UbitUmarov
6ae1341c58
don't read from dbs wrong sound flags
2019-03-07 04:53:41 +00:00
UbitUmarov
9487f5cdd3
don't send irrelevant data
2019-03-07 04:50:05 +00:00
UbitUmarov
fdb1ce827b
fix packet type
2019-03-06 22:48:00 +00:00
UbitUmarov
0970dc04e2
llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use)
2019-03-06 22:42:37 +00:00
UbitUmarov
cf0f3954a8
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
2019-03-06 20:00:39 +00:00
Robert Adams
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
...
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
UbitUmarov
39f73b82d4
dont try to backup a object in the middle of possible multipack link
2019-03-05 17:03:17 +00:00
UbitUmarov
0944a96517
llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work
2019-03-05 16:01:29 +00:00
UbitUmarov
b5ad1b7dcc
remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic
2019-03-05 09:22:34 +00:00
UbitUmarov
80056abbe7
OOOPPPSSS
2019-03-03 12:15:28 +00:00
UbitUmarov
ca1993c72d
direct encode lludp terse object update, let contain texture entry
2019-03-02 18:23:29 +00:00
UbitUmarov
9da1ca2b44
ll rez objects: silent ginore null object id; remove redundante llSetColor code
2019-03-02 15:38:36 +00:00
UbitUmarov
8a8ce8b10a
put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim
2019-03-01 11:57:52 +00:00
UbitUmarov
87733b196b
reduce the chance of using a invalid avatar physics actor
2019-03-01 11:48:00 +00:00
Robert Adams
bd1b992aaf
Add Thread.ResetAbort() to various thread loops to clean up errors on
...
shutdown. Fixes Mantis #8494 .
Threads are aborted when shutting down and ThreadAbortException is odd
in that it is rethrown at the end of the catch unless the abort is
reset. No functional changes but fewer error messages on shutdown.
2019-02-27 07:49:52 -08:00
UbitUmarov
9e182c27fb
combat module: those parcel changes are now handled elsewhere
2019-02-27 13:18:38 +00:00
UbitUmarov
bcf05afd64
direct encode terseupdates
2019-02-27 10:07:25 +00:00
UbitUmarov
fe46f8cd1d
avoid packet split on terseupdates
2019-02-26 15:09:18 +00:00
UbitUmarov
4de5e14e54
issues with udp buffers pool on heavy load
2019-02-26 15:02:57 +00:00
UbitUmarov
e24adb9ea1
mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed
2019-02-26 13:38:03 +00:00
UbitUmarov
91569e00a0
buffers in pool have no data, better mk that clear
2019-02-26 01:16:30 +00:00
UbitUmarov
a07951b044
fix UDPBuffersPoolCount value (readable with stats show clientstack
2019-02-26 00:43:44 +00:00
UbitUmarov
d5d4dc4754
zero decode using a buffer from the pool
2019-02-25 23:30:01 +00:00
UbitUmarov
91fab70236
removed a redundant function; try to make a particular vi coder happy about removed comments
2019-02-25 23:05:11 +00:00
UbitUmarov
d01165818d
change UDPPacketBuffer pools (does waste a bit of memory)
2019-02-25 21:46:23 +00:00
UbitUmarov
4dd89ce094
make the options visible on OpenSimDefaults
2019-02-24 10:07:48 +00:00
UbitUmarov
cd5a6daa84
also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8
2019-02-24 09:46:55 +00:00
UbitUmarov
800f6d6529
several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
2019-02-24 07:25:50 +00:00
UbitUmarov
009af3122f
update script sintaxe
2019-02-22 22:42:07 +00:00
UbitUmarov
d89a089ca2
remove redundant osInventoryDescription() and improve osInventoryDesc() to do the same
2019-02-22 22:28:47 +00:00
UbitUmarov
6e05695244
add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) but don't tell anyone
2019-02-21 23:41:49 +00:00
UbitUmarov
5d78f52f7b
let Xengine also have that detectedkey
2019-02-21 23:17:53 +00:00
UbitUmarov
bd27573130
add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInventoryDescription(LSL_String itemNameOrId)
2019-02-21 23:11:03 +00:00
UbitUmarov
ece3843798
let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing"
2019-02-21 22:54:43 +00:00
UbitUmarov
b7507b70bc
Yengine changed position and shape events can bt throttled by mineventdelay
2019-02-21 22:05:38 +00:00
UbitUmarov
16596b6ad0
add LSL_Key osGetInventoryLastOwner(string itemNameorid)
2019-02-21 21:56:27 +00:00
UbitUmarov
17ea412da1
fix last owner on add to object inventory
2019-02-21 21:54:24 +00:00
UbitUmarov
0f574d432d
Yengine:save minEventDelay in script state
2019-02-20 20:36:43 +00:00
UbitUmarov
72c472f988
Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL)
2019-02-20 20:12:13 +00:00
UbitUmarov
ac651a168a
Xengine: exclude a few more events from mineventdelay
2019-02-20 04:54:32 +00:00
UbitUmarov
62fb0961fd
missing file on the kick commit
2019-02-20 04:07:42 +00:00
UbitUmarov
7c0eab8a23
Xengine: don't lose state change events
2019-02-20 04:04:35 +00:00
UbitUmarov
b56eb2fe63
estate kick now just kill user connection if on same region. The teleport home we did, does not make much sense, and would need more work anyways
2019-02-20 03:05:23 +00:00
UbitUmarov
fdf5274c25
add osKickAvatar(LSL_Key agentKey, string alert)
2019-02-20 02:06:25 +00:00
UbitUmarov
98b6ba24b4
oops do show the object delete
2019-02-15 02:28:00 +00:00
UbitUmarov
040ab65f68
(almost) useless change
2019-02-15 02:08:45 +00:00
UbitUmarov
b242232c7b
minor cleanup
2019-02-15 01:38:49 +00:00
UbitUmarov
06930a1803
don't break permitions on god object return or delete
2019-02-15 01:10:56 +00:00
UbitUmarov
f58e1f6265
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended
2019-02-15 01:09:37 +00:00
Robert Adams
52947b6280
Remove some more cut-and-paste typos in 6dof constraint setup in XNA
...
version of BulletSim. Could only effect operation of flexible linksets when
using the C# version of the Bullet physics engine.
Found by Tampa and AliciaRaven and reported in Mantis 7612.
2019-02-05 08:35:27 -08:00