d554c0d574 
								
							
								 
							
						 
						
							
							
								
								normalize quaternion.Slerp outputs  
							
							
							
						 
						
							2012-10-10 01:37:59 +01:00  
				
					
						
							
							
								 
						
							
							
								11d8119a21 
								
							
								 
							
						 
						
							
							
								
								Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms.  
							
							
							
						 
						
							2012-10-10 01:37:57 +01:00  
				
					
						
							
							
								 
						
							
							
								8fa91686db 
								
							
								 
							
						 
						
							
							
								
								add some quaternion normalizations to keep errors under control  
							
							
							
						 
						
							2012-10-10 00:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								528085adef 
								
							
								 
							
						 
						
							
							
								
								minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.  
							
							
							
						 
						
							2012-10-10 00:48:20 +01:00  
				
					
						
							
							
								 
						
							
							
								c0cdeec4c0 
								
							
								 
							
						 
						
							
							
								
								debug  
							
							
							
						 
						
							2012-10-10 00:36:06 +01:00  
				
					
						
							
							
								 
						
							
							
								e76b01a201 
								
							
								 
							
						 
						
							
							
								
								Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.  
							
							... 
							
							
							
							This should remove the need to run the console command "kick user --force" when these connections are left around. 
							
						 
						
							2012-10-10 00:26:43 +01:00  
				
					
						
							
							
								 
						
							
							
								a19a189fec 
								
							
								 
							
						 
						
							
							
								
								fix debug :)  
							
							
							
						 
						
							2012-10-09 23:01:26 +01:00  
				
					
						
							
							
								 
						
							
							
								e238ece327 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 22:57:28 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c0e3ed26 
								
							
								 
							
						 
						
							
							
								
								minor: elaborate method doc on Scene.NewUserConnection()  
							
							
							
						 
						
							2012-10-09 22:19:47 +01:00  
				
					
						
							
							
								 
						
							
							
								ce497ce379 
								
							
								 
							
						 
						
							
							
								
								debug...  
							
							
							
						 
						
							2012-10-09 19:43:06 +01:00  
				
					
						
							
							
								 
						
							
							
								785671e242 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-09 17:29:44 +01:00  
				
					
						
							
							
								 
						
							
							
								40bf789ad7 
								
							
								 
							
						 
						
							
							
								
								Disambiguate use of RegionFlags in NullRegionData  
							
							... 
							
							
							
							This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll 
							
						 
						
							2012-10-09 17:20:01 +01:00  
				
					
						
							
							
								 
						
							
							
								7e90ea3551 
								
							
								 
							
						 
						
							
							
								
								av_av_collisions_off = false  OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions.  This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.  
							
							
							
						 
						
							2012-10-09 10:41:16 -04:00  
				
					
						
							
							
								 
						
							
							
								764270a0d8 
								
							
								 
							
						 
						
							
							
								
								Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini.  Use when you have unruly visitors that rudely push each other around.   Still allows a small amount of movement based on the avatar movement PID controller settings.  You can increase the spring tension in the PID controller and really prevent any movement if you would like.  
							
							
							
						 
						
							2012-10-09 09:26:11 -04:00  
				
					
						
							
							
								 
						
							
							
								315f3ee0e5 
								
							
								 
							
						 
						
							
							
								
								avoid crashing so debug is seen  
							
							
							
						 
						
							2012-10-09 05:21:09 +01:00  
				
					
						
							
							
								 
						
							
							
								d0773dcd6a 
								
							
								 
							
						 
						
							
							
								
								another debug msg  
							
							
							
						 
						
							2012-10-09 05:09:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8717541288 
								
							
								 
							
						 
						
							
							
								
								force allocation of mesh data on creation ( messy code version )  
							
							
							
						 
						
							2012-10-09 04:31:50 +01:00  
				
					
						
							
							
								 
						
							
							
								5ef48c5980 
								
							
								 
							
						 
						
							
							
								
								temporary debug code  
							
							
							
						 
						
							2012-10-09 02:57:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ef3cc2e507 
								
							
								 
							
						 
						
							
							
								
								minor: Add documentation to IGridService.GetRegionFlags()  
							
							
							
						 
						
							2012-10-09 01:40:55 +01:00  
				
					
						
							
							
								 
						
							
							
								a0d047413b 
								
							
								 
							
						 
						
							
							
								
								Once again, forgot to add a file.  
							
							
							
						 
						
							2012-10-09 01:37:02 +01:00  
				
					
						
							
							
								 
						
							
							
								73c9abf5f2 
								
							
								 
							
						 
						
							
							
								
								Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.  
							
							
							
						 
						
							2012-10-09 01:35:27 +01:00  
				
					
						
							
							
								 
						
							
							
								4c512ada58 
								
							
								 
							
						 
						
							
							
								
								fire a extra terseupdate when stopping (like in loosing physics). In some  
							
							... 
							
							
							
							cases things seem not to stop 
							
						 
						
							2012-10-09 01:04:29 +01:00  
				
					
						
							
							
								 
						
							
							
								2e223c8ce2 
								
							
								 
							
						 
						
							
							
								
								Change ray to land colision range limitation so it has no impact on other  
							
							... 
							
							
							
							geom types 
							
						 
						
							2012-10-09 00:44:02 +01:00  
				
					
						
							
							
								 
						
							
							
								3bf7201fd4 
								
							
								 
							
						 
						
							
							
								
								move terrain geom to own ode space. Limit range on raycast if includes  
							
							... 
							
							
							
							terrain until ode doesn't eat all stack. Add a pre-simulation method to do
pending actors changes (except mesh assets still not ready to use), to be
optionaly called before firing heartbeat. [UNTESTED] 
							
						 
						
							2012-10-09 00:18:39 +01:00  
				
					
						
							
							
								 
						
							
							
								d342adaa87 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2012-10-08 15:25:26 -07:00  
				
					
						
							
							
								 
						
							
							
								f65218f826 
								
							
								 
							
						 
						
							
							
								
								Fix build break  
							
							
							
						 
						
							2012-10-08 19:02:21 +01:00  
				
					
						
							
							
								 
						
							
							
								839aa57b42 
								
							
								 
							
						 
						
							
							
								
								Update the example  
							
							
							
						 
						
							2012-10-08 18:01:56 +01:00  
				
					
						
							
							
								 
						
							
							
								ff92330523 
								
							
								 
							
						 
						
							
							
								
								Add a ServiceList section to Robust .ini to get rid of the long string  
							
							
							
						 
						
							2012-10-08 17:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								90a39379f0 
								
							
								 
							
						 
						
							
							
								
								Allow other whitespace characters than spaces in Robust connection string  
							
							
							
						 
						
							2012-10-08 17:36:40 +01:00  
				
					
						
							
							
								 
						
							
							
								8894f4ad77 
								
							
								 
							
						 
						
							
							
								
								Change permissions on child prim inventory items when god mode "force  
							
							... 
							
							
							
							permissive" is used. 
							
						 
						
							2012-10-08 01:34:32 +02:00  
				
					
						
							
							
								 
						
							
							
								a1fcfe8677 
								
							
								 
							
						 
						
							
							
								
								a few changes/fix (?)  
							
							
							
						 
						
							2012-10-07 23:54:15 +01:00  
				
					
						
							
							
								 
						
							
							
								48d8fbc9ae 
								
							
								 
							
						 
						
							
							
								
								bug fix + make costs visible for testing  
							
							
							
						 
						
							2012-10-07 08:53:55 +01:00  
				
					
						
							
							
								 
						
							
							
								a0b4e68060 
								
							
								 
							
						 
						
							
							
								
								refix so we can compile it, loosing alpha scultps fix on core meshmerizer  
							
							
							
						 
						
							2012-10-07 06:33:13 +01:00  
				
					
						
							
							
								 
						
							
							
								c42df1259f 
								
							
								 
							
						 
						
							
							
								
								fix wrong file commited  
							
							
							
						 
						
							2012-10-07 06:16:47 +01:00  
				
					
						
							
							
								 
						
							
							
								03ef125ba0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs 
							
						 
						
							2012-10-07 06:13:24 +01:00  
				
					
						
							
							
								 
						
							
							
								4a87a8f3b9 
								
							
								 
							
						 
						
							
							
								
								comment out a spam coment on core Meshmerizer  
							
							
							
						 
						
							2012-10-07 06:11:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4efc90ef37 
								
							
								 
							
						 
						
							
							
								
								i update core ode plugin and make it load is meshs (i hope)  
							
							
							
						 
						
							2012-10-07 05:53:52 +01:00  
				
					
						
							
							
								 
						
							
							
								0c5b36a4f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs 
							
						 
						
							2012-10-07 03:12:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9be2d5c77d 
								
							
								 
							
						 
						
							
							
								
								Fix merge issues  
							
							
							
						 
						
							2012-10-07 03:03:24 +01:00  
				
					
						
							
							
								 
						
							
							
								f7df68d922 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs 
							
						 
						
							2012-10-07 02:48:28 +01:00  
				
					
						
							
							
								 
						
							
							
								78ce7a0a04 
								
							
								 
							
						 
						
							
							
								
								[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts  
							
							... 
							
							
							
							now 
							
						 
						
							2012-10-07 01:20:52 +01:00  
				
					
						
							
							
								 
						
							
							
								13c4fd7271 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents  
							
							
							
						 
						
							2012-10-06 04:06:27 +01:00  
				
					
						
							
							
								 
						
							
							
								9de991301c 
								
							
								 
							
						 
						
							
							
								
								Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).  
							
							... 
							
							
							
							Fixes http://opensimulator.org/mantis/view.php?id=6338  
							
						 
						
							2012-10-06 04:04:50 +01:00  
				
					
						
							
							
								 
						
							
							
								16c9c1dff7 
								
							
								 
							
						 
						
							
							
								
								On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.  
							
							... 
							
							
							
							The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311  
							
						 
						
							2012-10-06 02:34:49 +01:00  
				
					
						
							
							
								 
						
							
							
								91ca3117cb 
								
							
								 
							
						 
						
							
							
								
								Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric  
							
							
							
						 
						
							2012-10-05 17:32:07 -07:00  
				
					
						
							
							
								 
						
							
							
								6f220a8679 
								
							
								 
							
						 
						
							
							
								
								Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc  
							
							
							
						 
						
							2012-10-05 17:30:27 -07:00  
				
					
						
							
							
								 
						
							
							
								5254c0de8f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-10-05 06:00:45 +01:00  
				
					
						
							
							
								 
						
							
							
								1fb53e7103 
								
							
								 
							
						 
						
							
							
								
								Fix bug in implementation of "show part pos" that would not filter probably.  
							
							... 
							
							
							
							Also refactors more of ObjectCommandsModule to remove duplicate code 
							
						 
						
							2012-10-05 04:31:43 +01:00  
				
					
						
							
							
								 
						
							
							
								22f6fa49e3 
								
							
								 
							
						 
						
							
							
								
								Add "show part pos" console command to match "show object pos"  
							
							
							
						 
						
							2012-10-05 04:22:08 +01:00  
				
					
						
							
							
								 
						
							
							
								16feed456a 
								
							
								 
							
						 
						
							
							
								
								refactor: eliminate some now duplicate code in ObjectCommandsModule  
							
							
							
						 
						
							2012-10-05 04:16:38 +01:00