ubit
6dab81aa7b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-09 17:53:26 +02:00
UbitUmarov
0ac161c9a8
log ODE lib configuration
2012-07-09 16:51:56 +01:00
ubit
e858c19a9a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-09 14:29:32 +02:00
UbitUmarov
fb8e8dcbce
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
...
to be called with scene still calling simulation, that should be changed,
for now added a check for a valid world in ode simulation
2012-07-09 13:25:17 +01:00
BlueWall
1a2ab7bc69
More keys for automated ini processing
2012-07-08 22:50:56 -04:00
Melanie
1077d7b6f5
Reinstate parallel fetching of residents and remove a left over return from debugging
2012-07-08 21:53:23 +02:00
BlueWall
a96ac73302
Add more keys for OpenSim.ini.defaults automation
2012-07-08 13:45:17 -04:00
BlueWall
57094bd017
Add more automation keys to OpenSim.ini.example
2012-07-08 13:03:37 -04:00
ubit
eeca3db642
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-08 15:03:13 +02:00
UbitUmarov
b74d4711bb
Merge branch 'avination' into ubitwork
2012-07-08 13:09:32 +01:00
Melanie
1e4c656497
Revamp map block sending to eliminate overload of the grid server connection
...
and the sim's http client
2012-07-08 10:44:53 +02:00
Melanie
73c5a6e666
Instead of sending 20 records in 2 packets, send just one as we intended in the first place.
2012-07-08 07:42:40 +02:00
Melanie
d3b778ebbe
Address map lag issue seen with non-avination viewers
2012-07-08 06:06:33 +02:00
Melanie
470019b52a
Change semantics of FromXML on vehicle data to make the serializer a bit cleaner
2012-07-07 19:59:55 +02:00
Melanie
6d5693a866
Merge branch 'ubitwork' into avination
2012-07-07 19:18:20 +02:00
ubit
6090140077
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-07 08:43:56 +02:00
UbitUmarov
09c4c11063
Merge branch 'avination' into ubitwork
2012-07-07 07:43:29 +01:00
UbitUmarov
afa02aa104
fix vehicle to XML string
2012-07-07 07:41:11 +01:00
ubit
5b6d31f268
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-07 04:54:58 +02:00
UbitUmarov
d0f7fb1d35
Merge branch 'avination' into ubitwork
2012-07-07 03:49:31 +01:00
ubit
6a1ccbfef3
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-07 04:20:39 +02:00
UbitUmarov
d50b852d53
ODE turn off material dependent friction while vehicle linear motor is Effective. Increase a bit world damping of velocities
2012-07-07 03:16:41 +01:00
Melanie
de01c0df26
Merge branch 'ubitwork' into avination
2012-07-07 03:17:32 +02:00
Melanie
3024bdd097
Fix storing vehicle data
2012-07-07 02:29:21 +02:00
Melanie
6535f23e4b
Add saving vehicle physics data to the database
2012-07-07 02:05:01 +02:00
Justin Clark-Casey (justincc)
112cddc9ca
minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time
2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc)
16d5b79d57
minor: remove some recent mono compiler warnings
2012-07-07 00:36:01 +01:00
Justin Clark-Casey (justincc)
1201307c73
Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
...
This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-07 00:26:25 +01:00
Justin Clark-Casey (justincc)
a85741ac37
minor: Make WORLD MAP category log lines consistent
2012-07-07 00:14:16 +01:00
Justin Clark-Casey (justincc)
3bd134474b
minor: Get RegionReady module to shout initialization complete status to draw the eye
2012-07-07 00:09:33 +01:00
Justin Clark-Casey (justincc)
b19ead5f9e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-07 00:05:16 +01:00
Justin Clark-Casey (justincc)
7ff4eec79c
Remove redundant SetScene() function in Scene.AddSceneObject()
...
This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-07 00:02:45 +01:00
Robert Adams
7aff238eee
Merge branch 'bulletsim2'
...
Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527).
2012-07-06 15:59:09 -07:00
Robert Adams
af9d8de515
BulletSim: update the binaries to the current sources
2012-07-06 15:56:35 -07:00
Justin Clark-Casey (justincc)
f1f390cfdf
Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9
2012-07-06 23:22:40 +01:00
Justin Clark-Casey (justincc)
74014a3854
minor: Remove some wrong comments in attachments regression tests
2012-07-06 23:13:00 +01:00
Robert Adams
e4a6611865
Clean up collision reporting code so they are properly passed to
...
the simulator in batches.
More comments.
2012-07-06 15:09:19 -07:00
Justin Clark-Casey (justincc)
056c9a59b2
Add assert to attachment regression tests to check that number of objects in the scene graph
2012-07-06 23:07:50 +01:00
Talun
ae1f2114f5
Mantis 6077 trim NPC chat on channel zero.
...
This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0.
2012-07-06 22:49:18 +01:00
Talun
1b1f841c6a
Mantis 6063 osNpcTouch.
...
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc)
43a2da9edb
Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
...
Only IncomingCreateObject() needs these checks. General object adding does not need to perform crossing perm checks
2012-07-06 22:33:16 +01:00
Justin Clark-Casey (justincc)
f6e5791ecd
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension
2012-07-06 22:07:19 +01:00
Melanie
26d89777d8
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-06 20:51:18 +01:00
ubit
d4640f8569
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-06 18:15:58 +02:00
UbitUmarov
ce7864632b
added llSetVelocity. will refuse to work on vehicles and on attachments ( this last may need fix) added also some code for llSetAngularVelocity but not working still
2012-07-06 17:13:11 +01:00
ubit
a2c0de4c10
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-06 02:10:05 +02:00
UbitUmarov
ba91d4ba93
Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, since viewers don't seem to handle that and keep retrying
2012-07-06 01:06:48 +01:00
Justin Clark-Casey (justincc)
843112340e
Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set
2012-07-06 00:37:45 +01:00
Melanie
b8c2efa49c
Convert the slow request queue into a regular queue and add some cleanup
...
and locking.
2012-07-06 00:23:05 +02:00
Justin Clark-Casey (justincc)
7e73f609e5
Log warning if time between invocations of the watchdog thread is twice the timer setting.
...
This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
2012-07-05 23:15:59 +01:00