Commit Graph

24619 Commits (91b70bf3fe382729a94d9a0855be8b07ef67c360)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 85824d2cd9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-25 20:12:59 +01:00
Melanie f7378829c3 Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
was being called twice on each crossing.
2013-08-25 06:26:56 +02:00
teravus e0399ccaec * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. 2013-08-24 18:55:21 -05:00
Diva Canto ec32c1d4b6 Added some more debug messages. 2013-08-24 09:59:05 -07:00
Diva Canto f0c0376660 Potential fix for access control bug on login introduced with SeeIntoRegion commit. 2013-08-24 08:42:41 -07:00
teravus 01c3be2746 * Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
2013-08-24 05:55:53 -05:00
teravus 58359788a9 Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
This reverts commit 55400ff7be.
2013-08-24 05:54:08 -05:00
Diva Canto 5cd7bc2848 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-24 03:42:39 -07:00
Diva Canto c7a8afbb8d Make HG logins fall back to fallback regions if the desired region fails. 2013-08-24 03:41:56 -07:00
Diva Canto 6a24515269 Whitespace fubar. 2013-08-24 03:40:44 -07:00
Robert Adams c34e6f25b1 Fix a printing of exception error in InventoryArchiveModule that only
printed the error message and not the call stack.
2013-08-23 13:53:47 -07:00
Justin Clark-Casey (justincc) 1a623bb266 Rename pCampbot.ini -> pCampBot.ini (and example file) to be consistent with other capitalizations of pCampBot 2013-08-23 20:58:46 +01:00
teravus 55400ff7be * This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. 2013-08-23 00:28:36 -05:00
Justin Clark-Casey (justincc) 0fbfef9649 minor: shortern warning messages in EntityTransferModule when UpdateAgent() fails 2013-08-23 01:21:03 +01:00
Justin Clark-Casey (justincc) 050617ae0e Make pCampbot "show bot" command take the bot number instead of the full bot name
Shorter and can do this because bot names are uniform
2013-08-23 01:13:19 +01:00
Justin Clark-Casey (justincc) 04f4dd3dc7 remove redundant return at end of HandleDeregisterRegion() 2013-08-23 01:04:03 +01:00
Justin Clark-Casey (justincc) 2be786709b Make it possible for the "deregister region id" command to accept more than one id 2013-08-23 01:03:27 +01:00
Justin Clark-Casey (justincc) 61c20bd06a Remove old and unused ScenePresence.RestoreInCurrentScene() 2013-08-23 00:53:42 +01:00
Justin Clark-Casey (justincc) 065c5839b5 Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
This allows us to remove dead code relating to adding root agents directly to the scenegraph, which never happens.
2013-08-23 00:49:13 +01:00
Justin Clark-Casey (justincc) a9f9b0da9d minor: Correct typo on "debug stats record start" message 2013-08-23 00:13:31 +01:00
Justin Clark-Casey (justincc) a0c99a7dcc minor: remove mono compiler warning from LLClientView 2013-08-23 00:03:47 +01:00
Justin Clark-Casey (justincc) 13556cf129 Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect
Also, only sleep when we actually perform a connection
2013-08-22 23:49:19 +01:00
Justin Clark-Casey (justincc) 70f89ae65b Make it possible to adjust the pCampbot login delay via the [BotManager] LoginDelay parameter of pCampbot.ini 2013-08-22 23:43:33 +01:00
Justin Clark-Casey (justincc) 51c7fb1969 Add "set bots" command to make it possible to set SEND_AGENT_UPDATES on all bots whilst pCampbot is running 2013-08-22 23:11:05 +01:00
Justin Clark-Casey (justincc) beb9d966f9 Stop "handle sit user name" command from trying to sit avatars on objects which have sit positions but are attachments 2013-08-22 22:49:23 +01:00
Justin Clark-Casey (justincc) 416bbe9583 Stop error messages being misleadingly generated when on client connection activity timeout, a root connection triggers a CloseAgent to a neighbour region which has already closed the agent due to inactivity.
Also separates out log messages to distinguish between close not finding an agent and wrong auth token, and downgrades former to debug and latter to warn
2013-08-22 22:46:40 +01:00
Justin Clark-Casey (justincc) 66a7dc3a0d In pCampbot, don't try and reconnect bots that are already connected on console "connect" command 2013-08-22 20:12:14 +01:00
Justin Clark-Casey (justincc) 832c35d4d5 Stop "sit user name" and "stand user name" console commands from trying to sit/stand avatars already sitting/standing 2013-08-22 20:05:57 +01:00
Justin Clark-Casey (justincc) 689cf2d367 minor: Make logging in GatekeeperService.LoginAgent() a bit more detailed so that we can distinguish between simultaneous logins 2013-08-22 01:24:55 +01:00
Justin Clark-Casey (justincc) bcb8605f84 Revert "Implement ability for hg logins to try fallback regions just like local logins."
This approach does not work - it is taking place too far down the login process where really the region checking
could only be done when the hg map tiles are linked on the main map (messy and probably impossible) or possibly
when the final destination is fetched at the very first stage of teleport (which couldn't be done without a protocol
change to pass the agentID as well as the requested regionID)

This reverts commit 3d9b73c47a.
2013-08-22 01:20:01 +01:00
Justin Clark-Casey (justincc) 3d9b73c47a Implement ability for hg logins to try fallback regions just like local logins.
These would be specified in the [GridService] section of Robust.HG.ini, which already lists these in the example text.
Untested patch so that Neb can easily pull in for testing, though shouldn't disrupt existing hg logins since fallback processing is a bit of code stuck on the end of the login sequence.
2013-08-21 23:19:31 +01:00
Justin Clark-Casey (justincc) 1f39a763a5 Don't allow users to attempt to sit on objects in a child region without going to that region first.
If this is attempted, they get a "Try moving closer.  Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
2013-08-21 21:35:03 +01:00
teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
* Fixed a null ref during shutdown.
2013-08-20 21:09:17 -05:00
Justin Clark-Casey (justincc) 4a81465b91 Fix build break from last commit a3e1b27 on mono 2.4.3
Looks like this level of mono doesn't have a string.Join() which will take a list rather than an array (or some implicit conversion isn't happening)
2013-08-20 18:47:52 +01:00
Justin Clark-Casey (justincc) a3e1b278a1 Add pCampbot "show bot" console command to show more detailed information on a particular bot (e.g. what sims they are connected to) 2013-08-20 18:41:09 +01:00
Justin Clark-Casey (justincc) 43940f6562 Add --regex options to "sit user name" and "stand user name" console commands to sit/stand many avatars at once.
Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex.
So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
2013-08-20 18:13:40 +01:00
Justin Clark-Casey (justincc) e384ff604e Add experimental "sit user name" and "stand user name" console commands in SitStandCommandsModule.
"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes.
2013-08-20 17:43:02 +01:00
Justin Clark-Casey (justincc) 56d1d67a34 Add pCampbot console commands to sit all bots on ground and stand all bots 2013-08-20 17:01:12 +01:00
Justin Clark-Casey (justincc) a3dd7db4a3 Add -connect (-c) switch to pCampbot command line options.
Now, bots will only connect at startup if this switch is specified.
If it is not specified, then a separate "connect" command is required on the pCampbot command line
2013-08-20 00:08:47 +01:00
Justin Clark-Casey (justincc) 589b1a2eaf Make it possible to reconnect pCampbots with the console command "connect [<n>]".
If no n is given then all available bots are connected
2013-08-19 23:50:18 +01:00
Justin Clark-Casey (justincc) ea3f024b8a refactor: start bot connection thread within BotManager rather than externally 2013-08-19 21:25:17 +01:00
Justin Clark-Casey (justincc) 079cd4e94f refactor: restructure pCampbot multi-bot connection code. 2013-08-19 21:17:59 +01:00
Justin Clark-Casey (justincc) 2fa42f24fd Make it possible to disconnected a specified number of bots via the pCampbot console command "disconnect [<n>]"
Bots disconnected are ascending from last in numeric order.
Temporarily no way to reconnect bots.
2013-08-19 21:00:31 +01:00
Justin Clark-Casey (justincc) 49b7cbda72 Create a separate pCampbot "disconnect" console command which disconnects connected bots.
"quit" console command now requires bots to be separate disconnected first before quitting.
This is to prepare the way for disconnecting/reconnecting different numbers of bots in a pCampbot session.
And hopefully resolves bug where console appears not to be reset if Environment.Exit(0) is called on a different thread
2013-08-19 20:29:17 +01:00
Justin Clark-Casey (justincc) ef63abe9b1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-08-19 20:00:42 +01:00
Justin Clark-Casey (justincc) a90a5f52dd Show number of connections each bot has established in "show bots" command. 2013-08-19 19:38:20 +01:00
Melanie aa7f4215a9 Merge branch 'master' into careminster 2013-08-18 03:00:32 +01:00
Melanie 3585b0a139 Allow updating the wearable type of wearables that have a type of 0.
This will allow viewers to fix broken wearables as they detect them.
2013-08-18 02:59:10 +01:00
Melanie bef03fb30b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
2013-08-17 03:23:45 +01:00
Justin Clark-Casey (justincc) 85a9cb260a Remove mono compiler warnings from UserProfilesModule 2013-08-17 01:10:58 +01:00