Commit Graph

17004 Commits (67e7f25d6c451ac5e988c34b6e1b3f03f5f7383c)

Author SHA1 Message Date
Melanie 67e7f25d6c Merge commit 'c9c40343afb313ee6999c6dfb2663fb06bfac407' into bigmerge 2011-10-11 22:32:21 +01:00
Melanie 6101de2316 Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Melanie 9935eb6578 Merge commit '7ec7a3cf33b3a67cb10df14bad04cf6f09262822' into bigmerge 2011-10-11 22:26:18 +01:00
Melanie a4ba99f020 Merge commit '7829b7a6019454b8e83497456bea81539c9a4234' into bigmerge 2011-10-11 22:25:03 +01:00
Melanie 6e6c70be15 Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge 2011-10-11 22:24:40 +01:00
Melanie 1ba53850b2 Merge commit 'aadf7dd91cdeb98b48cd81c5db06481593aff993' into bigmerge 2011-10-11 22:23:40 +01:00
Melanie 34954172a1 Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge 2011-10-11 22:23:16 +01:00
Melanie 36ec9f0e94 Merge commit '27af016381f2f4aaa8cda99ce7f029980bf8ea76' into bigmerge 2011-10-11 22:22:49 +01:00
Melanie b9de3b7f5b Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
Conflicts:
	OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
	OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
	prebuild.xml
2011-10-11 22:22:34 +01:00
Melanie 071c3fe721 Merge commit '6f69ab3bcb932589f102c16b718e7f8964d2c8eb' into bigmerge 2011-10-11 22:15:44 +01:00
Melanie 03d533dc1e Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge 2011-10-11 22:15:25 +01:00
Melanie 45ce8db5db Merge commit '744602f6d170373882cb31155c8c899b43a5339e' into bigmerge 2011-10-11 22:14:17 +01:00
Melanie 341efb0942 Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge 2011-10-11 22:12:25 +01:00
Melanie 68a42af30f Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge 2011-10-11 22:11:55 +01:00
Melanie 6978ae0a59 Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie 117d24be54 Merge commit 'c38b25a1d21540fd5be4ae438b38ab67ba88d166' into bigmerge 2011-10-11 21:45:01 +01:00
Melanie 634fbca6bb Merge commit 'c695e23dd9474e31b031e4d1f57b23aba386145a' into bigmerge 2011-10-11 21:41:46 +01:00
Melanie a8747b3888 Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmerge 2011-10-11 21:41:30 +01:00
Melanie 189f766b8b Merge commit '30b68388378f96f83b3f9509f72664869a6c20c6' into bigmerge 2011-10-11 21:32:49 +01:00
Melanie f1fa059b37 Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmerge 2011-10-11 21:32:24 +01:00
Melanie 3ac15c03b2 Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmerge 2011-10-11 21:32:14 +01:00
Melanie 0fa21b7b5e Merge commit 'd4043c084a86da5f462356ec5c65eab2b861564d' into bigmerge 2011-10-11 21:31:48 +01:00
Melanie 673886d231 Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge 2011-10-11 21:30:42 +01:00
Melanie 986a3838a6 Merge commit '90466515839eb34d7fd9984c92f1970ab5d6f3ad' into bigmerge 2011-10-11 21:29:58 +01:00
Melanie 288f5bd727 Merge commit '37370a8102f066dab1fe3fd9b0b4a7d3541e8b47' into bigmerge 2011-10-11 21:29:38 +01:00
Melanie 5b40389352 Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge 2011-10-11 21:29:04 +01:00
Melanie 8fac7c0650 Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
2011-10-11 21:28:23 +01:00
Melanie 9d22110c23 Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge 2011-10-11 21:22:58 +01:00
Melanie cc1fe354d0 Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Melanie 859a804d59 Merge commit 'a4cc5f628f053ad1f9f849addf79551cd58e9337' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:10:55 +01:00
Melanie c95c8ab246 Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:06:06 +01:00
Melanie 7d2a3dc174 Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 20:57:31 +01:00
Justin Clark-Casey (justincc) c9c40343af Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 20:05:11 +01:00
Justin Clark-Casey (justincc) 8159fd7110 When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Dan Lake 7ec7a3cf33 Null simulation data must return a non-null region settings or other parts of the simulator expect 2011-09-20 15:35:36 -07:00
Dan Lake 7829b7a601 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-20 14:07:41 -07:00
Dan Lake fa9291512a Make debug statements in ScenePresence consistent and add a few more 2011-09-20 14:07:10 -07:00
Justin Clark-Casey (justincc) aadf7dd91c Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years 2011-09-20 20:56:32 +01:00
Justin Clark-Casey (justincc) 1e798136c3 adjust some whitespace to trigger another build, to check the last failure was just a glitch 2011-09-17 01:33:55 +01:00
Justin Clark-Casey (justincc) 27af016381 Add BulletSim physics option details to OpenSim.ini.example. Marked as in development and experimental. 2011-09-17 01:13:07 +01:00
Justin Clark-Casey (justincc) f950338124 Remove old bullet DotNET and X libraries in preparation for BulletS
These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17 01:09:25 +01:00
Justin Clark-Casey (justincc) 6f69ab3bcb Add back BulletSPlugin.dll.config that I somehow managed to delete today in a00327d 2011-09-17 00:49:26 +01:00
Justin Clark-Casey (justincc) 385c4a210d On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-17 00:26:53 +01:00
Justin Clark-Casey (justincc) 744602f6d1 Revert "uncomment Standalone config in OpenSim.ini.example."
This reverts commit 44a491f36b.

This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation.
So let's revert to stick with the "DataStore" error for now - at least that's a known error.
2011-09-17 00:10:19 +01:00
Justin Clark-Casey (justincc) 6f542f73d4 Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Justin Clark-Casey (justincc) adfe713b43 minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
Add method doc to explain this.
2011-09-16 22:55:24 +01:00
Justin Clark-Casey (justincc) b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Justin Clark-Casey (justincc) c38b25a1d2 Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
2011-09-16 21:43:58 +01:00
Justin Clark-Casey (justincc) c695e23dd9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-16 21:06:09 +01:00
Kevin Houlihan 903d5c02cb Updated some variables to be closer to the coding standards (and easier to understand).
There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple  of places, and incremented in another, but never actually used.
2011-09-16 20:24:47 +01:00