Sean Dague
							
						 
						
							 
							
							
							
								
							
								7810b068f4 
								
							
								 
							
						 
						
							
							
								
								some changes to reduce memory significantly by not keeping all  
							
							 
							
							... 
							
							
							
							terrain revisions in memory.  Once I'm sure this is working, I'll purge
out some of the crufty code here. 
							
						 
						
							2007-11-13 15:22:54 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								ae4312a698 
								
							
								 
							
						 
						
							
							
								
								replaced exception when sitting and typing with rather amusing getting up and sitting back down animation  
							
							 
							
							
							
						 
						
							2007-11-13 13:47:03 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								297cc7ef4f 
								
							
								 
							
						 
						
							
							
								
								Some work on cleanly removing Regions.  
							
							 
							
							
							
						 
						
							2007-11-13 12:23:05 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								7f8a69f181 
								
							
								 
							
						 
						
							
							
								
								Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).  
							
							 
							
							... 
							
							
							
							And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up) 
							
						 
						
							2007-11-13 10:47:39 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								10b41ba455 
								
							
								 
							
						 
						
							
							
								
								* Fixed the walk vs fall animation.  
							
							 
							
							... 
							
							
							
							* Tweaked a few things 
							
						 
						
							2007-11-13 05:10:14 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								57b646b7ae 
								
							
								 
							
						 
						
							
							
								
								* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence  
							
							 
							
							... 
							
							
							
							* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy 
							
						 
						
							2007-11-13 03:18:54 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								3d10dbf233 
								
							
								 
							
						 
						
							
							
								
								added IDs for all built-in animations  
							
							 
							
							
							
						 
						
							2007-11-13 02:30:43 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								d9d35f9fd7 
								
							
								 
							
						 
						
							
							
								
								* Implemented Walk Vs Run in ODE.  Also helps make the walk look smoother.  
							
							 
							
							... 
							
							
							
							* All thanks to unimplemented packet listing :D 
							
						 
						
							2007-11-12 23:46:26 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								5952441fcc 
								
							
								 
							
						 
						
							
							
								
								* Added a lot of Glue to help with reporting proper collisions.  
							
							 
							
							... 
							
							
							
							* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. 
							
						 
						
							2007-11-12 21:45:49 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								b9e971cda9 
								
							
								 
							
						 
						
							
							
								
								fix compile issue on mono  
							
							 
							
							
							
						 
						
							2007-11-12 20:35:25 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								ad002835d3 
								
							
								 
							
						 
						
							
							
								
								enable typing animation for chat, maybe  
							
							 
							
							
							
						 
						
							2007-11-12 20:25:59 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								33086fb3df 
								
							
								 
							
						 
						
							
							
								
								removed obj directory from Region/Physics/Meshing  
							
							 
							
							
							
						 
						
							2007-11-12 19:05:55 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								128c7b2d43 
								
							
								 
							
						 
						
							
							
								
								added verbose output of unhandled packets from the viewer  
							
							 
							
							
							
						 
						
							2007-11-12 19:01:04 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								0b8a55e36c 
								
							
								 
							
						 
						
							
							
								
								set svn:ignore on stuff in OpenSim/Region/Physics/Meshing  
							
							 
							
							
							
						 
						
							2007-11-12 16:45:24 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								9b6e747d78 
								
							
								 
							
						 
						
							
							
								
								* Sets ZeroMesher as default.  (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)  
							
							 
							
							... 
							
							
							
							* Fixes a geometry issue in ODE when using ZeroMesher 
							
						 
						
							2007-11-12 16:22:23 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								008e4a2be8 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style, reset default config  
							
							 
							
							
							
						 
						
							2007-11-12 14:54:13 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								cdd903c173 
								
							
								 
							
						 
						
							
							
								
								* Applied Gerhard's Meshing patch (Thanks! Gerhard)  
							
							 
							
							... 
							
							
							
							* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix.  We'll switch it back after the memory locking issue is resolved. 
							
						 
						
							2007-11-12 12:43:01 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								8039c31e88 
								
							
								 
							
						 
						
							
							
								
								Patch from Mathias Soeken (thanks Mathias!) to take care of the color  
							
							 
							
							... 
							
							
							
							and alpha argument of the llSetText command. 
							
						 
						
							2007-11-11 22:23:34 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								aeb7b8cc18 
								
							
								 
							
						 
						
							
							
								
								Fixing null pointer exception from Mathias Soeken:  
							
							 
							
							... 
							
							
							
							e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null. 
							
						 
						
							2007-11-11 22:19:33 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								db174dfa20 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							 
							
							
							
						 
						
							2007-11-11 09:19:21 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								33ac0653a3 
								
							
								 
							
						 
						
							
							
								
								fixed chatting while sitting  
							
							 
							
							
							
						 
						
							2007-11-11 04:44:52 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								98fd8f099b 
								
							
								 
							
						 
						
							
							
								
								Better moon with new improved alpha-channel action!  
							
							 
							
							
							
						 
						
							2007-11-11 02:52:38 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								f1f3298473 
								
							
								 
							
						 
						
							
							
								
								moon  
							
							 
							
							
							
						 
						
							2007-11-11 02:02:35 +00:00  
						
					 
				
					
						
							
							
								 
								Brian McBee
							
						 
						
							 
							
							
							
								
							
								46fbcad2aa 
								
							
								 
							
						 
						
							
							
								
								Fixed bug in assetcache where certain textures were not being packetized correctly  
							
							 
							
							
							
						 
						
							2007-11-11 00:11:34 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								ec77e1eb17 
								
							
								 
							
						 
						
							
							
								
								* adds flag in OpenSim.ini for disabling physical prim.  Look at OpenSim.ini.example in the bin folder for an example.  
							
							 
							
							
							
						 
						
							2007-11-11 00:08:18 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								9a4b4dae5e 
								
							
								 
							
						 
						
							
							
								
								removed OdePlugin/Meshing directory  
							
							 
							
							
							
						 
						
							2007-11-10 21:20:55 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								cb07ba0d68 
								
							
								 
							
						 
						
							
							
								
								* Moves the Meshmerizer to a separate plugin  
							
							 
							
							... 
							
							
							
							* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory.... 
							
						 
						
							2007-11-10 19:13:52 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								43ea37b5a0 
								
							
								 
							
						 
						
							
							
								
								* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way.  
							
							 
							
							
							
						 
						
							2007-11-10 17:23:36 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								e9e72fe907 
								
							
								 
							
						 
						
							
							
								
								* Added an internal throttle on ODE physics updates  
							
							 
							
							... 
							
							
							
							* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. 
							
						 
						
							2007-11-09 21:01:55 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								6c77ae5507 
								
							
								 
							
						 
						
							
							
								
								add a few more verbose bits  
							
							 
							
							
							
						 
						
							2007-11-09 20:47:20 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								8ac2f5a3a0 
								
							
								 
							
						 
						
							
							
								
								turn back on verbose message for resending packets  
							
							 
							
							
							
						 
						
							2007-11-09 20:32:55 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								3e5ea796ae 
								
							
								 
							
						 
						
							
							
								
								don't break if they haven't defined the Sun section of their config  
							
							 
							
							
							
						 
						
							2007-11-09 20:02:44 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								114945b842 
								
							
								 
							
						 
						
							
							
								
								make Sun progression configurable for the Sim from OpenSim.ini  
							
							 
							
							
							
						 
						
							2007-11-09 19:53:23 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								90274434c6 
								
							
								 
							
						 
						
							
							
								
								* Moved BulletX off of the 'constant terse update' method.  It now only sends terse updates when needed.  
							
							 
							
							... 
							
							
							
							* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier. 
							
						 
						
							2007-11-09 13:45:42 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								7fb227ed1e 
								
							
								 
							
						 
						
							
							
								
								* Protip: Commit AFTER compiling.  
							
							 
							
							
							
						 
						
							2007-11-09 02:38:26 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								b7629d7a3d 
								
							
								 
							
						 
						
							
							
								
								* Added some code to prevent a spinlock.  
							
							 
							
							
							
						 
						
							2007-11-09 02:31:40 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								7861390f72 
								
							
								 
							
						 
						
							
							
								
								* Tweaked how the throttle works.  
							
							 
							
							
							
						 
						
							2007-11-09 02:26:26 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								1875317127 
								
							
								 
							
						 
						
							
							
								
								* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.  
							
							 
							
							
							
						 
						
							2007-11-09 02:24:14 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								5099667844 
								
							
								 
							
						 
						
							
							
								
								* Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work.  
							
							 
							
							
							
						 
						
							2007-11-09 02:22:01 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								3a5ae43d5e 
								
							
								 
							
						 
						
							
							
								
								* Fixed compile issue.  
							
							 
							
							
							
						 
						
							2007-11-09 02:13:07 +00:00  
						
					 
				
					
						
							
							
								 
								Adam Frisby
							
						 
						
							 
							
							
							
								
							
								c93f7188c7 
								
							
								 
							
						 
						
							
							
								
								* Added a mutex to the LoginService allowing only a single login simultaneously. (queues)  
							
							 
							
							... 
							
							
							
							* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards. 
							
						 
						
							2007-11-09 01:59:18 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								b01e309414 
								
							
								 
							
						 
						
							
							
								
								* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.  
							
							 
							
							
							
						 
						
							2007-11-09 01:43:54 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								b74983328c 
								
							
								 
							
						 
						
							
							
								
								* Stopped printing the prim's X cordinate difference from the last movement on the Console.  
							
							 
							
							
							
						 
						
							2007-11-08 18:17:48 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								fcc276a68d 
								
							
								 
							
						 
						
							
							
								
								* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.  
							
							 
							
							... 
							
							
							
							* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. 
							
						 
						
							2007-11-08 15:22:36 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								a9b5732c33 
								
							
								 
							
						 
						
							
							
								
								reformatted OpenSimAssetSet.xml (whitespace only)  
							
							 
							
							
							
						 
						
							2007-11-08 09:16:24 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								0c770af51a 
								
							
								 
							
						 
						
							
							
								
								fixed case of name key in OpenSimAssetSet.xml  
							
							 
							
							
							
						 
						
							2007-11-08 08:49:24 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								fc3e247956 
								
							
								 
							
						 
						
							
							
								
								fixed non-ASCII chat and IM  
							
							 
							
							
							
						 
						
							2007-11-08 07:14:46 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								0b4e15bc35 
								
							
								 
							
						 
						
							
							
								
								converted hard-coded chat type values to ChatTypeEnum  
							
							 
							
							
							
						 
						
							2007-11-08 03:11:10 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								9e9dad1cde 
								
							
								 
							
						 
						
							
							
								
								* Added Rotational Velocity reporting for Client Interpolation to Terse Updates  
							
							 
							
							... 
							
							
							
							* Added Angular Velocity reporting for smooth-ish rotations on object collisions 
							
						 
						
							2007-11-08 00:10:40 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								08701ee7fc 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							 
							
							
							
						 
						
							2007-11-08 00:06:01 +00:00