Justin Clarke Casey
c310f2ab24
* Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
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* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW
fc551ef127
Applied patch from mantis #749 , Grass now stays to set type when moved. thanks Grumly57.
2008-03-12 15:53:04 +00:00
MW
2fea38a5f2
Applied patch from mantis #610 , fixed invalid filenames with dump_assets_to_file set to true. thanks tyre.
2008-03-12 15:45:56 +00:00
Adam Frisby
be6d8f6d9a
* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
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* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby
d626125825
* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
2008-03-12 13:03:44 +00:00
Adam Frisby
1277f68f43
* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
2008-03-12 12:59:09 +00:00
Jeff Ames
43148ffc23
Update svn properties.
2008-03-12 12:22:43 +00:00
Adam Frisby
935e67a783
* Updated Terrain Module
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* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71
95e4d1ae5e
* made some privates protected
2008-03-12 11:18:43 +00:00
lbsa71
e2dfd919bc
* made GridManager class public
2008-03-12 11:11:52 +00:00
Adam Frisby
8e27656fcc
* Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
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* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71
df104e6f84
* Renamed Main.cs to GridServerBase.cs
2008-03-12 10:16:28 +00:00
lbsa71
3f45cfc591
* Refactored out exe bit out of Grid Server for great justice
2008-03-12 10:13:19 +00:00
lbsa71
f1b8712da3
* Refactored some internals in Grid Server Main
2008-03-12 09:50:12 +00:00
lbsa71
d873a043dd
* Refactored out creation of LoginResponse
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* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00
lbsa71
47ed69c933
* Extracted RegionProfileData from Request
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* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12 09:17:23 +00:00
lbsa71
da854b9691
* minor refactoring
2008-03-12 08:44:36 +00:00
lbsa71
8194a83f54
* ignored some bins
2008-03-12 08:41:44 +00:00
lbsa71
f25e47e368
* Ignored some bins
2008-03-12 08:23:00 +00:00
Sean Dague
163a7cb6c8
better fix for 551, not sure why I missed this earlier
2008-03-12 02:48:08 +00:00
Jeff Ames
6da664edbe
Refactor out some duplicate code.
2008-03-11 22:15:28 +00:00
Jeff Ames
c1bec32efc
Update svn properties.
2008-03-11 22:03:41 +00:00
Sean Dague
6340fa0aab
Ensure resolution of mantis 113
2008-03-11 21:37:35 +00:00
Sean Dague
0159aa7048
get rid of artificial InventoryLock object in favor of
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locking on the DataSet. This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague
ed4710eda0
added early readme
2008-03-11 20:43:08 +00:00
Sean Dague
2827339345
Attempted fix for http://opensimulator.org/mantis/view.php?id=551
2008-03-11 20:38:55 +00:00
Sean Dague
1dfa382e44
moving everything into OpenSim.TestSuite namespace
2008-03-11 20:15:07 +00:00
Justin Clarke Casey
e7e157d95e
* Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11 18:41:22 +00:00
Justin Clarke Casey
4ed96d9929
* Very temporarily put AgentCachedTexturePackets onto the wind rather than the texture queue
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* This is in order to identify whether it is these which are somehow causing the massive texture packet bloat,
* since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11 18:37:06 +00:00
Sean Dague
fa79433d2e
clone off pCampBot to OpenSim.TestSuite, as I'm going to be
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making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Justin Clarke Casey
956f7cb4f9
* Very minor error message change in GridAssetClient
2008-03-11 17:55:49 +00:00
Adam Frisby
11ba471bcc
* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!
2008-03-11 16:19:01 +00:00
Adam Frisby
b40957b57c
* Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.
2008-03-11 15:48:50 +00:00
Johan Berntsson
f0bfb87979
Eliminated several compiler warning messages
2008-03-11 04:40:39 +00:00
Johan Berntsson
bec947cde3
The plugin loader can now handle plugin dependencies without hardcoding
2008-03-11 03:10:21 +00:00
Johan Berntsson
9ef044727e
this fixes a port initialization problem in the LoadBalancer plugin
2008-03-11 02:49:44 +00:00
Sean Dague
e128819b20
this fixes up the exponentially growing startup times caused
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by not deleting the landaccesslist. If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares
f46fcbb9d2
* Added Linear Acceleration reporting to the ODEPlugin.
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* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares
d0123a796b
ODEPlugin
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* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-10 05:23:43 +00:00
Teravus Ovares
8bba8e232c
* Fixed a few things and enabling Physical Prim border crossings again.
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* Everyone try to push a physical prim across a region border now.
2008-03-09 20:29:59 +00:00
Adam Frisby
f89e7107bb
* Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern.
2008-03-09 19:22:21 +00:00
Teravus Ovares
7cae577094
ODE Plugin
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* More cleanup
* Less noise
2008-03-09 17:50:24 +00:00
Jeff Ames
9bc6ee576e
Update svn properties.
2008-03-09 16:51:34 +00:00
Adam Frisby
42e1a6ee95
* Fix to the OlsenSphere brush to make it more powerful.
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* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09 16:50:09 +00:00
Teravus Ovares
5b6eba968b
* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
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* Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09 16:32:44 +00:00
Teravus Ovares
081b2ac34e
* Cleaned up some locking on the ODEPlugin to make it more developer friendly
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* Expect the occasional deadlock?
2008-03-09 15:43:01 +00:00
Jeff Ames
7981c45750
Update svn properties.
2008-03-09 15:08:03 +00:00
Adam Frisby
b46b152954
* New terrainmodule paint brush "Olsen Erosion"
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* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf )
* Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09 15:00:52 +00:00