MW
40a52b0f55
A example of how the physics plugins might work
2007-03-02 18:12:54 +00:00
jhurliman
91c11314ac
* Bind to IPAddress.Any instead of a hardcoded address
...
* Allow login if a connection can't be made to the grid auth server (instead of crashing)
* Brought the MSVC project file and solution up to speed
* Added a default VersionInfo.cs to allow compiling with MSVC
* Removed unnecessary .suo file
2007-03-02 08:36:57 +00:00
gareth
d68d8a4b0c
Missed these 2
2007-03-01 15:25:10 +00:00
gareth
eacb864749
Cleaned up legacy code (i.e deleted the old stuff)
2007-03-01 15:24:24 +00:00
gareth
417ea24b83
Lovely lovely flat island :)
2007-03-01 15:15:45 +00:00
MW
5239de16df
Fixed small bug in Terrain Encoding
2007-03-01 15:07:27 +00:00
gareth
ba299f4e10
Imported fixed OGS asset server
...
Fiddled with terrain data
2007-03-01 02:26:44 +00:00
gareth
1122aa3efe
WOOHOO! Avatar/Asset loading works!
2007-03-01 02:02:01 +00:00
gareth
0eabb4b98c
Broken asset code + ObjectUpdate FIXME
2007-03-01 01:38:41 +00:00
gareth
f40845db93
Brought in newer libsl
2007-02-28 22:59:59 +00:00
gareth
8f3c679c73
Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth
2007-02-28 22:21:33 +00:00
gareth
b714801f41
Assets?
2007-02-28 19:47:05 +00:00
gareth
b9f7e6c69f
Got LayerData working, need asset management to get the avatar to display
2007-02-28 17:01:25 +00:00
gareth
93da2086a9
Imported MW's terrain encoder/decoder
2007-02-28 14:33:10 +00:00
gareth
09dd4bd683
Brought in code from branches/gareth
2007-02-27 23:00:49 +00:00