UbitUmarov
6c48be6c91
finish removing child-repri option
2016-07-06 16:50:25 +01:00
UbitUmarov
0eabfb1e3e
add some needed InvalidBoundsRadius() calls
2016-07-06 16:45:27 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
...
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov
259824fbc4
add EngineName also to the others
2016-07-04 09:13:20 +01:00
UbitUmarov
2ebccbcd08
add EngineName also to old ODE
2016-07-04 08:55:19 +01:00
UbitUmarov
1d9e343b7e
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 08:30:07 +01:00
UbitUmarov
ac72598c6b
add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-07-04 08:29:26 +01:00
Melanie Thielker
4468aa0dcf
Merge branch 'master' of opensimulator.org:/var/git/opensim
2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
...
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
Diva Canto
e00603f78a
New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders.
2016-07-03 12:24:31 -07:00
UbitUmarov
b3d8e35d67
dont try to check CanObjectEntry on a attachment in llSetPos()
2016-07-03 19:51:07 +01:00
UbitUmarov
58135ef52c
fix a lost region size of 256m
2016-07-03 19:39:13 +01:00
UbitUmarov
42dd02fc32
scale down position X and Y acording to region size on sending coarse Updates. Viewers need to scale up by same amount.
2016-07-03 15:47:20 +01:00
UbitUmarov
a443dcce89
try to place avatars on a nicer location, when they arrive into a banned parcel
2016-07-03 10:22:14 +01:00
UbitUmarov
a6ee06d630
dont send bad profiles to viewer
2016-07-02 13:53:17 +01:00
UbitUmarov
cd34f978fb
revert to previus GroupProfileRequest because floatsam groups server seems to return wrong values for GroupMembershipCount and GroupRolesCount. this should be fixed because we are getting the full lists just to count number of entries
2016-07-02 01:01:29 +01:00
UbitUmarov
7991bb08f1
reduce absurd viewers blind retries of GroupProfileRequest
2016-07-02 00:18:29 +01:00
UbitUmarov
057bc648f3
xmlrpcgroups: make use of a forgotten GetMemberGroupProfilemethod, put back xmlrpc cache since it is necessary to prevent folish viewers flooding
2016-07-01 23:26:16 +01:00
UbitUmarov
07c8e79b03
missing file
2016-07-01 19:32:14 +01:00
UbitUmarov
3af437c8bc
cleanup a bit
2016-07-01 19:20:04 +01:00
UbitUmarov
7b7483ec7e
save one call to grid to get agent groups powers (xmlrpcgoups only for now
2016-07-01 18:38:38 +01:00
UbitUmarov
aa744eecf2
add a few methods to modify clientview group powers
2016-07-01 18:19:09 +01:00
UbitUmarov
1777324a86
cleanup a bit AgentGroupDataUpdate sending
2016-07-01 17:31:31 +01:00
UbitUmarov
6deced0193
increase xmlrpc timeout in xmlrpcgroups, disable its cache until its entries invalidation is checked
2016-07-01 16:24:42 +01:00
UbitUmarov
9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
2016-07-01 16:10:45 +01:00
UbitUmarov
ea140d7cac
change ubOde module, hopefully for better handling of multiple scenes on same instance. ( may be broken now )
2016-06-29 14:14:16 +01:00
UbitUmarov
158e0ae402
Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
...
already done
This reverts commit 84a6a6e008
.
2016-06-28 23:57:14 +01:00
UbitUmarov
84a6a6e008
don't try to send initial AgentGroupDataUpdate to NPCs
2016-06-28 23:52:00 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
UbitUmarov
5143bbc9d6
mantis: 7936 replace httpServer_OpenSim.dll with a new one restoring some checks lost in last update
2016-06-28 14:01:16 +01:00
UbitUmarov
bc4e5d81b9
add PRIM_OMEGA to llGet(LINK)PrimitiveParams. This will not return same values as spec, because the way our targetomega works. ( only did minor testing)
2016-06-26 14:40:26 +01:00
UbitUmarov
71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
2016-06-26 10:02:56 +01:00
UbitUmarov
8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
2016-06-26 09:40:05 +01:00
Diva Canto
c34fcae3f3
Added a test for checking permissions in inventory items that are transferred. This is a work in progress. All permission assertions are commented for now. Will get back to this later when permissions are fixed by Melanie.
2016-06-24 12:27:45 -07:00
Diva Canto
758e1e2535
Mantis #7933 : copy-paste bug in avn code.
2016-06-23 13:53:42 -07:00
Diva Canto
cec5682da9
Mantis #7937 : don't send group info to NPCs
2016-06-23 12:10:50 -07:00
Diva Canto
b522f0916a
Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-23 11:44:59 -07:00
Diva Canto
1065a4c1e4
Replace the http server dll with the right pair dll + xml
2016-06-23 07:55:50 -07:00
Diva Canto
55a4d1cf44
Same change here too.
2016-06-23 06:41:26 -07:00
Diva Canto
13c9fe7923
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2016-06-23 06:39:15 -07:00
Diva Canto
648cf51411
Fix failing test
2016-06-23 06:38:34 -07:00
Melanie Thielker
a2e4beea86
Update HttpServer_OpenSim.dll to fix an inventory loading bug.
2016-06-23 15:20:07 +02:00
Diva Canto
56e2358ec2
Because there's no such thing as too much culture. (looking forward to .NET 4.5 to set this globally)
2016-06-22 20:31:01 -07:00
Diva Canto
cc9ff12988
Set culture also in object crossings.
2016-06-22 20:18:16 -07:00
Diva Canto
c94c929ec1
Amend to previous commit -- set the culture also on the receiving end.
2016-06-22 18:35:14 -07:00
Diva Canto
33efc91342
Mantis #7802 : set culture to US English on the thread that does the agent crossing, not that it's async and needs to parse decimal numbers.
2016-06-22 18:10:12 -07:00
Diva Canto
1e213f5150
Mantis #7802 : added debug message to diagnose the problem.
2016-06-22 15:55:39 -07:00
Diva Canto
94616510f2
Missing AsBoolean
2016-06-22 15:39:09 -07:00
Diva Canto
193a3afa64
Make a debug message less misleading.
2016-06-22 15:28:18 -07:00