Commit Graph

59 Commits (80d8e2889e62d8900837d37a800a4eeaae5ffc5a)

Author SHA1 Message Date
Johan Berntsson ce4bcb5065 The new secure inventory server mode (in r5590) can now be disabled from OpenSim.ini. Default is to use the new mode. 2008-07-23 09:46:04 +00:00
Johan Berntsson 344c9caeb6 thanks lulurun for a security patch that blocks unathorized access to the inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service) 2008-07-23 06:59:02 +00:00
MW fb096dfbd5 added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21 15:13:34 +00:00
Dahlia Trimble 8465f378ac changes prompting of create user console command to only ask for unspecified parameters and avoid an exception if the wrong number of parameters are supplied 2008-07-05 08:13:22 +00:00
MW f3f31744ab patch and files from mantis #1630, Thanks Melanie 2008-06-29 11:48:58 +00:00
MW a9347b6ceb Extracted the Avatar appearance functions out of the IUserService interface and moved them into a IAvatarService
Although "out of the box", there is no actual functional change to behavior
2008-06-28 17:43:20 +00:00
MW 86defd0a69 plumbing for multiple inventory servers. Mostly done on the region server side.
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
2008-06-28 15:13:17 +00:00
Dr Scofield feb30217de dr scofield's warning safari:
* commented out [Obsolete(....)] attributes where no replacement feature
  was available: if we want to attribute code that we think needs to be 
  reworked, we should define a new attribute and use that instead 
  (together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
2008-06-27 16:58:21 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Teravus Ovares 9cefda83d6 * Caches UUIDName requests
* Looks up UUIDNames for script time and colliders in a separate thread.
* Hopefully this'll allow you to look at top scripts on a region that has a lot of scripts without crashing your client thread.
2008-05-29 23:36:37 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Sean Dague 25fea01b92 further renaming of properties for clarity 2008-04-10 14:09:30 +00:00
Sean Dague c176caeb05 moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious
use of out params.
2008-04-10 13:53:06 +00:00
Sean Dague a6d27e0929 further refactor and rename of InventoryFolderBase properties
to reflect what they really are.
2008-04-08 23:26:31 +00:00
Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase
* wrap attributes in properties
 * clean up names a little bit
 * clean up name styles
2008-04-07 23:27:05 +00:00
Jeff Ames 47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 2008-03-17 17:10:53 +00:00
Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
Justin Clarke Casey 500d259c25 * Do not allow a user to be created if one with the same name already exists 2008-02-18 15:50:18 +00:00
MW b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16 13:01:42 +00:00
Justin Clarke Casey 6a3455a98c * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names
* Small amount of ndoc
* This will probably require a prebuild and nant clean
2008-02-12 18:15:54 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Adam Frisby b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
lbsa71 efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
MW cac98171e5 Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
MW 80609c2b15 Some refactoring , mainly on Inventory code. 2007-12-02 13:59:15 +00:00
lbsa71 ce3a87daa5 * Changed namespace 2007-11-19 11:20:36 +00:00
Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
lbsa71 d4a4aafaf1 * So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056. 2007-10-05 13:54:16 +00:00
lbsa71 ed6168b96b * UserProfileData meets code conventions 2007-10-05 11:27:46 +00:00
lbsa71 5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71 10c36a2573 * Renamed IUserServices to IUserService 2007-10-05 09:41:41 +00:00
MW 9b1eefbcde Some continuation of lbsa71's refactoring of the CommunicationsManager. 2007-10-03 06:20:00 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71 9ccab46ae8 * Trying to streamline CommunicationsManager 2007-09-24 05:30:03 +00:00
lbsa71 6c41efa4e3 * reorder and rename 2007-09-24 05:20:23 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
Sean Dague ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 2007-08-15 18:34:36 +00:00
MW 2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00