Commit Graph

13505 Commits (85fd2def9ce04d68d838439e7931b8358db84ebd)

Author SHA1 Message Date
MW 0311fef244 Now back to compiling, just no terrain generation at the moment 2007-04-06 19:08:24 +00:00
Adam Frisby e0b84e0aa1 Added getHeights1D() function to TerrainEngine 2007-04-06 18:53:18 +00:00
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
Adam Frisby df4df07c39 And now for some solution files... 2007-04-06 18:09:03 +00:00
Adam Frisby 9169e9c18b Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket. 2007-04-06 18:07:46 +00:00
gareth 85e3231c61 Began adding POST handler for /sims REST stuff 2007-04-06 13:46:26 +00:00
MW 802d443be8 very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. 2007-04-06 13:04:46 +00:00
MW 0a377238f8 more work on Primitive2 2007-04-04 19:55:31 +00:00
gareth 7c2b4d1c9d no SimUUID in OpenSimMain 2007-04-04 19:20:17 +00:00
gareth f741e00ad8 Added SimUUID
Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
lbsa71 74484ed2ed * Added Primitive2 to vs2005 solution (again) 2007-04-04 14:56:09 +00:00
MW 0ad017677b Seems that I didn't actually include the Primitive2.cs file in the earlier commit. 2007-04-04 14:13:49 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
gareth 5e81e7ed9d Finished initial sim<>Grid login (kinda)
Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71 c43d6cf0e5 * lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files. 2007-04-03 20:34:12 +00:00
lbsa71 d9ca661416 * Fixad namespace clash 2007-04-03 20:31:46 +00:00
lbsa71 f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. 2007-04-03 18:47:10 +00:00
MW 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) 2007-04-03 18:25:43 +00:00
MW 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. 2007-04-03 18:15:11 +00:00
lbsa71 5ab7205dc5 * added script prototype intructions 2007-04-03 16:57:50 +00:00
lbsa71 ad39897144 * Script prototype 2007-04-03 16:50:17 +00:00
MW ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. 2007-04-03 16:10:00 +00:00
MW 56e6587c9f Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
MW fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). 2007-04-02 15:48:01 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
gareth 454377a473 minor bug 2007-04-02 12:35:51 +00:00
gareth 8b81f8d593 Added /simstatus REST handler 2007-04-02 12:35:21 +00:00
gareth beb1d42cfb Added help line 2007-04-02 12:20:29 +00:00
gareth 9a0b105ad7 Added DB backing for user profiles
Added "create profile command"
2007-04-02 12:19:13 +00:00
gareth 906526bb9a Finished adding Db4o support to user profile manager 2007-04-02 11:41:45 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 9b49ba6d24 Finished putting user server config into Db4o 2007-04-02 10:21:31 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
gareth 6a5adf3571 More renaming 2007-04-02 09:38:29 +00:00
gareth 2e89be44f4 Renamed GridConfigDb4o 2007-04-02 09:36:14 +00:00
gareth 6529f51730 Copied OpenGrid.Config to OpenUser.Config ready for the user server stuff 2007-04-02 09:35:33 +00:00
MW 4104bed486 2007-04-02 09:30:40 +00:00
MW a4fd8dd543 2007-04-02 09:13:01 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
MW 2fd336513e Brought back in older version of libsecondlife.dll for now. 2007-04-02 09:02:54 +00:00
gareth 0da588ef93 Brought in latest libsl 2007-04-02 08:44:28 +00:00
gareth 4b47728b5d Fixed loading problem 2007-04-02 02:36:00 +00:00
gareth 843f547684 Moved grid configuration to Db4o database 2007-04-02 02:11:51 +00:00
gareth 624c2cf0e9 ditto 2007-04-02 01:43:31 +00:00
gareth 660eaaddb7 Renamed to GridConfig 2007-04-02 01:43:06 +00:00