Melanie
67e7f25d6c
Merge commit 'c9c40343afb313ee6999c6dfb2663fb06bfac407' into bigmerge
2011-10-11 22:32:21 +01:00
Melanie
6101de2316
Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Melanie
9935eb6578
Merge commit '7ec7a3cf33b3a67cb10df14bad04cf6f09262822' into bigmerge
2011-10-11 22:26:18 +01:00
Melanie
a4ba99f020
Merge commit '7829b7a6019454b8e83497456bea81539c9a4234' into bigmerge
2011-10-11 22:25:03 +01:00
Melanie
6e6c70be15
Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge
2011-10-11 22:24:40 +01:00
Melanie
1ba53850b2
Merge commit 'aadf7dd91cdeb98b48cd81c5db06481593aff993' into bigmerge
2011-10-11 22:23:40 +01:00
Melanie
34954172a1
Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge
2011-10-11 22:23:16 +01:00
Melanie
36ec9f0e94
Merge commit '27af016381f2f4aaa8cda99ce7f029980bf8ea76' into bigmerge
2011-10-11 22:22:49 +01:00
Melanie
b9de3b7f5b
Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
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Conflicts:
OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
prebuild.xml
2011-10-11 22:22:34 +01:00
Melanie
071c3fe721
Merge commit '6f69ab3bcb932589f102c16b718e7f8964d2c8eb' into bigmerge
2011-10-11 22:15:44 +01:00
Melanie
03d533dc1e
Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge
2011-10-11 22:15:25 +01:00
Melanie
45ce8db5db
Merge commit '744602f6d170373882cb31155c8c899b43a5339e' into bigmerge
2011-10-11 22:14:17 +01:00
Melanie
341efb0942
Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge
2011-10-11 22:12:25 +01:00
Melanie
68a42af30f
Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge
2011-10-11 22:11:55 +01:00
Melanie
6978ae0a59
Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie
117d24be54
Merge commit 'c38b25a1d21540fd5be4ae438b38ab67ba88d166' into bigmerge
2011-10-11 21:45:01 +01:00
Melanie
634fbca6bb
Merge commit 'c695e23dd9474e31b031e4d1f57b23aba386145a' into bigmerge
2011-10-11 21:41:46 +01:00
Melanie
a8747b3888
Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmerge
2011-10-11 21:41:30 +01:00
Melanie
189f766b8b
Merge commit '30b68388378f96f83b3f9509f72664869a6c20c6' into bigmerge
2011-10-11 21:32:49 +01:00
Melanie
f1fa059b37
Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmerge
2011-10-11 21:32:24 +01:00
Melanie
3ac15c03b2
Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmerge
2011-10-11 21:32:14 +01:00
Melanie
0fa21b7b5e
Merge commit 'd4043c084a86da5f462356ec5c65eab2b861564d' into bigmerge
2011-10-11 21:31:48 +01:00
Melanie
673886d231
Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge
2011-10-11 21:30:42 +01:00
Melanie
986a3838a6
Merge commit '90466515839eb34d7fd9984c92f1970ab5d6f3ad' into bigmerge
2011-10-11 21:29:58 +01:00
Melanie
288f5bd727
Merge commit '37370a8102f066dab1fe3fd9b0b4a7d3541e8b47' into bigmerge
2011-10-11 21:29:38 +01:00
Melanie
5b40389352
Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge
2011-10-11 21:29:04 +01:00
Melanie
8fac7c0650
Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
2011-10-11 21:28:23 +01:00
Melanie
9d22110c23
Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
2011-10-11 21:22:58 +01:00
Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Melanie
859a804d59
Merge commit 'a4cc5f628f053ad1f9f849addf79551cd58e9337' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:10:55 +01:00
Melanie
c95c8ab246
Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:06:06 +01:00
Melanie
7d2a3dc174
Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 20:57:31 +01:00
Justin Clark-Casey (justincc)
c9c40343af
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-21 20:05:11 +01:00
Justin Clark-Casey (justincc)
8159fd7110
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
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This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Dan Lake
7ec7a3cf33
Null simulation data must return a non-null region settings or other parts of the simulator expect
2011-09-20 15:35:36 -07:00
Dan Lake
7829b7a601
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-20 14:07:41 -07:00
Dan Lake
fa9291512a
Make debug statements in ScenePresence consistent and add a few more
2011-09-20 14:07:10 -07:00
Justin Clark-Casey (justincc)
aadf7dd91c
Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years
2011-09-20 20:56:32 +01:00
Justin Clark-Casey (justincc)
1e798136c3
adjust some whitespace to trigger another build, to check the last failure was just a glitch
2011-09-17 01:33:55 +01:00
Justin Clark-Casey (justincc)
27af016381
Add BulletSim physics option details to OpenSim.ini.example. Marked as in development and experimental.
2011-09-17 01:13:07 +01:00
Justin Clark-Casey (justincc)
f950338124
Remove old bullet DotNET and X libraries in preparation for BulletS
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These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17 01:09:25 +01:00
Justin Clark-Casey (justincc)
6f69ab3bcb
Add back BulletSPlugin.dll.config that I somehow managed to delete today in a00327d
2011-09-17 00:49:26 +01:00
Justin Clark-Casey (justincc)
385c4a210d
On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
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This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-17 00:26:53 +01:00
Justin Clark-Casey (justincc)
744602f6d1
Revert "uncomment Standalone config in OpenSim.ini.example."
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This reverts commit 44a491f36b
.
This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation.
So let's revert to stick with the "DataStore" error for now - at least that's a known error.
2011-09-17 00:10:19 +01:00
Justin Clark-Casey (justincc)
6f542f73d4
Stop the avatar stalling on its first boarder cross when using the ODE plugin
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When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Justin Clark-Casey (justincc)
adfe713b43
minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
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Add method doc to explain this.
2011-09-16 22:55:24 +01:00
Justin Clark-Casey (justincc)
b2356340d2
Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
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OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Justin Clark-Casey (justincc)
c38b25a1d2
Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake.
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I must have had it cached last night.
This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database).
As a bonus, eyes now appear by default too!
2011-09-16 21:43:58 +01:00
Justin Clark-Casey (justincc)
c695e23dd9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-16 21:06:09 +01:00
Kevin Houlihan
903d5c02cb
Updated some variables to be closer to the coding standards (and easier to understand).
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There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used.
2011-09-16 20:24:47 +01:00