Commit Graph

22052 Commits (7bd9a0edb75ede38e71ca0f436bf89835b13d9ad)

Author SHA1 Message Date
UbitUmarov 80639ace95 a few more changes on avatar collider 2012-12-11 04:36:27 +00:00
UbitUmarov c6430b14db typo fix 2012-12-10 11:25:30 +00:00
Melanie 8e6bc55470 Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
2012-12-09 23:25:07 +01:00
UbitUmarov ecdd0e225f add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
teravus 6c1a852137 * This is a better way to do the last commit. 2012-12-08 00:05:12 -05:00
teravus 0e2b717b4d * Should promote faster self appearance. 2012-12-07 20:15:32 -05:00
UbitUmarov c73c2fb070 add some default size setting and checks 2012-12-07 21:53:33 +00:00
UbitUmarov 93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov 2ea0dc55d7 create a new ode character also with the new information 2012-12-07 20:06:35 +00:00
UbitUmarov b2f3516b68 calculate avatar size on tps 2012-12-07 17:28:07 +00:00
UbitUmarov d2499c4c31 *TEST* Use new avatar size in ubitODE. 2012-12-07 15:54:46 +00:00
UbitUmarov 1eddc4a9da fix regression 2012-12-07 14:01:22 +00:00
UbitUmarov 135e0ea853 *TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
UbitUmarov de3180a63e avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
2012-12-05 23:19:18 +00:00
UbitUmarov b6d29aa124 move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
2012-12-04 02:46:40 +00:00
UbitUmarov fc1be7e41f raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
2012-12-04 01:54:37 +00:00
Melanie b7c3a4fa7f Merge branch 'avination' into ubitwork 2012-12-03 19:46:16 +01:00
UbitUmarov 8aa5fdb6a3 *TEST* diferent avatar collider 2012-12-03 19:45:45 +01:00
UbitUmarov f21d990820 fix vertex rounding direction 2012-12-03 19:41:29 +01:00
UbitUmarov aa00308b10 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
of unique vertices only originated by math errors in PrimMesher
2012-12-03 19:41:21 +01:00
UbitUmarov c50fda8bf5 adjust avatar standing Z position 2012-12-03 19:41:14 +01:00
Melanie d3904ff484 Add a transaction ID to the money module path for llTransferLindenDollars 2012-12-03 19:34:22 +01:00
UbitUmarov 9c7c703360 Merge branch 'avination' into ubitwork 2012-12-01 12:39:55 +00:00
teravus ae8d3815c7 Merge branch 'teravuswork' of careminster:/var/git/careminster into teravuswork 2012-11-24 22:10:15 -05:00
teravus a118001181 * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 2012-11-24 22:09:34 -05:00
teravus 1487d69734 * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339 2012-11-24 22:01:34 -05:00
UbitUmarov 62244b5ea5 don't zero constant force and torque in selection 2012-11-24 22:46:24 +00:00
UbitUmarov f254af29ac avoid potencial NullReferenceException 2012-11-24 03:39:37 +00:00
Melanie edb3a9596b Remove a superfluous newline from help 2012-11-23 03:31:44 +01:00
Melanie 01f06b90dd Merge branch 'careminster' into avination 2012-11-23 03:42:04 +00:00
Melanie ae8733bf59 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-23 03:39:49 +00:00
Justin Clark-Casey (justincc) 36c6edac69 Remove the redundant BypassPermissions() checks in EstateManagmentModule.
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23 03:29:50 +00:00
Justin Clark-Casey (justincc) 9b60c14bb1 minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer. 2012-11-23 03:05:30 +00:00
Justin Clark-Casey (justincc) 8c8c8a00a4 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23 02:22:30 +00:00
Melanie 6581097001 Fix new command console code to match the output of the original while keeping
the new features
2012-11-23 03:20:15 +01:00
Melanie c96729b55d Add a newline before the constant help text 2012-11-23 02:06:05 +00:00
Justin Clark-Casey (justincc) 049987925d Add regression test for checking scene close when SceneManager is asked to close 2012-11-23 02:05:30 +00:00
Melanie 2e7b72d3da Revert help to display a full command list. Leave the help categories in as
"help categories" in case it turns out useful in the future. May not work.
2012-11-23 02:04:24 +00:00
Melanie b09fb01571 Fix a build break introduced by us having a more efficient DoubleDictionary
where core has a simple list
2012-11-23 02:03:44 +00:00
Justin Clark-Casey (justincc) eb1921ff93 Add "help all" console command which will list all commands alphabetically in a single list 2012-11-23 01:52:48 +00:00
Melanie 2abddedc34 Merge branch 'master' into careminster 2012-11-23 01:49:25 +00:00
Melanie 442896cb1d Remove duplicate registration of the help topics for the module commander 2012-11-23 02:44:51 +01:00
Melanie c2e89334b8 Merge branch 'master' into careminster 2012-11-23 01:44:35 +00:00
justincc 7133b6bb4f Fix recent windows build break.
Add missing OpenSim.Framework.Servers reference
2012-11-23 01:43:11 +00:00
Justin Clark-Casey (justincc) 61808d148e Fix regression where we stopped closing scenes on simulator exit.
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-23 01:01:39 +00:00
Melanie 2bdd3eb918 Merge branch 'master' into careminster 2012-11-22 14:47:57 +00:00
Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
2012-11-22 14:45:41 +00:00
Melanie 3c1a58c67a Merge branch 'master' into careminster 2012-11-22 13:37:27 +00:00
Melanie c3e1701d43 Merge branch 'avination' into careminster 2012-11-22 13:33:34 +00:00
teravus 98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. 2012-11-22 08:13:35 -05:00