Commit Graph

13406 Commits (80f90229e514075ae8b0c8a38da58e1300780478)

Author SHA1 Message Date
Melanie 58f7a083f9 Add LandServices to make landmarks work right in grids 2010-09-17 22:06:43 +01:00
John Hurliman c08b6c2873 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-17 14:35:35 -07:00
John Hurliman e603521fd7 Applying the llParseString2List() patch from #5036 that Melanie claims was already applied 2010-09-17 14:32:49 -07:00
Teravus Ovares (Dan Olivares) 69749b81f9 * Add a few more tests to help our meager code coverage %.
* Tests Animation Constructors
* Tests Animation OSD Packing/Unpacking
* Tests the PrimeNumberHelper class which is used in the cache.
2010-09-17 03:11:57 -04:00
Melanie 256c8cb62d Send kill packets for avatars, too 2010-09-17 03:56:31 +01:00
root 7762301cea Revert "* Changed 11 calls for session info to the more optimized API method"
This reverts commit 5dc9ea2f24.
Also makes online indicators and IM more robust
2010-09-17 01:57:26 +01:00
John Hurliman b49cb3355f Fixed a regression in SOG.Copy() 2010-09-16 17:57:00 -07:00
John Hurliman 5321e0e69f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-16 17:31:24 -07:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Justin Clark-Casey (justincc) e3f1533705 Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} 2010-09-17 01:21:28 +01:00
Justin Clark-Casey (justincc) 5072429263 Send KillPackets on the Task queue rather than the State queue
Object updates are sent on the task queue.  It's possible for an object update to be placed on the client queue before a kill packet comes along.
The kill packet would then be placed on the state queue and possibly get sent before the update
If the update gets sent afterwards then client get undeletable no owner objects until relog
Placing the kills in the task queue should mean that they are received after updates.  The kill record prevents subsequent updates getting on the queue

Comments state that updates are sent via the state queue but this isn't true.  If this was the case this problem might not exist.
2010-09-17 01:16:21 +01:00
Justin Clark-Casey (justincc) 5b18f8be25 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-17 01:01:12 +01:00
root 670357367e Removing debug 2010-09-16 23:32:18 +01:00
root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. 2010-09-16 23:19:46 +01:00
Justin Clark-Casey (justincc) d52b2b9ee7 minor: remove some mono compiler warnings 2010-09-16 20:46:24 +01:00
Melanie f5e3d5a33a Add the modules include line back that i dropped by mistake 2010-09-15 23:24:58 +01:00
Justin Clark-Casey (justincc) 7383173d3d extend m_entityUpdates.SyncRoot lock in LLClientView.ProcessEntityUpdates() to reduce scope for kill/update race conditions
This is necessary because it was still possible for an entity update packet to be constructed, the thread to pause, a kill to be sent on another thread, and then the original thread to resume and send the update
This would result in an update being received after a kill, which results in undeletable ghost objects until the viewer is relogged
Extending the lock looks okay since its only taken by kill, update and reprioritize, and both kill and update do not take further locks
However, evidence suggests that there is still a kill/update race somewhere
2010-09-15 23:06:38 +01:00
Justin Clark-Casey (justincc) e6bc77d832 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-15 23:03:02 +01:00
Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Justin Clark-Casey (justincc) 16f296f489 Instead of locking SOG.Children when a group is being removed from the scene, iterate over an unlocked list instead
Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView
At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on
Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim.  Going the permission modules root would require that all downstream modules not take a SOG.Children lock either
2010-09-15 21:51:13 +01:00
Melanie c1ccfa6d8d Mark up OpenSim.ini.example for use with an automatic configuration tool.
Remove seldom changed options from OpenSim.ini.example.
Remove non-overridable settings like [Architecture] from OpenSimDefaults.ini
2010-09-15 20:29:28 +01:00
Melanie 0d034712ba Make AuthorizationService optional and disabled by default. It depends on
external PHP and the default configuration makes it throw for not
having a URL to this PHP
2010-09-15 15:56:03 +01:00
Melanie 3275fbec54 Fix the above 2010-09-14 23:06:44 +01:00
Melanie 585e575d23 Allow to place the connection strings and providers for estate and region
in their oqn sections, for those of us who don't want a catch-all
DatabaseService section.
2010-09-14 22:47:45 +01:00
Justin Clark-Casey (justincc) 8ed08a10d9 Remove long unused Region/Framework/ThreadTracker
All methods had already been deleted, only GetThreads() was left
2010-09-14 22:34:55 +01:00
Justin Clark-Casey (justincc) 609375bf37 Fix "show threads" to show threads now being managed by OpenSim.Framework.Watchdog 2010-09-14 22:24:11 +01:00
Justin Clark-Casey (justincc) 095d400f5b fix OpenSim.Tests.ConfigurationLoaderTest to satisfy requirement that OpenSimDefaults.ini is present
this should allow the testsuite to run again and the autobuild to complete
2010-09-14 17:01:53 +01:00
Justin Clark-Casey (justincc) 5d48e3c0bb Revert "Move OpenSimDefaults,ini into config-include in order to put it with all the other default files"
This reverts commit c3259e9c26.

Reverted by agreement.
2010-09-14 03:30:07 +01:00
Justin Clark-Casey (justincc) 95702129c7 Revert "Repopulate OpenSim.ini.example with OpenSimDefaults.ini until somebody does the work of deciding what users commonly change and what they don't"
This reverts commit fc48eb7b54.

Reverted by agreement.
2010-09-14 03:07:41 +01:00
Justin Clark-Casey (justincc) c3259e9c26 Move OpenSimDefaults,ini into config-include in order to put it with all the other default files 2010-09-14 01:38:53 +01:00
Justin Clark-Casey (justincc) fc48eb7b54 Repopulate OpenSim.ini.example with OpenSimDefaults.ini until somebody does the work of deciding what users commonly change and what they don't 2010-09-14 01:30:12 +01:00
Melanie 51411d5664 add the missing ini example 2010-09-14 00:32:49 +01:00
John Hurliman 1654e27cda Renamed OpenSimDefaults.ini.example to OpenSimDefaults.ini 2010-09-13 16:23:22 -07:00
Melanie b2e50474dc Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-09-13 23:35:27 +01:00
Justin Clark-Casey (justincc) 36f81c66e5 Comment out SOG storing debug log message
This can get very spammy with regularly changing objects.  Please uncomment if required.
2010-09-14 00:05:38 +01:00
Melanie 96a2ce5db0 Add a missing parenthesis 2010-09-13 23:33:55 +01:00
Melanie 0de2f0567d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-09-13 23:28:36 +01:00
Melanie 4aadfc3007 Change the help message to point to copying OpenSimDefaults.ini.example.
Provide a mostly empty OpenSim.ini.example
2010-09-13 23:27:56 +01:00
Melanie 2cf98e77fc Output an error and quit if the master file is missing. Also rename
OpenSim.ini.example to bin/OpenSimDefaults.ini.example
2010-09-13 23:27:47 +01:00
Melanie 8febba7717 Make the inimaster option default to OpenSimDefaults.ini. 2010-09-13 23:27:31 +01:00
Justin Clark-Casey (justincc) dd803b4f0c minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods 2010-09-13 21:53:25 +01:00
Justin Clark-Casey (justincc) fbe72e30eb Improve generic message exception logging. Quieten down complaints about unhandled GenericMessages 2010-09-13 21:52:36 +01:00
Justin Clark-Casey (justincc) e4858b0eeb Add client name to packet resend log messages to make them a bit more informative 2010-09-13 21:29:04 +01:00
Justin Clark-Casey (justincc) 7ae9266186 Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule 2010-09-13 21:20:31 +01:00
Justin Clark-Casey (justincc) ae1a0150a1 Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUserInventory() to match ShowDetachInUserInventory() 2010-09-13 21:15:12 +01:00
Justin Clark-Casey (justincc) cd153a20b7 Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
No core module is calling and it makes more sense to call methods such as AttachObject() which attach both to the avatar and update inventory appropriately
2010-09-13 21:05:03 +01:00
Justin Clark-Casey (justincc) 366de0a7b5 If attachment fails (e.g. because asset wasn't found) then don't try to set attachment as shown in inventory
Doing this results in a null reference exception
2010-09-13 20:58:50 +01:00
Justin Clark-Casey (justincc) ff098ae110 minor: Clean up log messages generated when an item is attached 2010-09-13 20:44:32 +01:00
John Hurliman 2ed276eb47 Adding missing ConnectionString lines to [DatabaseService] sections for SQLite configs 2010-09-13 11:39:58 -07:00
John Hurliman 5ef2da39d8 * Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers) 2010-09-13 11:23:45 -07:00