Huaiyu (Kitty) Liu
7c033f9d08
Added calling ScheduleFullUpdate() after SendFullUpdateToAllClients() is called in
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several places in LSL_Api.cs.
2011-04-08 15:16:39 -07:00
Huaiyu (Kitty) Liu
2dccc3205d
Implemente PrimSyncInfo.CompareAndUpdateHashedValueByLocal, updated UpdatePropertiesByLocal
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and a few update related functions in PrimSyncInfo.
2011-04-08 15:08:56 -07:00
Huaiyu (Kitty) Liu
2f17a9d224
Added more functions to PrimSyncInfo, and added class PrimSyncInfoManager.
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Also, commented out a few not sync-relavent properties from SceneObjectPartProperties.
2011-04-07 15:34:09 -07:00
Huaiyu (Kitty) Liu
fe3d4ec9a8
Re-implemented SOP.ScheduleFullUpdate and SOP.ScheduleTerseUpdate, calling RecordPrimUpdatesByLocal
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to record updated values and timestamp of SOP's updated properties.
Also, removed some code that had been commented out before.
2011-04-06 14:38:14 -07:00
Huaiyu (Kitty) Liu
2bea8bb4bc
Added class PropertySyncInfo and PrimSyncInfo in RegionSyncModule.
2011-04-06 12:23:04 -07:00
Robert Adams
e5a022c8d7
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-04-04 11:26:50 -07:00
Robert Adams
d71b49c2a4
Force HandleTerrainUpdate message to set the terrain no matter what the timestamp. This temp fix allows the initial terrain update to be set.
2011-04-04 11:26:10 -07:00
Dan Lake
2d775f9a52
Disabled queue logging by default
2011-04-01 10:37:39 -07:00
Huaiyu (Kitty) Liu
2abffd867f
Fixed more bugs while merging in the functions from commit 5b79e15285
.
2011-03-31 16:45:12 -07:00
Huaiyu (Kitty) Liu
8df517454d
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-31 11:41:01 -07:00
Robert Adams
fa7a8fb9c1
Move event count from per connection to per event
2011-03-31 10:22:46 -07:00
Huaiyu (Kitty) Liu
170a230e51
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-29 17:13:15 -07:00
Huaiyu (Kitty) Liu
cce9a12dbe
Fixed a few bugs introduced by my last commit.
2011-03-29 17:11:58 -07:00
Dan Lake
ecee306d3c
Merge branch 'master' into dev
2011-03-29 16:46:35 -07:00
Dan Lake
a0be3e2c5f
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-03-29 16:45:30 -07:00
Justin Clark-Casey (justincc)
f7ed7fc05d
When a new parcel is created, make sure the prim counts are updated.
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This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Dan Lake
fe623f0900
Updated dev code to work with latest changes in opensim master
2011-03-29 16:29:00 -07:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Dan Lake
f89ae8700d
Merge branch 'master' into dev
2011-03-29 16:04:55 -07:00
Dan Lake
8e6425dad7
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-03-29 16:04:06 -07:00
Justin Clark-Casey (justincc)
f754dedbef
Merge branch 'primcounts'
2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc)
fe258753a0
disable prim count debug logging temporarily
2011-03-29 23:07:01 +01:00
Dan Lake
396ea3ba65
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-03-29 14:58:23 -07:00
Huaiyu (Kitty) Liu
5b79e15285
Checked in Functions that encode/decode sync messages based on object/prim properties.
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These functions will convert the GroupPosition or Postiion properties into/out of the encoding.
NewObjectMessageEncoder
GeneralBucketPropertiesEncoder
PhysicsBucketPropertiesEncoder
NewObjectMessageDecoder
GeneralBucketPropertiesDecoder
PhysicsBucketPropertiesDecoder
Also checked some changes to SendXXXToRelevantSyncConnectors functions.
2011-03-29 14:55:21 -07:00
Dan Lake
13057c3751
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-29 14:16:29 -07:00
Dan Lake
0445e6e251
Merge branch 'master' of git://opensimulator.org/git/opensim into dev
2011-03-29 13:42:01 -07:00
Diva Canto
309eb712a3
Improvement over 2 commits ago: make the hyperlink check understand port 80.
2011-03-28 19:34:55 -07:00
Huaiyu (Kitty) Liu
eed53e8a56
Fixed terrain synchroniztion to work properly when clients edit the terrain via viewer.
2011-03-28 17:22:24 -07:00
Diva Canto
d3771e5366
Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region.
2011-03-28 16:48:12 -07:00
Diva Canto
2d209d3844
Fix mantis #5413 . WARNING: new config variable in section [GridService] of the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-28 16:46:04 -07:00
Marck
5a61c76455
The actual change to README.txt about running on Linux.
2011-03-28 13:35:31 +02:00
Marck
dd72a69ea5
More touchup for SQLite.
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Apply the same change to both the 32-bit and 64-bit DLL target paths. This makes the previous addition to the instructions in the README for running on Linux unnecessary.
2011-03-28 13:13:21 +02:00
BlueWall
fe6900b305
Touchup for SQLite
2011-03-27 19:38:40 -04:00
Melanie
f25749f025
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-03-27 21:22:31 +01:00
Justin Clark-Casey (justincc)
435d72f106
Add SignpostMarv to contributors
2011-03-26 02:46:00 +00:00
Justin Clark-Casey (justincc)
797128a6ad
Rename some member fields to standard m_ OpenSim code convention
2011-03-26 02:44:46 +00:00
Justin Clark-Casey (justincc)
83f48c26d6
add header file
2011-03-26 02:43:41 +00:00
Justin Clark-Casey (justincc)
de0730a54c
Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
2011-03-26 02:42:50 +00:00
SignpostMarv Martin
361b3e7ab8
Removing hard-coded plugin loading in favour of direct class instantiation
2011-03-26 02:39:30 +00:00
SignpostMarv Martin
3f4be42a87
Altering log feedback
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
e93531e124
Fixing bug that occurs when using web login- the result was not checked
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
3bc859a834
Making combined auth service re-use the existing auth services instead of duplicating code
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
0e808950fb
InfoFormat > DebugFormat
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
6153c45973
LLLoginHandlers now supports both password & web login
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
af3956348f
Adding a combined auth service, allowing users to login with either web login or password
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin
482686daab
WebkeyAuthenticationService is now no longer a stub!
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Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
Justin Clark-Casey (justincc)
f2d2470c25
When an object is duplicated, add it to the full/local id SOG indexes as well as Entities
2011-03-26 02:24:32 +00:00
Justin Clark-Casey (justincc)
b11e3d33f1
add save of LLClientView I forgot from last commit
2011-03-26 02:20:16 +00:00
Justin Clark-Casey (justincc)
541cd3e8c8
move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
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need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc)
bfd9cc44b4
When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
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Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
2011-03-26 02:05:53 +00:00