d71c6dea7e 
								
							
								 
							
						 
						
							
							
								
								Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.  
							
							... 
							
							
							
							Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state. 
							
						 
						
							2012-06-08 01:43:58 +01:00  
				
					
						
							
							
								 
						
							
							
								30f4a33f01 
								
							
								 
							
						 
						
							
							
								
								Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.  
							
							... 
							
							
							
							This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems. 
							
						 
						
							2012-06-08 01:26:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5c162ccd57 
								
							
								 
							
						 
						
							
							
								
								Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.  
							
							... 
							
							
							
							This no longer double counts child agent removals 
							
						 
						
							2012-06-08 00:59:39 +01:00  
				
					
						
							
							
								 
						
							
							
								d547bcf8d1 
								
							
								 
							
						 
						
							
							
								
								Remove duplicate update of user count in Scene.IncomingCloseAgent()  
							
							... 
							
							
							
							This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling. 
							
						 
						
							2012-06-08 00:40:38 +01:00  
				
					
						
							
							
								 
						
							
							
								af2954898e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-06-08 00:24:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b56673c920 
								
							
								 
							
						 
						
							
							
								
								Fix bug with "kick user" reducing agent counts by 2 instead of 1.  
							
							... 
							
							
							
							This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient() 
							
						 
						
							2012-06-08 00:18:25 +01:00  
				
					
						
							
							
								 
						
							
							
								0c5fefacb4 
								
							
								 
							
						 
						
							
							
								
								Record the fact that child agents can have asset transactions.  
							
							... 
							
							
							
							Also change code to grab the agent asset transaction module once. 
							
						 
						
							2012-06-07 23:51:04 +01:00  
				
					
						
							
							
								 
						
							
							
								de87e4871b 
								
							
								 
							
						 
						
							
							
								
								Don't send kill object messages to clients when a child agent is closed.  
							
							
							
						 
						
							2012-06-07 23:35:21 +01:00  
				
					
						
							
							
								 
						
							
							
								39cb2063bf 
								
							
								 
							
						 
						
							
							
								
								Add collision sounds to the asset set  
							
							
							
						 
						
							2012-06-07 23:35:08 +01:00  
				
					
						
							
							
								 
						
							
							
								d5cc959683 
								
							
								 
							
						 
						
							
							
								
								Mantis 6044 Building master currently fails.  
							
							... 
							
							
							
							Add missing reference to System.Core
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-06-07 11:16:18 -04:00  
				
					
						
							
							
								 
						
							
							
								a1e857932a 
								
							
								 
							
						 
						
							
							
								
								Make change to fix Windows builds  
							
							
							
						 
						
							2012-06-07 10:17:37 -04:00  
				
					
						
							
							
								 
						
							
							
								7550b97e65 
								
							
								 
							
						 
						
							
							
								
								Log warning if we try to remove a UDP client that has already been removed.  
							
							
							
						 
						
							2012-06-07 04:00:29 +01:00  
				
					
						
							
							
								 
						
							
							
								98b46d48fe 
								
							
								 
							
						 
						
							
							
								
								Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.  
							
							... 
							
							
							
							This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered. 
							
						 
						
							2012-06-07 02:44:13 +01:00  
				
					
						
							
							
								 
						
							
							
								514dd85199 
								
							
								 
							
						 
						
							
							
								
								minor: Change log messages on Warp3DImageModule to show they are from this module  
							
							
							
						 
						
							2012-06-06 04:18:38 +01:00  
				
					
						
							
							
								 
						
							
							
								53c25a4778 
								
							
								 
							
						 
						
							
							
								
								Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules.  
							
							
							
						 
						
							2012-06-06 04:15:00 +01:00  
				
					
						
							
							
								 
						
							
							
								2b0de66216 
								
							
								 
							
						 
						
							
							
								
								Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.  
							
							... 
							
							
							
							This might help with memory leakage issues though I suspect it won't. 
							
						 
						
							2012-06-06 04:11:16 +01:00  
				
					
						
							
							
								 
						
							
							
								3b25021180 
								
							
								 
							
						 
						
							
							
								
								enabling all corners of a sim to be set in one call  
							
							
							
						 
						
							2012-06-06 02:47:47 +01:00  
				
					
						
							
							
								 
						
							
							
								abf94627f6 
								
							
								 
							
						 
						
							
							
								
								Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.  
							
							... 
							
							
							
							If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default) 
							
						 
						
							2012-06-06 02:45:36 +01:00  
				
					
						
							
							
								 
						
							
							
								6adc810eaa 
								
							
								 
							
						 
						
							
							
								
								Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.  
							
							... 
							
							
							
							Fixes a bug introduced 2 weeks ago in 67ebe80 
							
						 
						
							2012-06-05 19:40:16 +01:00  
				
					
						
							
							
								 
						
							
							
								a5410c2c19 
								
							
								 
							
						 
						
							
							
								
								minor: Add user feedback when executing fix-phantoms  
							
							
							
						 
						
							2012-06-05 01:37:40 +01:00  
				
					
						
							
							
								 
						
							
							
								42179578fc 
								
							
								 
							
						 
						
							
							
								
								Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.  
							
							... 
							
							
							
							Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027 
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks! 
							
						 
						
							2012-06-05 01:33:58 +01:00  
				
					
						
							
							
								 
						
							
							
								008c6a4610 
								
							
								 
							
						 
						
							
							
								
								Mantis 4597 AgentPaused packet is ignored.  
							
							... 
							
							
							
							The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable. 
							
						 
						
							2012-06-05 01:22:05 +01:00  
				
					
						
							
							
								 
						
							
							
								01280e9b94 
								
							
								 
							
						 
						
							
							
								
								Remove unused ScenePresence list structure in llGetAgentList()  
							
							
							
						 
						
							2012-06-05 00:34:18 +01:00  
				
					
						
							
							
								 
						
							
							
								96d1ba90d7 
								
							
								 
							
						 
						
							
							
								
								Scale down per frame MS stats to match scaled simulator FPS stat.  
							
							... 
							
							
							
							This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate. 
							
						 
						
							2012-06-05 00:27:51 +01:00  
				
					
						
							
							
								 
						
							
							
								655625ab87 
								
							
								 
							
						 
						
							
							
								
								Start sending spare frame time MS viewer stat.  Make frame time correctly display total frame time, not just non-spare time.  
							
							... 
							
							
							
							This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times. 
							
						 
						
							2012-06-05 00:17:55 +01:00  
				
					
						
							
							
								 
						
							
							
								c3d9acc9a9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-06-05 00:15:29 +01:00  
				
					
						
							
							
								 
						
							
							
								a7f4804f53 
								
							
								 
							
						 
						
							
							
								
								Properly show per frame millisecond statistics per frame, not as amount of time taken per second.  
							
							... 
							
							
							
							This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second) 
							
						 
						
							2012-06-04 23:07:53 +01:00  
				
					
						
							
							
								 
						
							
							
								3229e32b4e 
								
							
								 
							
						 
						
							
							
								
								Add replaceable region modules to the "show modules" command  
							
							
							
						 
						
							2012-06-04 17:25:38 -04:00  
				
					
						
							
							
								 
						
							
							
								9707a2d57c 
								
							
								 
							
						 
						
							
							
								
								Remove profile from basic configuration  
							
							
							
						 
						
							2012-06-04 18:24:02 +01:00  
				
					
						
							
							
								 
						
							
							
								d9d4fb10d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-06-04 18:22:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f94ef37b46 
								
							
								 
							
						 
						
							
							
								
								Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted.  
							
							
							
						 
						
							2012-06-04 10:26:39 -07:00  
				
					
						
							
							
								 
						
							
							
								5c646e2603 
								
							
								 
							
						 
						
							
							
								
								Remove the "Profile" config as it's covered by the replaceable interface  
							
							
							
						 
						
							2012-06-04 18:22:09 +01:00  
				
					
						
							
							
								 
						
							
							
								729d90173f 
								
							
								 
							
						 
						
							
							
								
								Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change.  
							
							
							
						 
						
							2012-06-02 05:03:56 +01:00  
				
					
						
							
							
								 
						
							
							
								2de5479c3f 
								
							
								 
							
						 
						
							
							
								
								minor: tidy up some comments  
							
							
							
						 
						
							2012-06-02 05:01:56 +01:00  
				
					
						
							
							
								 
						
							
							
								01a2b0b289 
								
							
								 
							
						 
						
							
							
								
								Fix various issues with http inventory  
							
							... 
							
							
							
							1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.
Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default). 
							
						 
						
							2012-06-02 04:57:10 +01:00  
				
					
						
							
							
								 
						
							
							
								72219eae7d 
								
							
								 
							
						 
						
							
							
								
								Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run  
							
							
							
						 
						
							2012-06-01 04:47:11 +01:00  
				
					
						
							
							
								 
						
							
							
								6375db1533 
								
							
								 
							
						 
						
							
							
								
								Add optional total avatars, total prims and active prims stats to ODE plugin.  
							
							... 
							
							
							
							These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims 
							
						 
						
							2012-06-01 04:23:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4e06a46dc5 
								
							
								 
							
						 
						
							
							
								
								If OdeScene.Near() returns no collision contacts, then exit as early as possible.  All subsequent code is only relevant if there are contacts.  
							
							
							
						 
						
							2012-06-01 04:07:39 +01:00  
				
					
						
							
							
								 
						
							
							
								200376b3c4 
								
							
								 
							
						 
						
							
							
								
								Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code  
							
							
							
						 
						
							2012-06-01 03:49:42 +01:00  
				
					
						
							
							
								 
						
							
							
								d34b84b531 
								
							
								 
							
						 
						
							
							
								
								Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats  
							
							
							
						 
						
							2012-06-01 03:23:19 +01:00  
				
					
						
							
							
								 
						
							
							
								9ff8efc720 
								
							
								 
							
						 
						
							
							
								
								Collection optional avatar and prim taint frame millisecond times  
							
							
							
						 
						
							2012-06-01 03:03:48 +01:00  
				
					
						
							
							
								 
						
							
							
								d1b5f8d9d7 
								
							
								 
							
						 
						
							
							
								
								Remove recent optional native collision frame milliseconds stat  
							
							... 
							
							
							
							Unnecessary since this has now been broken down into space collisions and geom collisions 
							
						 
						
							2012-06-01 02:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								31343aa7c3 
								
							
								 
							
						 
						
							
							
								
								Add optional stat that records milliseconds spent notifying collision listeners in physics frames  
							
							
							
						 
						
							2012-06-01 02:33:44 +01:00  
				
					
						
							
							
								 
						
							
							
								5f44be99ef 
								
							
								 
							
						 
						
							
							
								
								Add avatar and prim update milliseconds per frame optional stats  
							
							
							
						 
						
							2012-06-01 02:25:42 +01:00  
				
					
						
							
							
								 
						
							
							
								5cc9b820e5 
								
							
								 
							
						 
						
							
							
								
								Add option native step frame ms stat  
							
							
							
						 
						
							2012-06-01 01:58:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f2c8c7a7b8 
								
							
								 
							
						 
						
							
							
								
								Add total ODE frame time optional stat, as a sanity check on the main scene physics stat  
							
							
							
						 
						
							2012-06-01 01:37:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8333b928fa 
								
							
								 
							
						 
						
							
							
								
								Break down native ODE collision frame time stat into native space collision and geom collision stats  
							
							
							
						 
						
							2012-06-01 01:27:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c33c8db825 
								
							
								 
							
						 
						
							
							
								
								Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.  
							
							
							
						 
						
							2012-06-01 01:15:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e1f8d2adb0 
								
							
								 
							
						 
						
							
							
								
								Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.  
							
							... 
							
							
							
							This has already been added earlier on in the method. 
							
						 
						
							2012-06-01 01:12:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8301f7b17f 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused OdeScene.sCollisionData  
							
							
							
						 
						
							2012-06-01 00:57:55 +01:00