UbitUmarov
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7a69b7d20d
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remove more code related to Mega regions
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2016-07-28 00:48:12 +01:00 |
UbitUmarov
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ec8101a24a
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remove references to RegionCombinerModule
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2016-07-28 00:34:16 +01:00 |
UbitUmarov
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a8e19b7831
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remove the RegionCombinerModule (mega regions), references still all over the place. runprebuild maybe needed after this
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2016-07-28 00:12:07 +01:00 |
UbitUmarov
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01289b9c2d
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first step removing MegaRegions: refuse to run. Thanks to all that made MegaRegions possible, they where a important OpenSim feature, but can no longer be mantained
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2016-07-27 23:13:24 +01:00 |
UbitUmarov
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9aacdca653
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but buoyancy was missing
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2016-07-27 21:32:47 +01:00 |
UbitUmarov
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32e30afbcb
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actually that was redundante, already done at low level
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2016-07-27 21:31:43 +01:00 |
UbitUmarov
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8c46ab02c7
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move refresh forces into applyphysics
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2016-07-27 21:11:39 +01:00 |
UbitUmarov
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e951f4cc96
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a few more changes relative to sits crossing
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2016-07-27 14:28:16 +01:00 |
UbitUmarov
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07853c86ed
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clear SitTargetAvatar on a sop copy
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2016-07-27 11:45:32 +01:00 |
UbitUmarov
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2e4c8798ab
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a few more changes on avatar crossing
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2016-07-27 03:50:47 +01:00 |
UbitUmarov
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f4fa891928
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waste another thread job on another thing that should be part of a more
unified service, and also not hidding on a so called event"
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2016-07-27 02:54:49 +01:00 |
UbitUmarov
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d6e16c5130
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missing changes about friends on crossings, and missing angular velocity clear on sits
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2016-07-27 01:57:20 +01:00 |
UbitUmarov
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800044cead
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take friends out of onMakeRoot if crossing
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2016-07-26 22:30:51 +01:00 |
UbitUmarov
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f19b3d28bd
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do GridUserService.SetLastPosition async on crossings
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2016-07-26 22:09:06 +01:00 |
UbitUmarov
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e0e8b784a5
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apply the change to groups v2 also
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2016-07-26 21:43:26 +01:00 |
UbitUmarov
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52decfcc16
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reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )
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2016-07-26 21:39:47 +01:00 |
UbitUmarov
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1a8a8e16ef
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add a public SetGroupPowers to clientView
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2016-07-26 17:57:14 +01:00 |
UbitUmarov
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13ae6dff18
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let some group related data to have a public set
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2016-07-26 17:34:59 +01:00 |
UbitUmarov
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e766f9d20f
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get a copy of current clientView group powers
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2016-07-26 16:54:04 +01:00 |
UbitUmarov
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3f0d84c28b
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cleanup some code
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2016-07-25 19:49:40 +01:00 |
UbitUmarov
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67a32c91bb
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remove redundant check
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2016-07-25 08:45:15 +01:00 |
UbitUmarov
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1d507f8073
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remove extra char
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2016-07-25 08:38:10 +01:00 |
UbitUmarov
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fcdf0b00b1
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add give a body to default rootVelocity
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2016-07-25 07:24:39 +01:00 |
UbitUmarov
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2548f240b5
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add missing overrides
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2016-07-25 07:18:23 +01:00 |
UbitUmarov
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aa9503ab86
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revert bad last changes and fix the issue another way
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2016-07-25 07:06:36 +01:00 |
UbitUmarov
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f661fdf2aa
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ubOde bug fix
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2016-07-25 06:07:06 +01:00 |
UbitUmarov
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c3b298f85e
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missing file
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2016-07-25 02:11:45 +01:00 |
UbitUmarov
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4b832f0f8e
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add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
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2016-07-25 02:05:53 +01:00 |
UbitUmarov
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e60dc305a4
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change bullet relative velocity sign to match ubOde
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2016-07-25 01:07:19 +01:00 |
UbitUmarov
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76239602b4
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change avatar Health, from bad penetration depth to relative velocity
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2016-07-25 00:51:37 +01:00 |
UbitUmarov
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42a072d181
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preserve max relative velocity on a colision report time slice
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2016-07-25 00:47:43 +01:00 |
UbitUmarov
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0a9f06fda7
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ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
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2016-07-24 22:33:31 +01:00 |
UbitUmarov
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c303cf7412
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ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
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2016-07-24 22:28:45 +01:00 |
UbitUmarov
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a572a22dd9
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ubOde try to improve contact velocity on first avatar collision with terrain
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2016-07-24 21:29:34 +01:00 |
UbitUmarov
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574b97d93d
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ubOde fix contact relative velocity sign
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2016-07-24 21:16:14 +01:00 |
UbitUmarov
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d6d3e14f29
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add a missing update to avatar damage Invulnerable
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2016-07-24 19:31:28 +01:00 |
UbitUmarov
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2bb467e358
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add osSetHealth() value from 1 to 100; (mantis 7973)
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2016-07-24 16:31:29 +01:00 |
UbitUmarov
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37936550f0
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reOoops ...
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2016-07-24 15:55:31 +01:00 |
UbitUmarov
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4fa8debde5
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Ooops ...
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2016-07-24 15:43:35 +01:00 |
UbitUmarov
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bf604c85c6
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add missing IM parameter ( needs fix where it is really relevant )
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2016-07-24 15:17:25 +01:00 |
UbitUmarov
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96a5a053ef
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do not send IMs via child agents
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2016-07-24 14:44:40 +01:00 |
UbitUmarov
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f4eb1a8e1d
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add a coment for improvement of ChatterBoxSessionAgentListUpdates closer to viewers protocol. Not necessary on current groups chat lists defecient implementation
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2016-07-23 21:20:36 +01:00 |
UbitUmarov
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c4db0dd6ac
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change group lists control so it does show something (only xmlrpcgroups for now). This will never work without a centralized dispatcher/controler, or more complex information exchange.
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2016-07-23 21:09:34 +01:00 |
UbitUmarov
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bdab44ef7e
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remove code from httptests branch
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2016-07-23 01:34:40 +01:00 |
UbitUmarov
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cdf215f613
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add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, and its use even worse
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2016-07-23 01:28:57 +01:00 |
UbitUmarov
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504ee6e21c
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don't try to rez a object from a asset with empty data and Let user know about it
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2016-07-22 16:41:41 +01:00 |
Melanie Thielker
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2cffa71be2
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Add some additional checks to llTransferLindenDollars.
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2016-07-18 11:12:14 +01:00 |
UbitUmarov
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9b4e83caa0
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dont try dequeues if didnt reacquired lock
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2016-07-17 16:21:37 +01:00 |
UbitUmarov
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f636ef037a
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http send is blocking, so we need we need to do it async in all cases. - this will need revision after server changes
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2016-07-16 20:23:30 +01:00 |
UbitUmarov
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d1810866b3
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simplify http textures and meshs Throttles
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2016-07-16 19:53:41 +01:00 |