Commit Graph

13084 Commits (9609faa8eb330dc85dfb2efec1e7e5652f01d6f2)

Author SHA1 Message Date
John Hurliman 9609faa8eb * Run SimianGrid session updates asynchronously instead of from the main heartbeat thread
* Minor dead code cleanup
2010-09-09 15:05:22 -07:00
John Hurliman 8415b98806 Over a dozen thread safety fixes in FriendsModule 2010-09-09 14:45:10 -07:00
John Hurliman 972ef92590 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-08 15:09:34 -07:00
John Hurliman 5dc9ea2f24 * Changed 11 calls for session info to the more optimized API method 2010-09-08 15:08:49 -07:00
Diva Canto ae6682036d Made the HG asset and inventory brokers use the Helo service in order to instantiate the right network connectors. Tested on Robust only. 2010-09-08 14:13:01 -07:00
Diva Canto d301f3fd6a Renamed the Helo server connector to a consistent name. Added this in connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule. 2010-09-08 14:12:01 -07:00
Diva Canto 8cc3d60e59 Added constructor that takes an URL to asset and inventory simian connectors. 2010-09-08 14:09:43 -07:00
Diva Canto 3fb4a17f10 No need for a config var for the HELO message on the server-side. It's robust. 2010-09-08 11:30:38 -07:00
Diva Canto 904d6b787a First version of the Hypergrid HELO service that will enable different backends to interoperate. 2010-09-08 09:53:57 -07:00
Justin Clark-Casey (justincc) b8d14fcc4a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-08 01:05:56 +01:00
John Hurliman 0bebe94231 Rolling back the recent libomv update but keeping the ExpiringCache cleanups (as much as is possible). There was a report of non-finite avatar positions after the update 2010-09-07 15:45:33 -07:00
John Hurliman 9be1c0ff44 * Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07 14:41:13 -07:00
John Hurliman 587bab79b4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-07 13:43:52 -07:00
John Hurliman 029c954804 * Added sanity checks to the SimianAssetServiceConnector so it will throw a sensible error message when it is misconfigured instead of a mysterious "Uri is empty" error 2010-09-07 13:43:36 -07:00
Melanie b28d1b6ccd Fix Simian regression 2010-09-07 20:21:05 +01:00
John Hurliman 5ca4c238e0 SimianUserAccountServiceConnector was not initializing the user cache 2010-09-07 11:33:46 -07:00
John Hurliman 910aa48df3 Corrected SimianGrid.ini and HyperSimianGrid.ini configs to specify services in the way the ROBUST loader expects them (hopefully!) 2010-09-07 11:13:37 -07:00
Melanie 8fda08d858 Make sure unlinked child prims get persisted 2010-09-07 11:48:28 +01:00
Justin Clark-Casey (justincc) f7b28dd321 If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well 2010-09-07 03:41:29 +01:00
Justin Clark-Casey (justincc) 84ad9e4d4e minor: comment out some excessive test logging 2010-09-07 02:05:44 +01:00
Justin Clark-Casey (justincc) 90cd035693 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-07 02:01:38 +01:00
Melanie 99bfb0d2a2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-09-07 01:45:08 +01:00
Justin Clark-Casey (justincc) 3d033520fa Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:43:20 +01:00
Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Justin Clark-Casey (justincc) e55f6d47e9 Add test that checks correct persistence when an unlink is quickly followed by deletion of a linked part
This test is temporarily not running since it currently fails due to a bug in this area
2010-09-06 23:28:52 +01:00
Justin Clark-Casey (justincc) ab875b32c1 Make console backup command do a forced backup rather than non-forced
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
2010-09-06 23:12:03 +01:00
Justin Clark-Casey (justincc) 537fefa3f2 extend TestNewSceneObjectLinkPersistence() to check for presence of non-root linked prim 2010-09-06 23:06:23 +01:00
Justin Clark-Casey (justincc) 953b7f4917 Add test to check persistence of newly added pre-linked objects
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead.
2010-09-06 23:00:24 +01:00
Melanie Thielker 36cb6208b5 Fix yet another cause of "Ghost attachments" 2010-09-06 22:08:15 +01:00
Melanie Thielker 0246edc2ea Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
modules need to see it (Search!) even if it comes in via CAPS
2010-09-06 04:09:51 +01:00
Melanie 7f9f9f9246 Fix a handful of copypaste errors 2010-09-05 19:14:45 +01:00
Melanie 1b770d3afc Change UserAccountService to match 2010-09-05 19:09:30 +01:00
Melanie 4243701d22 Make Simian profiles respect the module chosen in [Profile] 2010-09-05 19:06:50 +01:00
Melanie 55d3c98917 Fix up presence connector in SimianGrid 2010-09-05 18:24:16 +01:00
Melanie 0ca48b2486 Fix up Simian inentory 2010-09-05 18:14:31 +01:00
Melanie b2486df67c Friends works differently, it' snot even a region module at all, but a connector
that is loaded by the core friends module. Change Simian to match.
2010-09-05 18:06:42 +01:00
Melanie 1238b27d64 And the avatar services :) 2010-09-05 17:53:15 +01:00
Melanie a407ad38f6 Add the m_Enabled pattern to Simian Auth 2010-09-05 17:44:02 +01:00
Melanie d9e9c41e13 Add m_Enabled pattern to SimianGridConnector 2010-09-05 17:34:51 +01:00
Melanie 4025b85a07 As an exmple, add the code to disable connectors intot he simian asset
connector
2010-09-05 17:24:05 +01:00
Melanie 64ec14c8c4 Add missing IDwellModule interface 2010-09-05 17:08:57 +01:00
Melanie 09c75b30f3 Fix build break 2010-09-05 16:45:24 +01:00
Melanie Thielker 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:28:33 +01:00
Diva Canto 68f107b27e Logout the presence if client IP verification fails. 2010-09-04 18:46:27 -07:00
Diva Canto 953a487f5e One more debug message to track an issue on Danger grid. 2010-09-04 18:09:17 -07:00
Diva Canto 9fd9836841 Make User Agent Service and Login Service separable. 2010-09-04 16:39:03 -07:00
Justin Clark-Casey (justincc) c0b16f09bf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-09-04 01:38:11 +01:00
Justin Clark-Casey (justincc) 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Diva Canto 8fc68c6d98 Added XFF header processing. Untested, for lack of proxy. 2010-09-03 17:18:53 -07:00
Justin Clark-Casey (justincc) 107052b23d Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
2010-09-04 00:09:53 +01:00