This resolves an issue with pCampbot where some bots would occasionally connect with the same UDP source port.
This sometimes led to console messages where bots would report receiving packets multiple times that weren't marked as resends.
DLLs built under windows
This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master
This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed.
Hence addresses http://opensimulator.org/mantis/view.php?id=6100
This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot.
The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
As far as I can determine, r3287 + r3294 patch was the previous update to the OpenMetaverse libraries
This change just adds r3378 to overcome problems storing media textures with certain permission combinations in inventory
This is a limited change in order to isolate moap from any other possible libomv update issues
An update to the forthcoming libomv 0.8.3 is expected in due course to replace this
This commit also deletes OpenMetaverse.Utilities.* as it's unused (on the advice of jhurliman).
* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
* Hopefully this allows older mono versions to still work.
* A couple of points of note:
* TimeZoneInfo.. replaced with DateTime.UtcNow - TimeSpan.FromHours(7);
* HashSet<uint> replaced with Dictionary<uint,object>
* Force use of the managed version of ReaderWriterLockSlim (don't use the pre-processor defs)
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version... could use improvement I'm sure.