Commit Graph

17114 Commits (79f3ce2e9f3563165ee640f917f944ec4b370ac7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 8b958e7e74 Revert "Save the Telehub and its Spawn Points in the OAR"
This reverts commit b0b7b45b94.

Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
Oren Hurvitz b0b7b45b94 Save the Telehub and its Spawn Points in the OAR
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-10 22:56:37 -04:00
Justin Clark-Casey (justincc) 480216f50f Print out more information on connecting bots 2012-05-11 02:38:29 +01:00
Justin Clark-Casey (justincc) f231ac39de Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it 2012-05-11 02:23:18 +01:00
Justin Clark-Casey (justincc) 9c392f6a68 Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-11 02:05:32 +01:00
Justin Clark-Casey (justincc) 0ddf3c5289 Do bot startup on another thread so console is responsive during this process 2012-05-11 01:56:00 +01:00
Justin Clark-Casey (justincc) 93b615c51d Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-11 01:37:03 +01:00
Justin Clark-Casey (justincc) dc39ec82fa Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states 2012-05-11 00:53:21 +01:00
Justin Clark-Casey (justincc) ab4e6a02a5 If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot 2012-05-11 00:37:20 +01:00
Justin Clark-Casey (justincc) 903cff9264 Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc) abc029d1f4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-10 23:43:38 +01:00
Justin Clark-Casey (justincc) bce3e7cb06 Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-10 22:48:03 +01:00
Dan Lake 117c183fde Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-10 14:43:02 -07:00
Dan Lake f374b63ac8 Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after 2012-05-10 14:42:46 -07:00
Mic Bowman de44734fe9 Saving estate state is really slow (relatively) and it gets
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.

There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
Justin Clark-Casey (justincc) d8a78374aa Where necessary, rename OpenSim/Services/Connectors/*.cs files to reflect the actual class names.
This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
2012-05-09 23:25:01 +01:00
Justin Clark-Casey (justincc) 6987aef38d Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Justin Clark-Casey (justincc) e813f41478 Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names.  Neither is : in this case since the intention is not to namespace.  Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-09 21:11:14 +01:00
Talun 61e99bcdcb Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-09 00:14:24 +01:00
Justin Clark-Casey (justincc) e5dbb652d5 Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
2012-05-09 00:11:10 +01:00
Dan Lake 3bc5620d74 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-08 16:06:02 -07:00
Dan Lake 20952c75c5 Trigger event when scene presences are updated 2012-05-08 16:05:34 -07:00
Talun c21c9e13ef Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Justin Clark-Casey (justincc) ef279c5a62 Add automated TestllBreakLink() 2012-05-08 23:36:23 +01:00
Justin Clark-Casey (justincc) c0658a102e Add automated TestllCreateLink() 2012-05-08 23:29:51 +01:00
Justin Clark-Casey (justincc) 6406d5a5b9 refactor: Eliminate local id parameter from api initialize.
This is always available from m_host.LocalId
2012-05-08 23:20:27 +01:00
Justin Clark-Casey (justincc) 01b78235db Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 2012-05-08 23:05:01 +01:00
Justin Clark-Casey (justincc) abbd050a13 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-08 21:31:35 +01:00
Justin Clark-Casey (justincc) 5d1d47e1f9 Revert "Better error handling if Load OAR or Save OAR fail"
This reverts commit 65c88b2ff4.

Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz 15844da3af Log the full exception when errors occur in BaseHttpServer 2012-05-07 19:56:00 +01:00
Oren Hurvitz 65c88b2ff4 Better error handling if Load OAR or Save OAR fail 2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc) a82dc263ab For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc) 5053506d88 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc) cdf97ab3a6 Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-07 17:21:45 +01:00
dahlia 4032455332 add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 2012-05-07 00:33:50 -07:00
dahlia 4186fa10f0 remove default values from prior commit since mono cant deal with them 2012-05-07 00:08:56 -07:00
dahlia b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 2012-05-06 23:54:50 -07:00
Melanie b60f51dafc Stop llSetPos from sending one update per child prim 2012-05-06 19:21:54 +01:00
nebadon c11b3760da just another test :) 2012-05-05 14:49:10 -07:00
nebadon f19fe50629 never say last test!! 2012-05-05 14:45:53 -07:00
nebadon 86dd5adceb one last test.. 2012-05-05 14:42:33 -07:00
nebadon 8d070cf47b last test clean up the mess.. 2012-05-05 14:32:40 -07:00
nebadon 531c52abe3 test #2 2012-05-05 13:59:40 -07:00
nebadon 9317b888f9 testing new opensimulator.org hardware out to make sure git still works! 2012-05-05 13:49:10 -07:00
Justin Clark-Casey (justincc) 01b00ad0d5 Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc) e18686528e Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting 2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc) dec6ad2933 Don't try and update the access time of a file that is actively being cached.
This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
Justin Clark-Casey (justincc) da4819a170 Temporarily add debug log lines to lsl url request and release
To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Justin Clark-Casey (justincc) c84ef57e52 minor: remove mono compiler warning 2012-05-04 21:04:42 +01:00
Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00