UbitUmarov
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95970d7788
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use known name a group ejetee if its local client
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2016-08-24 00:06:47 +01:00 |
UbitUmarov
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7a2256a8cd
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change odd condition on groupsV2 add to role
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2016-08-23 23:48:07 +01:00 |
UbitUmarov
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ed6d9199ce
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coment some debug messages
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2016-08-23 11:52:52 +01:00 |
UbitUmarov
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8eacc6b207
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replace warp3D.dll by a newer modified version. (only minor testing done :(
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2016-08-23 10:58:34 +01:00 |
UbitUmarov
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08c1dff86c
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change strange rotation in legacy MapImageModule (untested)
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2016-08-22 20:43:47 +01:00 |
UbitUmarov
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133fce98e7
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change ODEs topcolliders code ( still bad), plus a few memory leaks
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2016-08-22 20:28:15 +01:00 |
UbitUmarov
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a2c80b20d7
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try to make mono happy
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2016-08-22 08:35:39 +01:00 |
UbitUmarov
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9953dad3a9
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workaround potencial memory leak
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2016-08-22 08:16:06 +01:00 |
UbitUmarov
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39e92adaf2
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workaround potencial memory leak
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2016-08-22 08:12:32 +01:00 |
UbitUmarov
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9229d5a324
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locking issue
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2016-08-22 07:55:25 +01:00 |
UbitUmarov
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d1e3be1efe
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minor locking issue
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2016-08-22 07:51:36 +01:00 |
UbitUmarov
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3abd54082f
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remove unnecessary lock
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2016-08-22 07:32:12 +01:00 |
UbitUmarov
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2d4d1adb4d
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locking issue
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2016-08-22 07:24:58 +01:00 |
UbitUmarov
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cc322861ca
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minor locking issue
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2016-08-22 07:14:33 +01:00 |
UbitUmarov
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b98b535a6b
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locking issue
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2016-08-22 06:50:20 +01:00 |
UbitUmarov
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3ffb6e8120
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minor locking issue
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2016-08-22 06:29:54 +01:00 |
UbitUmarov
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4f4227d5bb
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workaround potencial memory leak
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2016-08-22 06:23:55 +01:00 |
UbitUmarov
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27dcb01b2e
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workaround potencial memory leak
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2016-08-22 06:06:13 +01:00 |
UbitUmarov
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5d5bad5fc1
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workaround potencial memory leaks
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2016-08-22 06:03:39 +01:00 |
UbitUmarov
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52a80f1742
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workaround potencial memory leak
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2016-08-22 05:47:19 +01:00 |
UbitUmarov
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222a5b655f
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workaround potencial memory leak
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2016-08-22 04:13:05 +01:00 |
UbitUmarov
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c8a1d7e5a7
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workaround potencial memory leaks
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2016-08-22 03:55:01 +01:00 |
UbitUmarov
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426e8a798f
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(re)fix avatar standup from a child prim on object delete
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2016-08-22 00:28:54 +01:00 |
UbitUmarov
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67a853a70e
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add a missing lock()
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2016-08-21 22:44:21 +01:00 |
UbitUmarov
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0f4d54b8b2
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put back the dangerous resp.ReuseContext = true option, that for some odd reason OSgrid nginx configuration seems to need
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2016-08-21 20:52:31 +01:00 |
UbitUmarov
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0baaa23bde
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remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
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2016-08-21 20:00:27 +01:00 |
UbitUmarov
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c631ffb943
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remove region combine option (mega region) for config ini files
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2016-08-21 06:49:16 +01:00 |
UbitUmarov
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963b296f93
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in HGAssetBroker do cache all if asset id changed
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2016-08-21 04:56:23 +01:00 |
UbitUmarov
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b566be4f82
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partially apply patch in mantis 8002
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2016-08-21 03:06:31 +01:00 |
UbitUmarov
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5d42d24428
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limit the scan of terrain EnforceEstateLimits to the area changed.
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2016-08-21 02:10:45 +01:00 |
UbitUmarov
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d9647dbf7c
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fix llSetText utf8 string size cliping
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2016-08-21 00:57:25 +01:00 |
UbitUmarov
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73719b2efc
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fix terrain BMP image format on SaveStream mantis: 8001
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2016-08-21 00:25:32 +01:00 |
UbitUmarov
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3337ebe93c
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make the case llCollisionSound("",1.0) more clear its retunring to default sounds, ie like a prim that never had this funtion called.
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2016-08-21 00:02:31 +01:00 |
UbitUmarov
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04dd2a9795
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fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
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2016-08-20 23:41:32 +01:00 |
Melanie Thielker
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0517e3d439
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Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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2016-08-20 22:44:32 +01:00 |
Melanie Thielker
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82244cca68
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Allow creation of user appearance from a model avatar. Thank you,
Cinder, for this patch.
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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2016-08-20 22:42:32 +01:00 |
UbitUmarov
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c17e337eca
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fix GetLandData(...) in land connectors not suporting large regions
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2016-08-20 01:59:40 +01:00 |
UbitUmarov
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4ab9cfe711
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fix physics sits on child prims
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2016-08-19 23:38:56 +01:00 |
UbitUmarov
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6ad0f3250b
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fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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2016-08-19 21:28:40 +01:00 |
UbitUmarov
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d386bfa1b6
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on sog unlink loose the reference to the deleted physics actor
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2016-08-19 21:21:59 +01:00 |
UbitUmarov
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e734d526fc
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on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
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2016-08-19 17:57:19 +01:00 |
UbitUmarov
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52afd8588d
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fix updates resend by reEnqueing, that got broken down the line
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2016-08-19 17:49:59 +01:00 |
UbitUmarov
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3fef576554
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avoid telling a work job to cancel itself
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2016-08-19 16:14:08 +01:00 |
UbitUmarov
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6703be2a90
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do not enqueue next event processing if script is in SelfDelete state
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2016-08-19 14:17:57 +01:00 |
UbitUmarov
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e62d38a4ab
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catch some NULL refs
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2016-08-19 02:41:15 +01:00 |
UbitUmarov
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d701de4021
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add cap GroupMemberData
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2016-08-19 02:26:49 +01:00 |
UbitUmarov
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861fa8a408
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Merge branch 'master' of opensimulator.org:/var/git/opensim
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2016-08-19 00:16:59 +01:00 |
UbitUmarov
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c53d74274d
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missed another UserAccounts cache, add a few locks
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2016-08-19 00:14:46 +01:00 |
Kevin Cozens
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1b2e240bf8
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Collect any group join fees. Pass group name when applying join/create fees.
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2016-08-18 15:38:39 -04:00 |
Kevin Cozens
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847d351bf5
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Fixed grammer in a comment
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2016-08-18 15:38:39 -04:00 |