Commit Graph

34 Commits (8e58f440409d530f984c7fdc101aad950b635da3)

Author SHA1 Message Date
Teravus Ovares fea3ffa154 * An enum for The VisualParams array that the viewer sends us with 90% of the documentation.
* Automatically generated using the BuildVisualParamsEnum Method that gets data from the libOMV VisualParams NameValue definitions which they generate from the the avatar_lad.xml file
* Want to know what element controls the eye size, jowls. pointy ears? no problem.
2009-08-02 06:38:52 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
MW e3e7e73db3 Added option (on my default) to the clone avatar function so that the clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing.
Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
2009-05-30 16:13:40 +00:00
Teravus Ovares 52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important:  HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll.   It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
diva bce5ed5812 Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom. 2009-03-27 20:18:55 +00:00
Sean Dague 6323516a83 * Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
2009-03-25 20:15:46 +00:00
Justin Clarke Casey 0de34e9a18 * remove now unused serialization code 2009-03-05 18:36:37 +00:00
Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
diva 99b051ccbe Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204. 2009-02-22 01:26:11 +00:00
diva 7cc9062137 Major change to how appearance is managed, including changes in login and user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical). 2009-02-17 00:35:52 +00:00
Justin Clarke Casey e7ac639f3a * Centralize references to the well known blank texture 5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util 2009-01-05 19:36:48 +00:00
Justin Clarke Casey 558704be8b * Remove the TransferRequest and hip debugging console output that crept in recently 2008-11-17 16:14:23 +00:00
Melanie Thielker c79a11cbd1 Lots of experimentation yielded a fair approximation of a hip offset from the
physical center of an avatar, for display purposes. This should keep the
avatar feet above ground visually in most cases. Tweaked for both height
extremes and various leg lengths. Improvements welcome
2008-11-14 03:32:20 +00:00
Melanie Thielker ce37b80c68 Thank you, idb, for a patch that fixes avatar height calculation
Our feet will now be above ground
2008-11-10 01:28:37 +00:00
Adam Frisby cf0a14bec9 * Added IClientIM to IClientCore interfaces
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
2008-11-08 17:20:54 +00:00
Justin Clarke Casey 1ff9709ea3 * Possibly fix grey avatar appearance problems
* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).  
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally.  If it disappears we should reply to the asset request with 
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing.  This may well no longer be the case and needs to be tested, but in the mean time we will store 
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28 21:31:23 +00:00
Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames 5c360e7374 Update svn properties, minor formatting cleanup.
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19 13:07:24 +00:00
Melanie Thielker 29530f3029 Attachment persistence!!! Patch #9170 (Mantis #1171)
Attachments now persist across logouts. Mostly untested.
2008-08-19 07:11:58 +00:00
Jeff Ames bea7d4d81a Update svn properties, formatting cleanup. 2008-08-19 02:59:27 +00:00
Melanie Thielker 6d2e1ad6ba Attachment persistence!!! Patch #9169 (Mantis #1171)
Attachments now save to MySQL. No reattach on login yet.
2008-08-19 02:12:40 +00:00
Melanie Thielker 05506cff49 Avatar Attachment persistence!! Patch #9168 (Mantis #1171)
Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
2008-08-18 17:22:36 +00:00
Jeff Ames 6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Sean Dague 5158aad662 make lots of properties virtual, which lets nhibernate do
some proxy object optimizations.
2008-06-25 19:18:51 +00:00
Sean Dague 29fb93d243 fix a constant that meant pants still weren't working. now
you really can have pants.
2008-05-19 21:24:39 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Sean Dague f99b4cbe3b prime the wearables structure, which should fix the exception
FluxOne found.
2008-05-16 19:24:28 +00:00
Sean Dague 6a526fcb6f add to / from hash mapping for grid serialization 2008-05-16 16:01:36 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Sean Dague fc77364972 appearance now survives logout. Tommorrow will involve moving
the MSSQL and MYSQL mappers back in under datastores and looking at doing
gid bits for this
2008-05-16 00:04:46 +00:00
Sean Dague 30202542c0 fix bad default initialization 2008-05-15 20:39:34 +00:00
Sean Dague c45218e275 add the rest of my UserAppearance created methods to
AvatarAppearance
2008-05-15 15:30:03 +00:00
Sean Dague 0c509ecdde minor refactor of some properties for readability 2008-05-15 15:10:13 +00:00
Sean Dague 8e7f2d6d0e refactoring to move AvatarAppearance into Framework and
move the appearance sending bits to ScenePresence
2008-05-15 14:39:54 +00:00