Commit Graph

2164 Commits (8a57dd207f3416914f0d68abe4a4cd229140ef81)

Author SHA1 Message Date
Sean Dague 4bc4844646 working now. Needs cleanup, but I'll have to do that after the next meeting 2007-11-13 15:50:56 +00:00
Sean Dague 7810b068f4 some changes to reduce memory significantly by not keeping all
terrain revisions in memory.  Once I'm sure this is working, I'll purge
out some of the crufty code here.
2007-11-13 15:22:54 +00:00
Jeff Ames ae4312a698 replaced exception when sitting and typing with rather amusing getting up and sitting back down animation 2007-11-13 13:47:03 +00:00
MW 297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
MW 7f8a69f181 Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13 10:47:39 +00:00
Teravus Ovares 10b41ba455 * Fixed the walk vs fall animation.
* Tweaked a few things
2007-11-13 05:10:14 +00:00
Teravus Ovares 57b646b7ae * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13 03:18:54 +00:00
Jeff Ames 3d10dbf233 added IDs for all built-in animations 2007-11-13 02:30:43 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Sean Dague b9e971cda9 fix compile issue on mono 2007-11-12 20:35:25 +00:00
Jeff Ames ad002835d3 enable typing animation for chat, maybe 2007-11-12 20:25:59 +00:00
Jeff Ames 33086fb3df removed obj directory from Region/Physics/Meshing 2007-11-12 19:05:55 +00:00
Jeff Ames 128c7b2d43 added verbose output of unhandled packets from the viewer 2007-11-12 19:01:04 +00:00
Jeff Ames 0b8a55e36c set svn:ignore on stuff in OpenSim/Region/Physics/Meshing 2007-11-12 16:45:24 +00:00
Teravus Ovares 9b6e747d78 * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames 008e4a2be8 set svn:eol-style, reset default config 2007-11-12 14:54:13 +00:00
Teravus Ovares cdd903c173 * Applied Gerhard's Meshing patch (Thanks! Gerhard)
* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix.  We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Dalien Talbot 8039c31e88 Patch from Mathias Soeken (thanks Mathias!) to take care of the color
and alpha argument of the llSetText command.
2007-11-11 22:23:34 +00:00
Dalien Talbot aeb7b8cc18 Fixing null pointer exception from Mathias Soeken:
e.Scene is copied to locale variable scene and replaced when it is null,
but in the LLVector3 constructor in the next line, e.Scene is used, so
it can be null.
2007-11-11 22:19:33 +00:00
Jeff Ames db174dfa20 set svn:eol-style 2007-11-11 09:19:21 +00:00
Jeff Ames 33ac0653a3 fixed chatting while sitting 2007-11-11 04:44:52 +00:00
Brian McBee 98fd8f099b Better moon with new improved alpha-channel action! 2007-11-11 02:52:38 +00:00
Brian McBee f1f3298473 moon 2007-11-11 02:02:35 +00:00
Brian McBee 46fbcad2aa Fixed bug in assetcache where certain textures were not being packetized correctly 2007-11-11 00:11:34 +00:00
Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Jeff Ames 9a4b4dae5e removed OdePlugin/Meshing directory 2007-11-10 21:20:55 +00:00
Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
Teravus Ovares 43ea37b5a0 * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim left that blocks your way. 2007-11-10 17:23:36 +00:00
Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague 6c77ae5507 add a few more verbose bits 2007-11-09 20:47:20 +00:00
Sean Dague 8ac2f5a3a0 turn back on verbose message for resending packets 2007-11-09 20:32:55 +00:00
Sean Dague 3e5ea796ae don't break if they haven't defined the Sun section of their config 2007-11-09 20:02:44 +00:00
Sean Dague 114945b842 make Sun progression configurable for the Sim from OpenSim.ini 2007-11-09 19:53:23 +00:00
Teravus Ovares 90274434c6 * Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-09 13:45:42 +00:00
Adam Frisby 7fb227ed1e * Protip: Commit AFTER compiling. 2007-11-09 02:38:26 +00:00
Adam Frisby b7629d7a3d * Added some code to prevent a spinlock. 2007-11-09 02:31:40 +00:00
Adam Frisby 7861390f72 * Tweaked how the throttle works. 2007-11-09 02:26:26 +00:00
Adam Frisby 1875317127 * Tweaked throttle sizes. Throttle is now 256kbps outbound per client. 2007-11-09 02:24:14 +00:00
Adam Frisby 5099667844 * Added some *VERY* experimental highly dodgy throttling of outbound packets to help alleviate clients borking during massive amounts of updates. Needs work. 2007-11-09 02:22:01 +00:00
Adam Frisby 3a5ae43d5e * Fixed compile issue. 2007-11-09 02:13:07 +00:00
Adam Frisby c93f7188c7 * Added a mutex to the LoginService allowing only a single login simultaneously. (queues)
* This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time.
* A rewritten login service is on the cards.
2007-11-09 01:59:18 +00:00
Teravus Ovares b01e309414 * Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast. 2007-11-09 01:43:54 +00:00
Teravus Ovares b74983328c * Stopped printing the prim's X cordinate difference from the last movement on the Console. 2007-11-08 18:17:48 +00:00
Teravus Ovares fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Jeff Ames a9b5732c33 reformatted OpenSimAssetSet.xml (whitespace only) 2007-11-08 09:16:24 +00:00
Jeff Ames 0c770af51a fixed case of name key in OpenSimAssetSet.xml 2007-11-08 08:49:24 +00:00
Jeff Ames fc3e247956 fixed non-ASCII chat and IM 2007-11-08 07:14:46 +00:00
Jeff Ames 0b4e15bc35 converted hard-coded chat type values to ChatTypeEnum 2007-11-08 03:11:10 +00:00
Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00