Justin Clark-Casey (justincc)
79bd430e08
Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin
2011-04-15 01:10:26 +01:00
Justin Clark-Casey (justincc)
ad70cddcfc
extend TestLoadCoalesecedItem() to check loaded object ids and positions
2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc)
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
...
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc)
821e67fb95
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc)
55387542ea
simplify InventoryArchiveTestCase setup
2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc)
1569148b49
simplify TestSaveItemToIarV0_1()
2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc)
e439264824
simplify TestRezObject()
2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc)
c644ab6a2c
Make scene object parts created by the test utils unit sized.
2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc)
4b05e667cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-14 20:15:34 +01:00
Justin Clark-Casey (justincc)
aaf9125869
simplify coalesced object tests by using existing scene object set up utils
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this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Mic Bowman
6ed6b46aad
Comment out the warning if the prioritizer runs without a fully
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initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Justin Clark-Casey (justincc)
c5465414b6
Use common coalesced serialization code for both tests and the InventoryAccessModule.
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Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc)
c81f5bfc5c
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
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Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
Justin Clark-Casey (justincc)
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
Justin Clark-Casey (justincc)
d8d28c3737
Fix bug where rezzing coalesced objects would give all objects the same name as the item.
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This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc)
58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
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This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Justin Clark-Casey (justincc)
08fd1d9bbd
factor out some test code into the SetUp()
2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc)
6613daa82a
Add a regression test for rezzing a single object into a scene from user inventory
2011-04-13 17:46:36 +01:00
dahlia
90b810c27e
force mesh proxy for simple box prims with path cut
2011-04-12 22:47:30 -07:00
Diva Canto
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12 20:24:28 -07:00
Diva Canto
16c911dcbb
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
2011-04-12 19:46:27 -07:00
Diva Canto
5c870fce54
Bug fix in object serialization -- sculpt data was wrong.
2011-04-12 19:45:33 -07:00
Justin Clark-Casey (justincc)
424995e138
Move example HttpProxy setting to OpenSim.ini.example and tidy
2011-04-12 23:22:21 +01:00
Justin Clark-Casey (justincc)
bed463666c
minor typo correction. thanks Ai Austin.
2011-04-12 23:16:43 +01:00
Justin Clark-Casey (justincc)
da4a9653a2
minor: remove some mono compiler warnings
2011-04-12 22:33:06 +01:00
Justin Clark-Casey (justincc)
b0889ed92a
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte
2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc)
8e0d2cc43b
If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.
2011-04-12 22:21:46 +01:00
Justin Clark-Casey (justincc)
3ba5eeb6c3
Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet.
2011-04-12 22:15:40 +01:00
Justin Clark-Casey (justincc)
98d7de22dc
Fix (add) ability to rez objects by dragging them out of another prim's inventory.
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This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Justin Clark-Casey (justincc)
621d5b58e1
minor: add a bit more method doc to IInventoryService.GetItem()
2011-04-11 23:56:04 +01:00
Justin Clark-Casey (justincc)
49d80f5711
Include code to return more information about the NullReferenceException seen in
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http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11 23:07:56 +01:00
Justin Clark-Casey (justincc)
64dc7e9f14
minor: remove now inaccurate comment
2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc)
e8ecb2898c
minor: remove some mono compiler warnings
2011-04-11 22:33:24 +01:00
Justin Clark-Casey (justincc)
3a98fb080a
minor: adjust some spacing and indentation
2011-04-11 22:29:08 +01:00
E. Allen Soard
464fa45ec9
Implimented HTTP_VERIFY_CERT for llHttpRequest
2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc)
333a2913cf
slightly tweak OpenSim.ini.example text
2011-04-11 22:02:12 +01:00
Justin Clark-Casey (justincc)
0bd6bc8fba
create "config show" as a region console command synonym for "config get".
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This is to create greater consistency with all the other show commands.
2011-04-11 21:59:26 +01:00
Justin Clark-Casey (justincc)
d6948b15c4
Make it more obvious when it happens that DLL plugin loading fails. Improve exception output on Windows.
2011-04-11 21:51:17 +01:00
Justin Clark-Casey (justincc)
fda393b088
Add information comment to top of OpenSimDefaults.ini and make file consistent
2011-04-11 21:42:28 +01:00
Justin Clark-Casey (justincc)
e9c2beadec
Add more instructions to OpenSim.ini.example to try and make it more understandable for new users.
2011-04-11 20:43:11 +01:00
Mic Bowman
72a24cf023
Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-11 08:41:36 -07:00
Mic Bowman
f778056c7a
Removed some priority queue debugging code
2011-04-11 08:37:43 -07:00
Mic Bowman
ebc249e3be
Changed the "not in scene" check in the prioritizier to just
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a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
2011-04-10 17:02:40 -07:00
Mic Bowman
19c6d1d569
Split the priority queue class into a seperate file. LLClientView
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is big enough.
2011-04-10 16:57:02 -07:00
Mic Bowman
83dc2470f2
Fix a bug in the computation of the RTO. Basically... the RTO (the
...
time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.
Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-10 16:57:02 -07:00
Mic Bowman
0bd06d8ba8
Fixed the prioritizer functions for the new priority queues
2011-04-10 16:57:02 -07:00
Mic Bowman
77cf9405de
Implements adaptive queue management and fair queueing for
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improved networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
2011-04-10 16:57:02 -07:00
Justin Clark-Casey (justincc)
707b6673c9
minor: remove mono compiler warnings
2011-04-09 00:25:00 +01:00
Justin Clark-Casey (justincc)
2aa3984796
Update ODE for mac from source code in opensim-libs SVN library. This version is r1755 + patches as detailed in the svn logs.
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This brings it into line with the Windows and Linux libraries.
This is a universal dylib with x86_64, i386 and ppc parts. However, even on a 64 bit Intel machine Mono can only P/INVOKE the i386 version right now. ppc is untested.
The configuration used to compile was
CFLAGS="-g -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc" CXXFLAGS="-g -O2 -isysroot /Developer/SDKs/MacOSX10.6.sdk -arch i386 -arch x86_64 -arch ppc" LDFLAGS="-arch i386 -arch x86_64 -arch ppc" ./configure --enable-old-trimesh --disable-asserts --enable-shared --disable-dependency-tracking --disable-demos --without-x
--disable-demos --without-x is required to build ODE on Mac OS X
CFLAGS, CXXFLAGS and --disable-dependency-tracking are necessary to build the universal dylib (some compilation lines use CFLAGS instead of CXXFLAGS)
The other settings are tweaks for using ODE with OpenSim
2011-04-08 20:50:23 +01:00
Melanie
abea0c74c2
Add support for the new display name related functions in LSL. This does not
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implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 04:19:17 +01:00