpenSim_ini_example standard size prim
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-03-10 22:11:24 -07:00
Lani Global 3e8f593bf2 PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles.
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-03-10 22:11:09 -07:00
Robert Adams 742f505440 Change terrain update sending to be triggered by frame tick rather
than everytime terrain is changed.

The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
2014-03-10 22:05:18 -07:00
Oren Hurvitz 0237d9113d Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions). 2014-03-11 00:55:58 +00:00
Oren Hurvitz 120f872d2b After an object with KeyframeMotion is copied into inventory, resume the motion (previously it remained stopped) 2014-03-11 00:43:22 +00:00
Justin Clark-Casey (justincc) 932c9e757b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-03-11 00:16:31 +00:00
Justin Clark-Casey (justincc) 77e7bbcbf7 Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups.
Only implementing for XmlRpcGroups initially to test.
May require MessageOnlineUsersOnly = true in [Groups] to be effective.
In relation to http://opensimulator.org/mantis/view.php?id=7037
2014-03-11 00:11:18 +00:00
Michael Cerquoni 4f67286044 fix missing quote for xBakes connector in Robust example ini files 2014-03-09 19:09:10 -04:00
Michael Cerquoni cfd3e8f0ea minor spelling mistake fix. 2014-03-09 11:46:25 -04:00
Michael Cerquoni abcb2cdb36 add XBakes connector to Robust.HG.ini.example 2014-03-08 21:50:41 -05:00
Michael Cerquoni a96601478c add [BakedTextureService] section to Robust.HG.ini.example file same as Robust.ini.example. 2014-03-08 21:48:33 -05:00
Michael Cerquoni e3c4936dea remove RefreshTime = 0 from [MapImageService] in Standalone.ini, StandaloneHypergrid.ini, Grid.ini, GridHypergrid.ini they were redundant and would not allow variables in OpenSim.ini to be set to anything. 2014-03-08 16:28:45 -05:00
Michael Cerquoni da990d01f2 set RefreshTime = 0 in [MapImageService] in Standalone.ini and StandaloneHypergrid.ini to eliminate memory leaking for Warp3D map tiler, these variables should be erased needs more discussion! 2014-03-08 15:57:19 -05:00
Michael Cerquoni 12f2648a57 set RefreshTime = 0 in [MapImageService] in Grid.ini and GridHypergrid.ini to eliminate memory leaking for Warp3D map tiler, these variables should be erased needs more discussion! 2014-03-08 15:41:26 -05:00
Dev Random 9de3fe9410 Add Varregion support to osGetRegionSize OSSL function
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-03-07 17:48:07 -05:00
Justin Clark-Casey (justincc) 8225e3f40c Remove try/catch in LandManagmentModule.GetLandObject() - this is very old code and the caught exceptions can no longer occur. 2014-03-07 01:41:31 +00:00
Justin Clark-Casey (justincc) 3c05d67094 Lock m_landlist whilst loading parcels from storage to prevent a race against any parcel auto-creation in GetLandObject() 2014-03-07 01:36:06 +00:00
Justin Clark-Casey (justincc) 6b7625a56b Only auto-create a land parcel when there is none in a specified tile if there is more than 1 existing land parcel.
This is because there are still issues with bad parcels being generated in http://opensimulator.org/mantis/view.php?id=7035
Theorizing now that it's possible that something is calling GetParcel() before any parcel data has been loaded from persistence.
2014-03-07 01:23:19 +00:00
Justin Clark-Casey (justincc) 71918eeab4 Add regression test for sending group notices via xmlrpc groups connector. 2014-03-07 01:04:54 +00:00
Justin Clark-Casey (justincc) ddd38a3dea Add scene name to bad parcel add logging 2014-03-06 19:12:16 +00:00
Justin Clark-Casey (justincc) 58c0ed78d4 refactor: Simplify land object by using c# get/set auto-properties where applicable. 2014-03-06 02:12:58 +00:00
Justin Clark-Casey (justincc) 470d053443 minor: slightly simplify code in LandObject.ContainsPoint() 2014-03-06 00:51:39 +00:00
Justin Clark-Casey (justincc) ed14e97bb4 Remove array initialize calls in LMM - these are unnecessary as the VM already does this. 2014-03-06 00:46:16 +00:00
Justin Clark-Casey (justincc) aa2fb1ec25 minor: Increase size of parcel name field in "land show" console command output. Construct table using CDT rather than string formats 2014-03-06 00:40:24 +00:00
Justin Clark-Casey (justincc) 14569992e1 Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted.
This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data.
My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally.
Adds regression tests for this case and for parcel subdivide.
2014-03-06 00:11:13 +00:00
Justin Clark-Casey (justincc) 4e6f7435d0 Add UUID and ready status (whether region has finished starting up) to "show regions" console output. 2014-03-05 01:23:48 +00:00
Justin Clark-Casey (justincc) 39ed382ddf Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread. 2014-03-05 00:59:27 +00:00
Justin Clark-Casey (justincc) c9415fd763 If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
2014-03-05 00:38:38 +00:00
Justin Clark-Casey (justincc) 31de7b845f When positioning agent with PRIM_ROTATION in llSetLinkPrimitiveParams(), set the global rotation rather than the local rotation
Functionally the same as the patch in http://opensimulator.org/mantis/view.php?id=7044, thanks Aleric.
This commit also extends the regression test
2014-03-03 23:35:21 +00:00
Justin Clark-Casey (justincc) 5038a59ef3 Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me.  Possible cause is warp3D using GDI objects internally and not disposing of them.
2014-02-28 00:16:06 +00:00
Justin Clark-Casey (justincc) 88b1fc1382 Set up a StreamReader and call ReadToEnd() instead of using the GetStreamString() extension method
This eliminates some stream seeking that was never necessary and makes disposable of the StreamReader consistent with other code
2014-02-27 23:13:26 +00:00
Justin Clark-Casey (justincc) 94ad69faf2 Remove long unused UntrustedWebRequest class
This purports to check web requests but doesn't appear to actually do that.
2014-02-27 22:58:44 +00:00
Justin Clark-Casey (justincc) 5fafea6631 refactor: More consistently use using construct within WebUtil to match other existing code there. 2014-02-27 22:52:43 +00:00
Justin Clark-Casey (justincc) 1f4f09ad69 Add more details to InvalidOperationException logging in SychronousRestFormsRequest.MakeRequest(). 2014-02-27 20:35:56 +00:00
Justin Clark-Casey (justincc) 91333b9267 Stop LSL_Api.GetLinkEntities() from creating an unused list on every parameter except LINK_THIS. Simplify code. 2014-02-27 00:23:24 +00:00
Justin Clark-Casey (justincc) ed760f2586 minor: remove unused variable from recent commit 0e23374 2014-02-27 00:14:16 +00:00
Justin Clark-Casey (justincc) d7c9725ec0 refactor: Make osGetPrimtiveParams() and soSetPrimitiveParams() use common get/set params code in LSL_Api rather than an old copy&pasted section. 2014-02-27 00:11:50 +00:00
Dev Random 6955190c7d Add Util method to load OpSys env vars 2014-02-26 23:39:45 +00:00
Justin Clark-Casey (justincc) ce5d308d23 Add some regression tests for previous commit 0e23374 2014-02-26 23:13:56 +00:00
Justin Clark-Casey (justincc) 0e23374aa2 Implement PRIM_ROTATION, PRIM_ROT_LOCAL, PRIM_POSITION and PRIM_POS_LOCAL when manipulating avatars via llSetLinkPrimitiveParams()
Combination of core parts of Freaky's patch at https://github.com/ft-/opensim-patches/blob/master/opensim-llsetlinkprimitive-agent-fix.patch plus further adjustments from myself.
Resolves Mantises 6121, 6421, 6573, 6657
2014-02-26 23:07:13 +00:00