Commit Graph

65 Commits (8e28076758837b2eb838b814284491dfedbad072)

Author SHA1 Message Date
MW 40a52b0f55 A example of how the physics plugins might work 2007-03-02 18:12:54 +00:00
jhurliman 91c11314ac * Bind to IPAddress.Any instead of a hardcoded address
* Allow login if a connection can't be made to the grid auth server (instead of crashing)
* Brought the MSVC project file and solution up to speed
* Added a default VersionInfo.cs to allow compiling with MSVC
* Removed unnecessary .suo file
2007-03-02 08:36:57 +00:00
gareth d68d8a4b0c Missed these 2 2007-03-01 15:25:10 +00:00
gareth eacb864749 Cleaned up legacy code (i.e deleted the old stuff) 2007-03-01 15:24:24 +00:00
gareth 417ea24b83 Lovely lovely flat island :) 2007-03-01 15:15:45 +00:00
MW 5239de16df Fixed small bug in Terrain Encoding 2007-03-01 15:07:27 +00:00
gareth ba299f4e10 Imported fixed OGS asset server
Fiddled with terrain data
2007-03-01 02:26:44 +00:00
gareth 1122aa3efe WOOHOO! Avatar/Asset loading works! 2007-03-01 02:02:01 +00:00
gareth 0eabb4b98c Broken asset code + ObjectUpdate FIXME 2007-03-01 01:38:41 +00:00
gareth f40845db93 Brought in newer libsl 2007-02-28 22:59:59 +00:00
gareth 8f3c679c73 Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth 2007-02-28 22:21:33 +00:00
gareth b714801f41 Assets? 2007-02-28 19:47:05 +00:00
gareth b9f7e6c69f Got LayerData working, need asset management to get the avatar to display 2007-02-28 17:01:25 +00:00
gareth 93da2086a9 Imported MW's terrain encoder/decoder 2007-02-28 14:33:10 +00:00
gareth 09dd4bd683 Brought in code from branches/gareth 2007-02-27 23:00:49 +00:00