Commit Graph

706 Commits (73251ed3469e0e0b095c936549c3d557d23af135)

Author SHA1 Message Date
Dr Scofield 7a4abf0def From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>
this commit finally adds the VivoxVoiceModule: it supports positional
as well as conference call type voice (currently only per region
server), region and parcel voice, speaker indication (LL client
family), direct avtar-to-avatar voice chat. NOTE: you need to obtain
an customer admin account from Vivox to be able to use this module ---
DON'T ask me about how to about an admin account, i've NO clue, we
just wrote this code.
2009-07-11 08:16:47 +00:00
Justin Clarke Casey 2ff08c84f5 * minor: formatting adjustments in OpenSim.ini.example 2009-07-10 19:47:26 +00:00
Justin Clarke Casey 148e2d55fa * minor: Make GridCommon.ini.example refer to inventory service rather than asset where appropriate
* Send debug level notice to console if a user fails authentication
2009-07-10 18:40:37 +00:00
nlin 0ec6dfb1a1 Experimental fix for tilted avatar capsule, Mantis #2905
Set av_capsule_tilted to false in opensim.ini. Default is true, so there is
no change in avatar behavior (and no breaking of existing content which
relies on the tilted capsule).

This commit straightens up the avatar capsule so it behaves consistently
(e.g. same collision behavior against prims regardless of which direction
the avatar is coming from; ability to fit through narrow doorways).

Please note this introduces other side effects which have not been fixed.
In particular:

* The avatar frequently falls through the terrain if it is not flat, though
the avatar behaves pretty well on flat terrain. This requires investigation
of the ode terrain collider.
* The apparent foot position of the avatar with respect to the ground
is changed. This requires investigation of the avatar height/capsule height.

Please consider this as work in progress.
2009-07-08 01:41:05 +00:00
Melanie Thielker 159db5cded B.U.S.T. Implant #1. Add inventory services to B.U.S.T.
OpenSim.Server.exe now runs both asset and inventory services
2009-07-07 20:19:40 +00:00
Melanie Thielker 10d874fb27 Removing the left over monolithic user server config files 2009-07-07 16:46:24 +00:00
Melanie Thielker 3bfd98eae7 Committing the basic universal server Technology (B.U.S.T.) 2009-07-07 16:21:51 +00:00
Melanie Thielker 7d5b620e6b Thank you, mcortez, for a patch to prebuild to allow includes with wildcards.
Fixes Mantis #3860
2009-07-06 23:53:47 +00:00
Melanie Thielker 9e714b9784 Add a comment and an example region config file 2009-06-25 16:05:59 +00:00
Dr Scofield 8f5efc4994 - adds the possibility of setting the socket receive buffer size
option for LLUDPServer. On windows .NET the default socket receive
  buffer size is 8192 bytes, on recent linux systems it's about
  111K. both value can be a bit small for an OpenSim instance serving
  many clients. The socket receive buffer size can be configured via
  an OpenSim.ini config option

- adds a general catch clause to LLUDPServer.OnReceivedData() to
  prevent it submerging when an unexpected Exception occurs.
2009-06-25 07:50:02 +00:00
Dr Scofield afd5f76648 From: Alan Webb <alan_webb@us.ibm.com>
This change moves texture send processing out of the main
  packet processing loop and moves it to a timer based
  processing cycle.

  Texture packets are sent to the client consistently over
  time. The timer is discontinued whenever there are no
  textures to transmit.

  The behavior of the texture sending mechanism is controlled
  by three variables in the LLCLient section of the config
  file:

   [1] TextureRequestRate (mS) determines how many times per second
       texture send processing will occur. The default is 100mS.
   [2] TextureSendLimit determines how many different textures
       will be considered on each cycle. Textures are selected
       by priority. The old mechanism specified a value of 10 for
       this parameter and this is the default
   [3] TextureDataLimit determines how many packets will be sent for
       each of the selected textures. The old mechanism specified a
       value of 5, so this is the default.

  So the net effect is that TextureSendLimit*TextureDataLimit
  packets will be sent every TextureRequestRate mS.

  Once we have gotten a reasonable feeling for how these parameters
  affect overall processing, it would be nice to autonmically manage
  these values using information about the current status of the
  region and network.

  Note that this also resolves the pathologcal problem that
  previously existed which was that a seated avatar generated very
  few in-bound packets (theoretically) and would therefore be the
  least able to retrieve the images being displayed by a
  projector script.
2009-06-25 07:42:06 +00:00
diva ce7de3581c Implementation of a simple authentication service + in connector in route to making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon. 2009-06-17 03:52:39 +00:00
diva e1fd76ace6 Moving these nice HG connectors to their homes. 2009-06-15 23:29:00 +00:00
diva 54d44e370b Removing the OpenSim.SimulatorServices project. All of those region modules are now in CoreModules/ServiceConnectorsIn, where they belong. 2009-06-15 00:17:17 +00:00
diva 380f59d0ff Factoring out "land_data" / RequestLandData that was hanging off of IGridServices, erroneously. Not sure when this is used, but now it is implemented in the new model of service connectors. Hopefully it works. 2009-06-14 23:00:23 +00:00
Jeff Ames ffcb58e568 Formatting cleanup. 2009-06-14 22:00:08 +00:00
Jeff Ames 8d0eb3307f Update svn properties. 2009-06-14 21:37:50 +00:00
diva 7a9c85526c Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right. 2009-06-14 15:35:09 +00:00
diva e533f58733 Removed a change in StandaloneHypergrid.ini introduced in r9838, which was incorrect. 2009-06-11 01:50:52 +00:00
diva 7f772d7a7d Fixed problem in configuration for GridHypergrid.ini. 2009-06-10 18:43:03 +00:00
Charles Krinke 831264fc98 Thank you kindly, BlueWall, for a patch that solves:
SQLite error on creating user.
2009-06-10 17:53:06 +00:00
diva a3f36f1954 Added some defaults to OpenSim.ini.example so that it works out of the box again with zero configuration. 2009-06-10 16:31:22 +00:00
diva 89219ab35a Flipping memory cache to false (default) in Flotsam cache, because of a bug in libomv. 2009-06-10 15:25:52 +00:00
diva 0f367bd7bb Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Melanie Thielker 0356fef9ab Updating the flotsam asset cache. Thank you, mcortez!
Fixes Mantis #3784
2009-06-08 20:09:49 +00:00
diva db9d3d3a90 Added Flotsam's cache config vars to configuration. Made it the default in grided sims. Made Cenome cache the default in standalone sims. More splitting in ini files, invisible to the user. 2009-06-06 17:06:47 +00:00
diva 99f3382c9c Fixed placement of optional configs for CenomeAssetCache. Thank you ImazeR. 2009-06-04 18:36:02 +00:00
Dahlia Trimble 9e3b592fa3 Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache (Mantis #3759)
See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
2009-06-03 08:41:08 +00:00
Dahlia Trimble 528db43326 revert r9765 due to too many errors on some compilers. Affects Mantis #3759 2009-06-03 02:03:11 +00:00
Dahlia Trimble b38be1a7fd Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache (Mantis #3759)
See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
2009-06-02 22:42:47 +00:00
Arthur Valadares eb330f71be * Making silent logoff of old hung sessions for new connections default for
StandAlone users. Not touching grid.
2009-06-01 18:34:40 +00:00
Arthur Valadares d0084f08f2 * Allows standalone region users to skip the "You must wait 5 minutes to log again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
2009-05-29 22:38:18 +00:00
diva e0ef697402 Adding the GlynnTucker cache module as the default choice in .ini's.
Minor log message change in the module itself.
2009-05-27 16:11:23 +00:00
Jeff Ames d4957dd9be Update svn properties. 2009-05-25 01:59:50 +00:00
diva c287c4c57b Added one missing config var for HG standalones. 2009-05-23 15:08:03 +00:00
diva 1be22bc626 Changing extension of two of the config files to .example because they need to be copied and customized. 2009-05-23 01:40:03 +00:00
diva 92d5b1560d Added a few pre-packaged configurations to make it easier for people to configure their sims. 2009-05-22 22:48:25 +00:00
diva 9de2436c1e Removing the [UserService] section, because it's not working yet. 2009-05-22 00:23:43 +00:00
diva 94d4f28e2d Comment out the asset cache config in .ini.example. 2009-05-20 18:55:45 +00:00
Melanie Thielker 23d902be42 Remove the old asset cache and local services and the configurations for them 2009-05-18 23:18:04 +00:00
diva df16532858 Bug fix and config rename. 2009-05-18 23:15:50 +00:00
Melanie Thielker 4789500d32 Rename OpenSim.Server.exe to OpenSim.Services.exe and the corresponding
ini to OpenSim.Services.ini.example, which makes soooo much more sense.
Thanks, Adam!
2009-05-18 21:14:08 +00:00
Melanie Thielker f7dbfe63e5 This commit changes the way the new server works. There is no longer a server
exe for each function, rather each function is a connector and the server ini
loads them. If you like your multiple processes, use -inifile with the server.
Otherwise, you get one server process that serves all configured funcions, see
example .ini. The new exe is OpenSim.Server.exe. Clean your bin, loads of names
have changed!
2009-05-18 21:04:25 +00:00
diva d0d4f7afde DLL name change in config var. 2009-05-18 20:38:35 +00:00
Dr Scofield a885556063 From: Chris Yeoh <yeohc@au1.ibm.com>
We've encountered problems with textures never fully downloading and
objects not moving or being deleted (from the client's point of view)
even when the bandwidth settings on the client have been set very
low. This can happen over reasonably lossy links (eg you're on the
other side of the world from the server) as the server retries 3 times
and then gives up.

Whilst its possible to set ReliableIsImportant, this forces the server
to keep retrying no matter what which potentially could lead to
problems. This patch allows for the setting of MaxReliableResends
explicitly (is set to 3 normally) in OpenSim.ini so if you know you
will have clients connecting with poor connections you can set it a
bit higher (10-15 works quite well even for very poor connections).
2009-05-18 16:10:48 +00:00
diva 720e2bc5d9 Renaming [ServiceConnectors] back to [Modules]. 2009-05-17 15:37:50 +00:00
diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. 2009-05-17 01:38:43 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Melanie Thielker f5dcfaa726 Update ini examples 2009-05-13 14:32:00 +00:00
Melanie Thielker 16efb78698 Changes to the new user system to add the modularity developed for the asset
system
2009-05-11 22:54:09 +00:00